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Ideally this would have been in beta 6 :-) No add-ons appear to be using customstudy.py/taglimit.py though, so it should hopefully not be disruptive. In the earlier custom study changes, we didn't get around to addressing issue #1136. Now instead of trying to determine the maximum increase to allow (which doesn't work correctly with nested decks), we just present the total available to the user again, and let them decide. There's plenty of room for improvement here still, but further work here might be better done once we look into decoupling deck limits from deck presets. Tags and available cards are fetched prior to showing the dialog now, and will show a progress dialog if things take a while. Tags are stored in an aux var now, so they don't inflate the deck object size.
277 lines
9.9 KiB
Python
277 lines
9.9 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import anki
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import anki.collection
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from anki import decks_pb2, scheduler_pb2
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from anki._legacy import DeprecatedNamesMixin
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from anki.collection import OpChanges, OpChangesWithCount, OpChangesWithId
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from anki.config import Config
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SchedTimingToday = scheduler_pb2.SchedTimingTodayResponse
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CongratsInfo = scheduler_pb2.CongratsInfoResponse
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UnburyDeck = scheduler_pb2.UnburyDeckRequest
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BuryOrSuspend = scheduler_pb2.BuryOrSuspendCardsRequest
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CustomStudyRequest = scheduler_pb2.CustomStudyRequest
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CustomStudyDefaults = scheduler_pb2.CustomStudyDefaultsResponse
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ScheduleCardsAsNew = scheduler_pb2.ScheduleCardsAsNewRequest
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ScheduleCardsAsNewDefaults = scheduler_pb2.ScheduleCardsAsNewDefaultsResponse
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FilteredDeckForUpdate = decks_pb2.FilteredDeckForUpdate
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from typing import Sequence
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from anki import config_pb2
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from anki.cards import CardId
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from anki.consts import CARD_TYPE_NEW, NEW_CARDS_RANDOM, QUEUE_TYPE_NEW
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from anki.decks import DeckConfigDict, DeckId, DeckTreeNode
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from anki.notes import NoteId
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from anki.utils import ids2str, int_time
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class SchedulerBase(DeprecatedNamesMixin):
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"Actions shared between schedulers."
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version = 0
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def __init__(self, col: anki.collection.Collection) -> None:
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self.col = col.weakref()
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def _timing_today(self) -> SchedTimingToday:
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return self.col._backend.sched_timing_today()
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@property
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def today(self) -> int:
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return self._timing_today().days_elapsed
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@property
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def day_cutoff(self) -> int:
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return self._timing_today().next_day_at
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# Deck list
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##########################################################################
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def deck_due_tree(self, top_deck_id: DeckId | None = None) -> DeckTreeNode | None:
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"""Returns a tree of decks with counts.
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If top_deck_id provided, only the according subtree is returned."""
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tree = self.col._backend.deck_tree(now=int_time())
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if top_deck_id:
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return self.col.decks.find_deck_in_tree(tree, top_deck_id)
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return tree
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# Deck finished state & custom study
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##########################################################################
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def congratulations_info(self) -> CongratsInfo:
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return self.col._backend.congrats_info()
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def have_buried_siblings(self) -> bool:
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return self.congratulations_info().have_sched_buried
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def have_manually_buried(self) -> bool:
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return self.congratulations_info().have_user_buried
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def have_buried(self) -> bool:
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info = self.congratulations_info()
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return info.have_sched_buried or info.have_user_buried
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def custom_study(self, request: CustomStudyRequest) -> OpChanges:
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return self.col._backend.custom_study(request)
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def custom_study_defaults(self, deck_id: DeckId) -> CustomStudyDefaults:
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return self.col._backend.custom_study_defaults(deck_id=deck_id)
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def extend_limits(self, new: int, rev: int) -> None:
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did = self.col.decks.current()["id"]
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self.col._backend.extend_limits(deck_id=did, new_delta=new, review_delta=rev)
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# fixme: only used by total_rev_for_current_deck and old deck stats;
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# schedv2 defines separate version
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def _deck_limit(self) -> str:
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return ids2str(
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self.col.decks.deck_and_child_ids(self.col.decks.get_current_id())
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)
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# Filtered deck handling
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##########################################################################
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def rebuild_filtered_deck(self, deck_id: DeckId) -> OpChangesWithCount:
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return self.col._backend.rebuild_filtered_deck(deck_id)
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def empty_filtered_deck(self, deck_id: DeckId) -> OpChanges:
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return self.col._backend.empty_filtered_deck(deck_id)
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def get_or_create_filtered_deck(self, deck_id: DeckId) -> FilteredDeckForUpdate:
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return self.col._backend.get_or_create_filtered_deck(deck_id)
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def add_or_update_filtered_deck(
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self, deck: FilteredDeckForUpdate
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) -> OpChangesWithId:
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return self.col._backend.add_or_update_filtered_deck(deck)
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def filtered_deck_order_labels(self) -> Sequence[str]:
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return self.col._backend.filtered_deck_order_labels()
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# Suspending & burying
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##########################################################################
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def unsuspend_cards(self, ids: Sequence[CardId]) -> OpChanges:
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return self.col._backend.restore_buried_and_suspended_cards(ids)
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def unbury_cards(self, ids: Sequence[CardId]) -> OpChanges:
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return self.col._backend.restore_buried_and_suspended_cards(ids)
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def unbury_deck(
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self,
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deck_id: DeckId,
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mode: UnburyDeck.Mode.V = UnburyDeck.ALL,
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) -> OpChanges:
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return self.col._backend.unbury_deck(deck_id=deck_id, mode=mode)
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def suspend_cards(self, ids: Sequence[CardId]) -> OpChangesWithCount:
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return self.col._backend.bury_or_suspend_cards(
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card_ids=ids, note_ids=[], mode=BuryOrSuspend.SUSPEND
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)
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def suspend_notes(self, ids: Sequence[NoteId]) -> OpChangesWithCount:
