mirror of
https://github.com/ankitects/anki.git
synced 2025-09-23 08:22:24 -04:00

Earlier today I pushed a change that split this code up into multiple repos, but that has proved to complicate things too much. So we're back to a single repo, except the individual submodules are better separated than they were before. The README files need updating again; I will push them out soon. Aside from splitting out the different modules, the sound code has moved from from anki to aqt.
1400 lines
60 KiB
Python
1400 lines
60 KiB
Python
# The PEP 484 type hints stub file for the QtQuick module.
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#
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# Generated by SIP 5.0.0
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#
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# Copyright (c) 2019 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt5.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import typing
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import sip
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from PyQt5 import QtQml
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from PyQt5 import QtGui
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from PyQt5 import QtCore
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]
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# Convenient aliases for complicated OpenGL types.
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PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
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sip.Buffer, None]
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PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
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typing.Sequence[float], sip.Buffer, int, None]
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class QQuickItem(QtCore.QObject, QtQml.QQmlParserStatus):
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class TransformOrigin(int): ...
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TopLeft = ... # type: 'QQuickItem.TransformOrigin'
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Top = ... # type: 'QQuickItem.TransformOrigin'
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TopRight = ... # type: 'QQuickItem.TransformOrigin'
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Left = ... # type: 'QQuickItem.TransformOrigin'
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Center = ... # type: 'QQuickItem.TransformOrigin'
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Right = ... # type: 'QQuickItem.TransformOrigin'
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BottomLeft = ... # type: 'QQuickItem.TransformOrigin'
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Bottom = ... # type: 'QQuickItem.TransformOrigin'
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BottomRight = ... # type: 'QQuickItem.TransformOrigin'
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class ItemChange(int): ...
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ItemChildAddedChange = ... # type: 'QQuickItem.ItemChange'
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ItemChildRemovedChange = ... # type: 'QQuickItem.ItemChange'
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ItemSceneChange = ... # type: 'QQuickItem.ItemChange'
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ItemVisibleHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemParentHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemOpacityHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemActiveFocusHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemRotationHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemAntialiasingHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemDevicePixelRatioHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemEnabledHasChanged = ... # type: 'QQuickItem.ItemChange'
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class Flag(int): ...
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ItemClipsChildrenToShape = ... # type: 'QQuickItem.Flag'
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ItemAcceptsInputMethod = ... # type: 'QQuickItem.Flag'
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ItemIsFocusScope = ... # type: 'QQuickItem.Flag'
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ItemHasContents = ... # type: 'QQuickItem.Flag'
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ItemAcceptsDrops = ... # type: 'QQuickItem.Flag'
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class Flags(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickItem.Flags') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QQuickItem.Flags': ...
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def __int__(self) -> int: ...
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class ItemChangeData(sip.simplewrapper):
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boolValue = ... # type: bool
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item = ... # type: 'QQuickItem'
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realValue = ... # type: float
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window = ... # type: 'QQuickWindow'
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@typing.overload
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def __init__(self, v: 'QQuickItem') -> None: ...
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@typing.overload
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def __init__(self, v: 'QQuickWindow') -> None: ...
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@typing.overload
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def __init__(self, v: float) -> None: ...
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@typing.overload
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def __init__(self, v: bool) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickItem.ItemChangeData') -> None: ...
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class UpdatePaintNodeData(sip.simplewrapper):
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transformNode = ... # type: 'QSGTransformNode'
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def __init__(self, a0: 'QQuickItem.UpdatePaintNodeData') -> None: ...
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def __init__(self, parent: typing.Optional['QQuickItem'] = ...) -> None: ...
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def containmentMaskChanged(self) -> None: ...
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def setContainmentMask(self, mask: QtCore.QObject) -> None: ...
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def containmentMask(self) -> QtCore.QObject: ...
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def setAcceptTouchEvents(self, accept: bool) -> None: ...
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def acceptTouchEvents(self) -> bool: ...
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def size(self) -> QtCore.QSizeF: ...
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def mapFromGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapToGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def isAncestorOf(self, child: 'QQuickItem') -> bool: ...
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def grabToImage(self, targetSize: QtCore.QSize = ...) -> 'QQuickItemGrabResult': ...
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def resetAntialiasing(self) -> None: ...
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def windowChanged(self, window: 'QQuickWindow') -> None: ...
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def nextItemInFocusChain(self, forward: bool = ...) -> 'QQuickItem': ...
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def setActiveFocusOnTab(self, a0: bool) -> None: ...
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def activeFocusOnTab(self) -> bool: ...
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def updatePolish(self) -> None: ...
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def releaseResources(self) -> None: ...
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def updatePaintNode(self, a0: 'QSGNode', a1: 'QQuickItem.UpdatePaintNodeData') -> 'QSGNode': ...
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def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
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def childMouseEventFilter(self, a0: 'QQuickItem', a1: QtCore.QEvent) -> bool: ...
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def dropEvent(self, a0: QtGui.QDropEvent) -> None: ...
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def dragLeaveEvent(self, a0: QtGui.QDragLeaveEvent) -> None: ...
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def dragMoveEvent(self, a0: QtGui.QDragMoveEvent) -> None: ...
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def dragEnterEvent(self, a0: QtGui.QDragEnterEvent) -> None: ...
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def hoverLeaveEvent(self, event: QtGui.QHoverEvent) -> None: ...
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def hoverMoveEvent(self, event: QtGui.QHoverEvent) -> None: ...
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def hoverEnterEvent(self, event: QtGui.QHoverEvent) -> None: ...
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def touchEvent(self, event: QtGui.QTouchEvent) -> None: ...
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def wheelEvent(self, event: QtGui.QWheelEvent) -> None: ...
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def touchUngrabEvent(self) -> None: ...
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def mouseUngrabEvent(self) -> None: ...
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def mouseDoubleClickEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def mouseReleaseEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def mouseMoveEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def mousePressEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ...
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def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ...
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def inputMethodEvent(self, a0: QtGui.QInputMethodEvent) -> None: ...
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def keyReleaseEvent(self, event: QtGui.QKeyEvent) -> None: ...
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def keyPressEvent(self, event: QtGui.QKeyEvent) -> None: ...
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def componentComplete(self) -> None: ...
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def classBegin(self) -> None: ...
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def heightValid(self) -> bool: ...
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def widthValid(self) -> bool: ...
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def updateInputMethod(self, queries: typing.Union[QtCore.Qt.InputMethodQueries, QtCore.Qt.InputMethodQuery] = ...) -> None: ...
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def itemChange(self, a0: 'QQuickItem.ItemChange', a1: 'QQuickItem.ItemChangeData') -> None: ...
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def isComponentComplete(self) -> bool: ...
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def event(self, a0: QtCore.QEvent) -> bool: ...
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def update(self) -> None: ...
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def textureProvider(self) -> 'QSGTextureProvider': ...
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def isTextureProvider(self) -> bool: ...
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def inputMethodQuery(self, query: QtCore.Qt.InputMethodQuery) -> typing.Any: ...
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def childAt(self, x: float, y: float) -> 'QQuickItem': ...
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@typing.overload
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def forceActiveFocus(self) -> None: ...
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@typing.overload
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def forceActiveFocus(self, reason: QtCore.Qt.FocusReason) -> None: ...
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def polish(self) -> None: ...
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def mapRectFromScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapRectFromItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapFromScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapFromItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapRectToScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapRectToItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapToScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapToItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def contains(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> bool: ...
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def setKeepTouchGrab(self, a0: bool) -> None: ...
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def keepTouchGrab(self) -> bool: ...
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def ungrabTouchPoints(self) -> None: ...
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def grabTouchPoints(self, ids: typing.Iterable[int]) -> None: ...
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def setFiltersChildMouseEvents(self, filter: bool) -> None: ...
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def filtersChildMouseEvents(self) -> bool: ...
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def setKeepMouseGrab(self, a0: bool) -> None: ...
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def keepMouseGrab(self) -> bool: ...
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def ungrabMouse(self) -> None: ...
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def grabMouse(self) -> None: ...
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def unsetCursor(self) -> None: ...
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def setCursor(self, cursor: typing.Union[QtGui.QCursor, QtCore.Qt.CursorShape]) -> None: ...
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def cursor(self) -> QtGui.QCursor: ...
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def setAcceptHoverEvents(self, enabled: bool) -> None: ...
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def acceptHoverEvents(self) -> bool: ...
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def setAcceptedMouseButtons(self, buttons: typing.Union[QtCore.Qt.MouseButtons, QtCore.Qt.MouseButton]) -> None: ...
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def acceptedMouseButtons(self) -> QtCore.Qt.MouseButtons: ...
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def scopedFocusItem(self) -> 'QQuickItem': ...
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def isFocusScope(self) -> bool: ...
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@typing.overload
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def setFocus(self, a0: bool) -> None: ...
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@typing.overload
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def setFocus(self, focus: bool, reason: QtCore.Qt.FocusReason) -> None: ...
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def hasFocus(self) -> bool: ...
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def hasActiveFocus(self) -> bool: ...
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def setFlags(self, flags: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
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def setFlag(self, flag: 'QQuickItem.Flag', enabled: bool = ...) -> None: ...
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def flags(self) -> 'QQuickItem.Flags': ...
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def setAntialiasing(self, a0: bool) -> None: ...
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def antialiasing(self) -> bool: ...
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def setSmooth(self, a0: bool) -> None: ...
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def smooth(self) -> bool: ...
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def setEnabled(self, a0: bool) -> None: ...
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def isEnabled(self) -> bool: ...
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def setVisible(self, a0: bool) -> None: ...
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def isVisible(self) -> bool: ...
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def setOpacity(self, a0: float) -> None: ...
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def opacity(self) -> float: ...
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def setScale(self, a0: float) -> None: ...
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def scale(self) -> float: ...
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def setRotation(self, a0: float) -> None: ...
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def rotation(self) -> float: ...
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def setZ(self, a0: float) -> None: ...
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def z(self) -> float: ...
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def setTransformOrigin(self, a0: 'QQuickItem.TransformOrigin') -> None: ...
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def transformOrigin(self) -> 'QQuickItem.TransformOrigin': ...
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def implicitHeight(self) -> float: ...
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def setImplicitHeight(self, a0: float) -> None: ...
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def resetHeight(self) -> None: ...
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def setHeight(self, a0: float) -> None: ...
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def height(self) -> float: ...
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def implicitWidth(self) -> float: ...
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def setImplicitWidth(self, a0: float) -> None: ...
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def resetWidth(self) -> None: ...
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def setWidth(self, a0: float) -> None: ...
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def width(self) -> float: ...
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def setY(self, a0: float) -> None: ...
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def setX(self, a0: float) -> None: ...
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def y(self) -> float: ...
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def x(self) -> float: ...
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def setBaselineOffset(self, a0: float) -> None: ...
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def baselineOffset(self) -> float: ...
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def setState(self, a0: str) -> None: ...
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def state(self) -> str: ...
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def setClip(self, a0: bool) -> None: ...
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def clip(self) -> bool: ...
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def childItems(self) -> typing.List['QQuickItem']: ...
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def childrenRect(self) -> QtCore.QRectF: ...
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def stackAfter(self, a0: 'QQuickItem') -> None: ...
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def stackBefore(self, a0: 'QQuickItem') -> None: ...
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def setParentItem(self, parent: 'QQuickItem') -> None: ...
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def parentItem(self) -> 'QQuickItem': ...
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def window(self) -> 'QQuickWindow': ...
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class QQuickFramebufferObject(QQuickItem):
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class Renderer(sip.wrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickFramebufferObject.Renderer') -> None: ...
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def invalidateFramebufferObject(self) -> None: ...
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def update(self) -> None: ...
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def framebufferObject(self) -> QtGui.QOpenGLFramebufferObject: ...
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def synchronize(self, a0: 'QQuickFramebufferObject') -> None: ...
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def createFramebufferObject(self, size: QtCore.QSize) -> QtGui.QOpenGLFramebufferObject: ...
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def render(self) -> None: ...
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def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
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def mirrorVerticallyChanged(self, a0: bool) -> None: ...
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def setMirrorVertically(self, enable: bool) -> None: ...
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def mirrorVertically(self) -> bool: ...
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def releaseResources(self) -> None: ...
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def textureProvider(self) -> 'QSGTextureProvider': ...
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def isTextureProvider(self) -> bool: ...
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def textureFollowsItemSizeChanged(self, a0: bool) -> None: ...
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def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ...