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return self.col._backend.bury_or_suspend_cards(
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card_ids=[], note_ids=ids, mode=BuryOrSuspend.SUSPEND
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)
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def bury_cards(
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self, ids: Sequence[CardId], manual: bool = True
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) -> OpChangesWithCount:
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if manual:
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mode = BuryOrSuspend.BURY_USER
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else:
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mode = BuryOrSuspend.BURY_SCHED
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return self.col._backend.bury_or_suspend_cards(
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card_ids=ids, note_ids=[], mode=mode
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)
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def bury_notes(self, note_ids: Sequence[NoteId]) -> OpChangesWithCount:
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return self.col._backend.bury_or_suspend_cards(
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card_ids=[], note_ids=note_ids, mode=BuryOrSuspend.BURY_USER
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)
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# Resetting/rescheduling
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##########################################################################
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def schedule_cards_as_new(
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self,
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card_ids: Sequence[CardId],
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*,
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restore_position: bool = False,
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reset_counts: bool = False,
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context: ScheduleCardsAsNew.Context.V | None = None,
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) -> OpChanges:
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"Place cards back into the new queue."
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request = ScheduleCardsAsNew(
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card_ids=card_ids,
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log=True,
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restore_position=restore_position,
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reset_counts=reset_counts,
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context=context,
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)
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return self.col._backend.schedule_cards_as_new(request)
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def schedule_cards_as_new_defaults(
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self, context: ScheduleCardsAsNew.Context.V
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) -> ScheduleCardsAsNewDefaults:
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return self.col._backend.schedule_cards_as_new_defaults(context)
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def set_due_date(
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self,
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card_ids: Sequence[CardId],
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days: str,
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config_key: Config.String.V | None = None,
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) -> OpChanges:
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"""Set cards to be due in `days`, turning them into review cards if necessary.
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`days` can be of the form '5' or '5..7'
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If `config_key` is provided, provided days will be remembered in config."""
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key: config_pb2.OptionalStringConfigKey | None
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if config_key is not None:
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key = config_pb2.OptionalStringConfigKey(key=config_key)
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else:
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key = None
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return self.col._backend.set_due_date(
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card_ids=card_ids,
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days=days,
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# this value is optional; the auto-generated typing is wrong
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config_key=key, # type: ignore
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)
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def reset_cards(self, ids: list[CardId]) -> None:
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"Completely reset cards for export."
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sids = ids2str(ids)
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assert self.col.db
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# we want to avoid resetting due number of existing new cards on export
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non_new = self.col.db.list(
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f"select id from cards where id in %s and (queue != {QUEUE_TYPE_NEW} or type != {CARD_TYPE_NEW})"
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% sids
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)
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# reset all cards
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self.col.db.execute(
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f"update cards set reps=0,lapses=0,odid=0,odue=0,queue={QUEUE_TYPE_NEW}"
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" where id in %s" % sids
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)
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# and forget any non-new cards, changing their due numbers
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request = ScheduleCardsAsNew(card_ids=non_new, log=False, restore_position=True)
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self.col._backend.schedule_cards_as_new(request)
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# Repositioning new cards
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##########################################################################
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def reposition_new_cards(
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self,
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card_ids: Sequence[CardId],
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starting_from: int,
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step_size: int,
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randomize: bool,
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shift_existing: bool,
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) -> OpChangesWithCount:
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return self.col._backend.sort_cards(
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card_ids=card_ids,
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starting_from=starting_from,
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step_size=step_size,
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randomize=randomize,
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shift_existing=shift_existing,
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)
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def randomize_cards(self, did: DeckId) -> None:
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self.col._backend.sort_deck(deck_id=did, randomize=True)
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def order_cards(self, did: DeckId) -> None:
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self.col._backend.sort_deck(deck_id=did, randomize=False)
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def resort_conf(self, conf: DeckConfigDict) -> None:
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for did in self.col.decks.decks_using_config(conf):
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if conf["new"]["order"] == 0:
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self.randomize_cards(did)
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else:
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self.order_cards(did)
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# for post-import
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def maybe_randomize_deck(self, did: DeckId | None = None) -> None:
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if not did:
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did = self.col.decks.selected()
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conf = self.col.decks.config_dict_for_deck_id(did)
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# in order due?
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if conf["new"]["order"] == NEW_CARDS_RANDOM:
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self.randomize_cards(did)
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def _legacy_sort_cards(
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self,
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cids: list[CardId],
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start: int = 1,
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step: int = 1,
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shuffle: bool = False,
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shift: bool = False,
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) -> None:
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self.reposition_new_cards(cids, start, step, shuffle, shift)
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SchedulerBase.register_deprecated_attributes(
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sortCards=(SchedulerBase._legacy_sort_cards, SchedulerBase.reposition_new_cards)
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)
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