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def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
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def createRenderer(self) -> 'QQuickFramebufferObject.Renderer': ...
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def setTextureFollowsItemSize(self, follows: bool) -> None: ...
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def textureFollowsItemSize(self) -> bool: ...
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class QQuickTextureFactory(QtCore.QObject):
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def __init__(self) -> None: ...
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@staticmethod
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def textureFactoryForImage(image: QtGui.QImage) -> 'QQuickTextureFactory': ...
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def image(self) -> QtGui.QImage: ...
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def textureByteCount(self) -> int: ...
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def textureSize(self) -> QtCore.QSize: ...
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def createTexture(self, window: 'QQuickWindow') -> 'QSGTexture': ...
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class QQuickImageProvider(QtQml.QQmlImageProviderBase):
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@typing.overload
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def __init__(self, type: QtQml.QQmlImageProviderBase.ImageType, flags: typing.Union[QtQml.QQmlImageProviderBase.Flags, QtQml.QQmlImageProviderBase.Flag] = ...) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickImageProvider') -> None: ...
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def requestTexture(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QQuickTextureFactory, QtCore.QSize]: ...
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def requestPixmap(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QPixmap, QtCore.QSize]: ...
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def requestImage(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QImage, QtCore.QSize]: ...
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def flags(self) -> QtQml.QQmlImageProviderBase.Flags: ...
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def imageType(self) -> QtQml.QQmlImageProviderBase.ImageType: ...
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class QQuickImageResponse(QtCore.QObject):
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def __init__(self) -> None: ...
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def finished(self) -> None: ...
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def cancel(self) -> None: ...
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def errorString(self) -> str: ...
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def textureFactory(self) -> QQuickTextureFactory: ...
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class QQuickAsyncImageProvider(QQuickImageProvider):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickAsyncImageProvider') -> None: ...
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def requestImageResponse(self, id: str, requestedSize: QtCore.QSize) -> QQuickImageResponse: ...
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class QQuickItemGrabResult(QtCore.QObject):
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def ready(self) -> None: ...
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def event(self, a0: QtCore.QEvent) -> bool: ...
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def saveToFile(self, fileName: str) -> bool: ...
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def url(self) -> QtCore.QUrl: ...
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def image(self) -> QtGui.QImage: ...
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class QQuickPaintedItem(QQuickItem):
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class PerformanceHint(int): ...
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FastFBOResizing = ... # type: 'QQuickPaintedItem.PerformanceHint'
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class RenderTarget(int): ...
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Image = ... # type: 'QQuickPaintedItem.RenderTarget'
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FramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget'
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InvertedYFramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget'
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class PerformanceHints(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickPaintedItem.PerformanceHints') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QQuickPaintedItem.PerformanceHints': ...
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def __int__(self) -> int: ...
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def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
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def textureSizeChanged(self) -> None: ...
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def setTextureSize(self, size: QtCore.QSize) -> None: ...
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def textureSize(self) -> QtCore.QSize: ...
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def itemChange(self, a0: QQuickItem.ItemChange, a1: QQuickItem.ItemChangeData) -> None: ...
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def releaseResources(self) -> None: ...
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def textureProvider(self) -> 'QSGTextureProvider': ...
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def isTextureProvider(self) -> bool: ...
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def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ...
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def renderTargetChanged(self) -> None: ...
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def contentsScaleChanged(self) -> None: ...
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def contentsSizeChanged(self) -> None: ...
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def fillColorChanged(self) -> None: ...
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def paint(self, painter: QtGui.QPainter) -> None: ...
|
|
def setRenderTarget(self, target: 'QQuickPaintedItem.RenderTarget') -> None: ...
|
|
def renderTarget(self) -> 'QQuickPaintedItem.RenderTarget': ...
|
|
def setFillColor(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def fillColor(self) -> QtGui.QColor: ...
|
|
def setContentsScale(self, a0: float) -> None: ...
|
|
def contentsScale(self) -> float: ...
|
|
def resetContentsSize(self) -> None: ...
|
|
def setContentsSize(self, a0: QtCore.QSize) -> None: ...
|
|
def contentsSize(self) -> QtCore.QSize: ...
|
|
def contentsBoundingRect(self) -> QtCore.QRectF: ...
|
|
def setPerformanceHints(self, hints: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
|
|
def setPerformanceHint(self, hint: 'QQuickPaintedItem.PerformanceHint', enabled: bool = ...) -> None: ...
|
|
def performanceHints(self) -> 'QQuickPaintedItem.PerformanceHints': ...
|
|
def setMipmap(self, enable: bool) -> None: ...
|
|
def mipmap(self) -> bool: ...
|
|
def setAntialiasing(self, enable: bool) -> None: ...
|
|
def antialiasing(self) -> bool: ...
|
|
def setOpaquePainting(self, opaque: bool) -> None: ...
|
|
def opaquePainting(self) -> bool: ...
|
|
def update(self, rect: QtCore.QRect = ...) -> None: ...
|
|
|
|
|
|
class QQuickRenderControl(QtCore.QObject):
|
|
|
|
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
|
|
|
|
def sceneChanged(self) -> None: ...
|
|
def renderRequested(self) -> None: ...
|
|
def prepareThread(self, targetThread: QtCore.QThread) -> None: ...
|
|
def renderWindow(self, offset: QtCore.QPoint) -> QtGui.QWindow: ...
|
|
@staticmethod
|
|
def renderWindowFor(win: 'QQuickWindow', offset: typing.Optional[QtCore.QPoint] = ...) -> QtGui.QWindow: ...
|
|
def grab(self) -> QtGui.QImage: ...
|
|
def sync(self) -> bool: ...
|
|
def render(self) -> None: ...
|
|
def polishItems(self) -> None: ...
|
|
def invalidate(self) -> None: ...
|
|
def initialize(self, gl: QtGui.QOpenGLContext) -> None: ...
|
|
|
|
|
|
class QQuickTextDocument(QtCore.QObject):
|
|
|
|
def __init__(self, parent: QQuickItem) -> None: ...
|
|
|
|
def textDocument(self) -> QtGui.QTextDocument: ...
|
|
|
|
|
|
class QQuickWindow(QtGui.QWindow):
|
|
|
|
class TextRenderType(int): ...
|
|
QtTextRendering = ... # type: 'QQuickWindow.TextRenderType'
|
|
NativeTextRendering = ... # type: 'QQuickWindow.TextRenderType'
|
|
|
|
class RenderStage(int): ...
|
|
BeforeSynchronizingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
AfterSynchronizingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
BeforeRenderingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
AfterRenderingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
AfterSwapStage = ... # type: 'QQuickWindow.RenderStage'
|
|
NoStage = ... # type: 'QQuickWindow.RenderStage'
|
|
|
|
class SceneGraphError(int): ...
|
|
ContextNotAvailable = ... # type: 'QQuickWindow.SceneGraphError'
|
|
|
|
class CreateTextureOption(int): ...
|
|
TextureHasAlphaChannel = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureHasMipmaps = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureOwnsGLTexture = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureCanUseAtlas = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureIsOpaque = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
|
|
class CreateTextureOptions(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QQuickWindow.CreateTextureOptions') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QQuickWindow.CreateTextureOptions': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
|
|
@staticmethod
|
|
def setTextRenderType(renderType: 'QQuickWindow.TextRenderType') -> None: ...
|
|
@staticmethod
|
|
def textRenderType() -> 'QQuickWindow.TextRenderType': ...
|
|
@staticmethod
|
|
def sceneGraphBackend() -> str: ...
|
|
def createImageNode(self) -> 'QSGImageNode': ...
|
|
def createRectangleNode(self) -> 'QSGRectangleNode': ...
|
|
@typing.overload
|
|
@staticmethod
|
|
def setSceneGraphBackend(api: 'QSGRendererInterface.GraphicsApi') -> None: ...
|
|
@typing.overload
|
|
@staticmethod
|
|
def setSceneGraphBackend(backend: str) -> None: ...
|
|
def rendererInterface(self) -> 'QSGRendererInterface': ...
|
|
def isSceneGraphInitialized(self) -> bool: ...
|
|
def effectiveDevicePixelRatio(self) -> float: ...
|
|
def scheduleRenderJob(self, job: QtCore.QRunnable, schedule: 'QQuickWindow.RenderStage') -> None: ...
|
|
def sceneGraphError(self, error: 'QQuickWindow.SceneGraphError', message: str) -> None: ...
|
|
def sceneGraphAboutToStop(self) -> None: ...
|
|
def afterAnimating(self) -> None: ...
|
|
def afterSynchronizing(self) -> None: ...
|
|
def openglContextCreated(self, context: QtGui.QOpenGLContext) -> None: ...
|
|
def resetOpenGLState(self) -> None: ...
|
|
def activeFocusItemChanged(self) -> None: ...
|
|
def closing(self, close: 'QQuickCloseEvent') -> None: ...
|
|
@staticmethod
|
|
def setDefaultAlphaBuffer(useAlpha: bool) -> None: ...
|
|
@staticmethod
|
|
def hasDefaultAlphaBuffer() -> bool: ...
|
|
def wheelEvent(self, a0: QtGui.QWheelEvent) -> None: ...
|
|
def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mouseDoubleClickEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def event(self, a0: QtCore.QEvent) -> bool: ...
|
|
def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ...
|
|
def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ...
|
|
def hideEvent(self, a0: QtGui.QHideEvent) -> None: ...
|
|
def showEvent(self, a0: QtGui.QShowEvent) -> None: ...
|
|
def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
|
|
def exposeEvent(self, a0: QtGui.QExposeEvent) -> None: ...
|
|
def releaseResources(self) -> None: ...
|
|
def update(self) -> None: ...
|
|
def colorChanged(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def afterRendering(self) -> None: ...
|
|
def beforeRendering(self) -> None: ...
|
|
def beforeSynchronizing(self) -> None: ...
|
|
def sceneGraphInvalidated(self) -> None: ...
|
|
def sceneGraphInitialized(self) -> None: ...
|
|
def frameSwapped(self) -> None: ...
|
|
def openglContext(self) -> QtGui.QOpenGLContext: ...
|
|
def isPersistentSceneGraph(self) -> bool: ...
|
|
def setPersistentSceneGraph(self, persistent: bool) -> None: ...
|
|
def isPersistentOpenGLContext(self) -> bool: ...
|
|
def setPersistentOpenGLContext(self, persistent: bool) -> None: ...
|
|
def color(self) -> QtGui.QColor: ...
|
|
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def clearBeforeRendering(self) -> bool: ...
|
|
def setClearBeforeRendering(self, enabled: bool) -> None: ...
|
|
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> 'QSGTexture': ...
|
|
@typing.overload
|
|
def createTextureFromImage(self, image: QtGui.QImage) -> 'QSGTexture': ...
|
|
@typing.overload
|
|
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QSGTexture': ...
|
|
def incubationController(self) -> QtQml.QQmlIncubationController: ...
|
|
def renderTargetSize(self) -> QtCore.QSize: ...
|
|
def renderTargetId(self) -> int: ...
|
|
def renderTarget(self) -> QtGui.QOpenGLFramebufferObject: ...
|
|
@typing.overload
|
|
def setRenderTarget(self, fbo: QtGui.QOpenGLFramebufferObject) -> None: ...
|
|
@typing.overload
|
|
def setRenderTarget(self, fboId: int, size: QtCore.QSize) -> None: ...
|
|
def grabWindow(self) -> QtGui.QImage: ...
|
|
def sendEvent(self, a0: QQuickItem, a1: QtCore.QEvent) -> bool: ...
|
|
def mouseGrabberItem(self) -> QQuickItem: ...
|
|
def focusObject(self) -> QtCore.QObject: ...
|
|
def activeFocusItem(self) -> QQuickItem: ...
|
|
def contentItem(self) -> QQuickItem: ...
|
|
|
|
|
|
class QQuickView(QQuickWindow):
|
|
|
|
class Status(int): ...
|
|
Null = ... # type: 'QQuickView.Status'
|
|
Ready = ... # type: 'QQuickView.Status'
|
|
Loading = ... # type: 'QQuickView.Status'
|
|
Error = ... # type: 'QQuickView.Status'
|
|
|
|
class ResizeMode(int): ...
|
|
SizeViewToRootObject = ... # type: 'QQuickView.ResizeMode'
|
|
SizeRootObjectToView = ... # type: 'QQuickView.ResizeMode'
|
|
|
|
@typing.overload
|
|
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, engine: QtQml.QQmlEngine, parent: QtGui.QWindow) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, source: QtCore.QUrl, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
|
|
def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def timerEvent(self, a0: QtCore.QTimerEvent) -> None: ...
|
|
def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
|
|
def statusChanged(self, a0: 'QQuickView.Status') -> None: ...
|
|
def setSource(self, a0: QtCore.QUrl) -> None: ...
|
|
def initialSize(self) -> QtCore.QSize: ...
|
|
def errors(self) -> typing.List[QtQml.QQmlError]: ...
|
|
def status(self) -> 'QQuickView.Status': ...
|
|
def setResizeMode(self, a0: 'QQuickView.ResizeMode') -> None: ...
|
|
def resizeMode(self) -> 'QQuickView.ResizeMode': ...
|
|
def rootObject(self) -> QQuickItem: ...
|
|
def rootContext(self) -> QtQml.QQmlContext: ...
|
|
def engine(self) -> QtQml.QQmlEngine: ...
|
|
def source(self) -> QtCore.QUrl: ...
|
|
|
|
|
|
class QQuickCloseEvent(sip.simplewrapper): ...
|
|
|
|
|
|
class QSGAbstractRenderer(QtCore.QObject):
|
|
|
|
class ClearModeBit(int): ...
|
|
ClearColorBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
|
|
ClearDepthBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
|
|
ClearStencilBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
|
|
|
|
class ClearMode(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGAbstractRenderer.ClearMode') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGAbstractRenderer.ClearMode': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def sceneGraphChanged(self) -> None: ...
|
|
def renderScene(self, fboId: int = ...) -> None: ...
|
|
def clearMode(self) -> 'QSGAbstractRenderer.ClearMode': ...
|
|
def setClearMode(self, mode: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
|
|
def clearColor(self) -> QtGui.QColor: ...
|
|
def setClearColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def setProjectionMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
|
|
def setProjectionMatrixToRect(self, rect: QtCore.QRectF) -> None: ...
|
|
def viewportRect(self) -> QtCore.QRect: ...
|
|
@typing.overload
|
|
def setViewportRect(self, rect: QtCore.QRect) -> None: ...
|
|
@typing.overload
|
|
def setViewportRect(self, size: QtCore.QSize) -> None: ...
|
|
def deviceRect(self) -> QtCore.QRect: ...
|
|
@typing.overload
|
|
def setDeviceRect(self, rect: QtCore.QRect) -> None: ...
|
|
@typing.overload
|
|
def setDeviceRect(self, size: QtCore.QSize) -> None: ...
|
|
|
|
|
|
class QSGEngine(QtCore.QObject):
|
|
|
|
class CreateTextureOption(int): ...
|
|
TextureHasAlphaChannel = ... # type: 'QSGEngine.CreateTextureOption'
|
|
TextureOwnsGLTexture = ... # type: 'QSGEngine.CreateTextureOption'
|
|
TextureCanUseAtlas = ... # type: 'QSGEngine.CreateTextureOption'
|
|
TextureIsOpaque = ... # type: 'QSGEngine.CreateTextureOption'
|
|
|
|
class CreateTextureOptions(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGEngine.CreateTextureOptions') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGEngine.CreateTextureOptions': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
|
|
|
|
def createImageNode(self) -> 'QSGImageNode': ...
|
|
def createRectangleNode(self) -> 'QSGRectangleNode': ...
|
|
def rendererInterface(self) -> 'QSGRendererInterface': ...
|
|
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ...
|
|
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ...
|
|
def createRenderer(self) -> QSGAbstractRenderer: ...
|
|
def invalidate(self) -> None: ...
|
|
def initialize(self, context: QtGui.QOpenGLContext) -> None: ...
|
|
|
|
|
|
class QSGMaterial(sip.wrapper):
|
|
|
|
class Flag(int): ...
|
|
Blending = ... # type: 'QSGMaterial.Flag'
|
|
RequiresDeterminant = ... # type: 'QSGMaterial.Flag'
|
|
RequiresFullMatrixExceptTranslate = ... # type: 'QSGMaterial.Flag'
|
|
RequiresFullMatrix = ... # type: 'QSGMaterial.Flag'
|
|
CustomCompileStep = ... # type: 'QSGMaterial.Flag'
|
|
|
|
class Flags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterial.Flags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGMaterial.Flags': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def setFlag(self, flags: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag'], enabled: bool = ...) -> None: ...
|
|
def flags(self) -> 'QSGMaterial.Flags': ...
|
|
def compare(self, other: 'QSGMaterial') -> int: ...
|
|
def createShader(self) -> 'QSGMaterialShader': ...
|
|
def type(self) -> 'QSGMaterialType': ...
|
|
|
|
|
|
class QSGFlatColorMaterial(QSGMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def compare(self, other: QSGMaterial) -> int: ...
|
|
def color(self) -> QtGui.QColor: ...
|
|
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def createShader(self) -> 'QSGMaterialShader': ...
|
|
def type(self) -> 'QSGMaterialType': ...
|
|
|
|
|
|
class QSGGeometry(sip.wrapper):
|
|
|
|
class Type(int): ...
|
|
ByteType = ... # type: 'QSGGeometry.Type'
|
|
UnsignedByteType = ... # type: 'QSGGeometry.Type'
|
|
ShortType = ... # type: 'QSGGeometry.Type'
|
|
UnsignedShortType = ... # type: 'QSGGeometry.Type'
|
|
IntType = ... # type: 'QSGGeometry.Type'
|
|
UnsignedIntType = ... # type: 'QSGGeometry.Type'
|
|
FloatType = ... # type: 'QSGGeometry.Type'
|
|
|
|
class DrawingMode(int): ...
|
|
DrawPoints = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawLines = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawLineLoop = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawLineStrip = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawTriangles = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawTriangleStrip = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawTriangleFan = ... # type: 'QSGGeometry.DrawingMode'
|
|
|
|
class AttributeType(int): ...
|
|
UnknownAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
PositionAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
ColorAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
TexCoordAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
TexCoord1Attribute = ... # type: 'QSGGeometry.AttributeType'
|
|
TexCoord2Attribute = ... # type: 'QSGGeometry.AttributeType'
|
|
|
|
class DataPattern(int): ...
|
|
AlwaysUploadPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
StreamPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
DynamicPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
StaticPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
|
|
GL_POINTS = ... # type: int
|
|
GL_LINES = ... # type: int
|
|
GL_LINE_LOOP = ... # type: int
|
|
GL_LINE_STRIP = ... # type: int
|
|
GL_TRIANGLES = ... # type: int
|
|
GL_TRIANGLE_STRIP = ... # type: int
|
|
GL_TRIANGLE_FAN = ... # type: int
|
|
|
|
GL_BYTE = ... # type: int
|
|
GL_DOUBLE = ... # type: int
|
|
GL_FLOAT = ... # type: int
|
|
GL_INT = ... # type: int
|
|
|
|
class Attribute(sip.simplewrapper):
|
|
|
|
attributeType = ... # type: 'QSGGeometry.AttributeType'
|
|
isVertexCoordinate = ... # type: int
|
|
position = ... # type: int
|
|
tupleSize = ... # type: int
|
|
type = ... # type: int
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.Attribute') -> None: ...
|
|
|
|
@staticmethod
|
|
def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: 'QSGGeometry.AttributeType') -> 'QSGGeometry.Attribute': ...
|
|
@staticmethod
|
|
def create(pos: int, tupleSize: int, primitiveType: int, isPosition: bool = ...) -> 'QSGGeometry.Attribute': ...
|
|
|
|
class AttributeSet(sip.simplewrapper):
|
|
|
|
attributes = ... # type: sip.array[QSGGeometry.Attribute]
|
|
count = ... # type: int
|
|
stride = ... # type: int
|
|
|
|
def __init__(self, attributes: typing.Iterable['QSGGeometry.Attribute'], stride: int = ...) -> None: ...
|
|
|
|
class Point2D(sip.simplewrapper):
|
|
|
|
x = ... # type: float
|
|
y = ... # type: float
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.Point2D') -> None: ...
|
|
|
|
def set(self, nx: float, ny: float) -> None: ...
|
|
|
|
class TexturedPoint2D(sip.simplewrapper):
|
|
|
|
tx = ... # type: float
|
|
ty = ... # type: float
|
|
x = ... # type: float
|
|
y = ... # type: float
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.TexturedPoint2D') -> None: ...
|
|
|
|
def set(self, nx: float, ny: float, ntx: float, nty: float) -> None: ...
|
|
|
|
class ColoredPoint2D(sip.simplewrapper):
|
|
|
|
a = ... # type: int
|
|
b = ... # type: int
|
|
g = ... # type: int
|
|
r = ... # type: int
|
|
x = ... # type: float
|
|
y = ... # type: float
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.ColoredPoint2D') -> None: ...
|
|
|
|
def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int) -> None: ...
|
|
|
|
@typing.overload
|
|
def __init__(self, attribs: 'QSGGeometry.AttributeSet', vertexCount: int, indexCount: int = ..., indexType: int = ...) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry') -> None: ...
|
|
|
|
@staticmethod
|
|
def updateColoredRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ...
|
|
def sizeOfIndex(self) -> int: ...
|
|
def vertexDataAsColoredPoint2D(self) -> sip.array[QSGGeometry.ColoredPoint2D]: ...
|
|
def vertexDataAsTexturedPoint2D(self) -> sip.array[QSGGeometry.TexturedPoint2D]: ...
|
|
def vertexDataAsPoint2D(self) -> sip.array[QSGGeometry.Point2D]: ...
|
|
def indexDataAsUShort(self) -> sip.array[int]: ...
|
|
def indexDataAsUInt(self) -> sip.array[int]: ...
|
|
def setLineWidth(self, w: float) -> None: ...
|
|
def lineWidth(self) -> float: ...
|
|
def markVertexDataDirty(self) -> None: ...
|
|
def markIndexDataDirty(self) -> None: ...
|
|
def vertexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
|
|
def setVertexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
|
|
def indexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
|
|
def setIndexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
|
|
@staticmethod
|
|
def updateTexturedRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF, sourceRect: QtCore.QRectF) -> None: ...
|
|
@staticmethod
|
|
def updateRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ...
|
|
def sizeOfVertex(self) -> int: ...
|
|
def attributes(self) -> sip.array[QSGGeometry.Attribute]: ...
|
|
def attributeCount(self) -> int: ...
|
|
def indexData(self) -> sip.voidptr: ...
|
|
def indexCount(self) -> int: ...
|
|
def indexType(self) -> int: ...
|
|
def vertexData(self) -> sip.voidptr: ...
|
|
def vertexCount(self) -> int: ...
|
|
def allocate(self, vertexCount: int, indexCount: int = ...) -> None: ...
|
|
def drawingMode(self) -> int: ...
|
|
def setDrawingMode(self, mode: int) -> None: ...
|
|
@staticmethod
|
|
def defaultAttributes_ColoredPoint2D() -> 'QSGGeometry.AttributeSet': ...
|
|
@staticmethod
|
|
def defaultAttributes_TexturedPoint2D() -> 'QSGGeometry.AttributeSet': ...
|
|
@staticmethod
|
|
def defaultAttributes_Point2D() -> 'QSGGeometry.AttributeSet': ...
|
|
|
|
|
|
class QSGNode(sip.wrapper):
|
|
|
|
class DirtyStateBit(int): ...
|
|
DirtyMatrix = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyNodeAdded = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyNodeRemoved = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyGeometry = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyMaterial = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyOpacity = ... # type: 'QSGNode.DirtyStateBit'
|
|
|
|
class Flag(int): ...
|
|
OwnedByParent = ... # type: 'QSGNode.Flag'
|
|
UsePreprocess = ... # type: 'QSGNode.Flag'
|
|
OwnsGeometry = ... # type: 'QSGNode.Flag'
|
|
OwnsMaterial = ... # type: 'QSGNode.Flag'
|
|
OwnsOpaqueMaterial = ... # type: 'QSGNode.Flag'
|
|
|
|
class NodeType(int): ...
|
|
BasicNodeType = ... # type: 'QSGNode.NodeType'
|
|
GeometryNodeType = ... # type: 'QSGNode.NodeType'
|
|
TransformNodeType = ... # type: 'QSGNode.NodeType'
|
|
ClipNodeType = ... # type: 'QSGNode.NodeType'
|
|
OpacityNodeType = ... # type: 'QSGNode.NodeType'
|
|
|
|
class Flags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGNode.Flags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGNode.Flags': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
class DirtyState(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGNode.DirtyState') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGNode.DirtyState': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def preprocess(self) -> None: ...
|
|
def setFlags(self, a0: typing.Union['QSGNode.Flags', 'QSGNode.Flag'], enabled: bool = ...) -> None: ...
|
|
def setFlag(self, a0: 'QSGNode.Flag', enabled: bool = ...) -> None: ...
|
|
def flags(self) -> 'QSGNode.Flags': ...
|
|
def isSubtreeBlocked(self) -> bool: ...
|
|
def markDirty(self, bits: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
|
|
def type(self) -> 'QSGNode.NodeType': ...
|
|
def previousSibling(self) -> 'QSGNode': ...
|
|
def nextSibling(self) -> 'QSGNode': ...
|
|
def lastChild(self) -> 'QSGNode': ...
|
|
def firstChild(self) -> 'QSGNode': ...
|
|
def childAtIndex(self, i: int) -> 'QSGNode': ...
|
|
def __len__(self) -> int: ...
|
|
def childCount(self) -> int: ...
|
|
def insertChildNodeAfter(self, node: 'QSGNode', after: 'QSGNode') -> None: ...
|
|
def insertChildNodeBefore(self, node: 'QSGNode', before: 'QSGNode') -> None: ...
|
|
def appendChildNode(self, node: 'QSGNode') -> None: ...
|
|
def prependChildNode(self, node: 'QSGNode') -> None: ...
|
|
def removeAllChildNodes(self) -> None: ...
|
|
def removeChildNode(self, node: 'QSGNode') -> None: ...
|
|
def parent(self) -> 'QSGNode': ...
|
|
|
|
|
|
class QSGBasicGeometryNode(QSGNode):
|
|
|
|
def geometry(self) -> QSGGeometry: ...
|
|
def setGeometry(self, geometry: QSGGeometry) -> None: ...
|
|
|
|
|
|
class QSGGeometryNode(QSGBasicGeometryNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def opaqueMaterial(self) -> QSGMaterial: ...
|
|
def setOpaqueMaterial(self, material: QSGMaterial) -> None: ...
|
|
def material(self) -> QSGMaterial: ...
|
|
def setMaterial(self, material: QSGMaterial) -> None: ...
|
|
|
|
|
|
class QSGImageNode(QSGGeometryNode):
|
|
|
|
class TextureCoordinatesTransformFlag(int): ...
|
|
NoTransform = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
|
|
MirrorHorizontally = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
|
|
MirrorVertically = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
|
|
|
|
class TextureCoordinatesTransformMode(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGImageNode.TextureCoordinatesTransformMode') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
@staticmethod
|
|
def rebuildGeometry(g: QSGGeometry, texture: 'QSGTexture', rect: QtCore.QRectF, sourceRect: QtCore.QRectF, texCoordMode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
def ownsTexture(self) -> bool: ...
|
|
def setOwnsTexture(self, owns: bool) -> None: ...
|
|
def textureCoordinatesTransform(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
|
|
def setTextureCoordinatesTransform(self, mode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
|
|
def setMipmapFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
|
|
def filtering(self) -> 'QSGTexture.Filtering': ...
|
|
def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
|
|
def texture(self) -> 'QSGTexture': ...
|
|
def setTexture(self, texture: 'QSGTexture') -> None: ...
|
|
def sourceRect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setSourceRect(self, r: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
def rect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
|
|
|
|
class QSGMaterialShader(sip.wrapper):
|
|
|
|
class RenderState(sip.simplewrapper):
|
|
|
|
class DirtyState(int): ...
|
|
DirtyMatrix = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
DirtyOpacity = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
DirtyCachedMaterialData = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
DirtyAll = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
|
|
class DirtyStates(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialShader.RenderState.DirtyStates') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialShader.RenderState') -> None: ...
|
|
|
|
def isCachedMaterialDataDirty(self) -> bool: ...
|
|
def devicePixelRatio(self) -> float: ...
|
|
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def context(self) -> QtGui.QOpenGLContext: ...
|
|
def determinant(self) -> float: ...
|
|
def deviceRect(self) -> QtCore.QRect: ...
|
|
def viewportRect(self) -> QtCore.QRect: ...
|
|
def modelViewMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def combinedMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def opacity(self) -> float: ...
|
|
def isOpacityDirty(self) -> bool: ...
|
|
def isMatrixDirty(self) -> bool: ...
|
|
def dirtyStates(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def setShaderSourceFiles(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFiles: typing.Iterable[str]) -> None: ...
|
|
def setShaderSourceFile(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFile: str) -> None: ...
|
|
def fragmentShader(self) -> str: ...
|
|
def vertexShader(self) -> str: ...
|
|
def initialize(self) -> None: ...
|
|
def compile(self) -> None: ...
|
|
def program(self) -> QtGui.QOpenGLShaderProgram: ...
|
|
def attributeNames(self) -> typing.List[str]: ...
|
|
def updateState(self, state: 'QSGMaterialShader.RenderState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> None: ...
|
|
def deactivate(self) -> None: ...
|
|
def activate(self) -> None: ...
|
|
|
|
|
|
class QSGMaterialType(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialType') -> None: ...
|
|
|
|
|
|
class QSGClipNode(QSGBasicGeometryNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def clipRect(self) -> QtCore.QRectF: ...
|
|
def setClipRect(self, a0: QtCore.QRectF) -> None: ...
|
|
def isRectangular(self) -> bool: ...
|
|
def setIsRectangular(self, rectHint: bool) -> None: ...
|
|
|
|
|
|
class QSGTransformNode(QSGNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def matrix(self) -> QtGui.QMatrix4x4: ...
|
|
def setMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
|
|
|
|
|
|
class QSGOpacityNode(QSGNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def opacity(self) -> float: ...
|
|
def setOpacity(self, opacity: float) -> None: ...
|
|
|
|
|
|
class QSGRectangleNode(QSGGeometryNode):
|
|
|
|
def color(self) -> QtGui.QColor: ...
|
|
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def rect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
|
|
|
|
class QSGRendererInterface(sip.simplewrapper):
|
|
|
|
class ShaderSourceType(int): ...
|
|
ShaderSourceString = ... # type: 'QSGRendererInterface.ShaderSourceType'
|
|
ShaderSourceFile = ... # type: 'QSGRendererInterface.ShaderSourceType'
|
|
ShaderByteCode = ... # type: 'QSGRendererInterface.ShaderSourceType'
|
|
|
|
class ShaderCompilationType(int): ...
|
|
RuntimeCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType'
|
|
OfflineCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType'
|
|
|
|
class ShaderType(int): ...
|
|
UnknownShadingLanguage = ... # type: 'QSGRendererInterface.ShaderType'
|
|
GLSL = ... # type: 'QSGRendererInterface.ShaderType'
|
|
HLSL = ... # type: 'QSGRendererInterface.ShaderType'
|
|
|
|
class Resource(int): ...
|
|
DeviceResource = ... # type: 'QSGRendererInterface.Resource'
|
|
CommandQueueResource = ... # type: 'QSGRendererInterface.Resource'
|
|
CommandListResource = ... # type: 'QSGRendererInterface.Resource'
|
|
PainterResource = ... # type: 'QSGRendererInterface.Resource'
|
|
|
|
class GraphicsApi(int): ...
|
|
Unknown = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
Software = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
OpenGL = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
Direct3D12 = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
OpenVG = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
|
|
class ShaderCompilationTypes(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGRendererInterface.ShaderCompilationTypes') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
class ShaderSourceTypes(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGRendererInterface.ShaderSourceTypes') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def shaderSourceType(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
|
|
def shaderCompilationType(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
|
|
def shaderType(self) -> 'QSGRendererInterface.ShaderType': ...
|
|
@typing.overload
|
|
def getResource(self, window: QQuickWindow, resource: 'QSGRendererInterface.Resource') -> sip.voidptr: ...
|
|
@typing.overload
|
|
def getResource(self, window: QQuickWindow, resource: str) -> sip.voidptr: ...
|
|
def graphicsApi(self) -> 'QSGRendererInterface.GraphicsApi': ...
|
|
|
|
|
|
class QSGRenderNode(QSGNode):
|
|
|
|
class RenderingFlag(int): ...
|
|
BoundedRectRendering = ... # type: 'QSGRenderNode.RenderingFlag'
|
|
DepthAwareRendering = ... # type: 'QSGRenderNode.RenderingFlag'
|
|
OpaqueRendering = ... # type: 'QSGRenderNode.RenderingFlag'
|
|
|
|
class StateFlag(int): ...
|
|
DepthState = ... # type: 'QSGRenderNode.StateFlag'
|
|
StencilState = ... # type: 'QSGRenderNode.StateFlag'
|
|
ScissorState = ... # type: 'QSGRenderNode.StateFlag'
|
|
ColorState = ... # type: 'QSGRenderNode.StateFlag'
|
|
BlendState = ... # type: 'QSGRenderNode.StateFlag'
|
|
CullState = ... # type: 'QSGRenderNode.StateFlag'
|
|
ViewportState = ... # type: 'QSGRenderNode.StateFlag'
|
|
RenderTargetState = ... # type: 'QSGRenderNode.StateFlag'
|
|
|
|
class StateFlags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGRenderNode.StateFlags') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QSGRenderNode.StateFlags': ...
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def __int__(self) -> int: ...
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class RenderingFlags(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QSGRenderNode.RenderingFlags') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QSGRenderNode.RenderingFlags': ...
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def __int__(self) -> int: ...
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class RenderState(sip.simplewrapper):
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def get(self, state: str) -> sip.voidptr: ...
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def clipRegion(self) -> QtGui.QRegion: ...
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def stencilEnabled(self) -> bool: ...
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def stencilValue(self) -> int: ...
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def scissorEnabled(self) -> bool: ...
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def scissorRect(self) -> QtCore.QRect: ...
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def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
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def inheritedOpacity(self) -> float: ...
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def clipList(self) -> QSGClipNode: ...
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def matrix(self) -> QtGui.QMatrix4x4: ...
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def rect(self) -> QtCore.QRectF: ...
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def flags(self) -> 'QSGRenderNode.RenderingFlags': ...
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def releaseResources(self) -> None: ...
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def render(self, state: 'QSGRenderNode.RenderState') -> None: ...
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def changedStates(self) -> 'QSGRenderNode.StateFlags': ...
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class QSGSimpleRectNode(QSGGeometryNode):
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@typing.overload
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def __init__(self, rect: QtCore.QRectF, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
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@typing.overload
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def __init__(self) -> None: ...
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def color(self) -> QtGui.QColor: ...
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def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
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def rect(self) -> QtCore.QRectF: ...
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@typing.overload
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def setRect(self, rect: QtCore.QRectF) -> None: ...
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@typing.overload
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def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
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class QSGSimpleTextureNode(QSGGeometryNode):
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class TextureCoordinatesTransformFlag(int): ...
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NoTransform = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
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MirrorHorizontally = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
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MirrorVertically = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
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class TextureCoordinatesTransformMode(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QSGSimpleTextureNode.TextureCoordinatesTransformMode') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
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def __int__(self) -> int: ...
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def __init__(self) -> None: ...
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def sourceRect(self) -> QtCore.QRectF: ...
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@typing.overload
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def setSourceRect(self, r: QtCore.QRectF) -> None: ...
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@typing.overload
|
|
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
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def ownsTexture(self) -> bool: ...
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def setOwnsTexture(self, owns: bool) -> None: ...
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def textureCoordinatesTransform(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
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def setTextureCoordinatesTransform(self, mode: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
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def filtering(self) -> 'QSGTexture.Filtering': ...
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def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
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def texture(self) -> 'QSGTexture': ...
|
|
def setTexture(self, texture: 'QSGTexture') -> None: ...
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|
def rect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
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class QSGTexture(QtCore.QObject):
|
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|
|
class AnisotropyLevel(int): ...
|
|
AnisotropyNone = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy2x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy4x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy8x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy16x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
|
|
class Filtering(int): ...
|
|
None = ... # type: 'QSGTexture.Filtering'
|
|
Nearest = ... # type: 'QSGTexture.Filtering'
|
|
Linear = ... # type: 'QSGTexture.Filtering'
|
|
|
|
class WrapMode(int): ...
|
|
Repeat = ... # type: 'QSGTexture.WrapMode'
|
|
ClampToEdge = ... # type: 'QSGTexture.WrapMode'
|
|
MirroredRepeat = ... # type: 'QSGTexture.WrapMode'
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def anisotropyLevel(self) -> 'QSGTexture.AnisotropyLevel': ...
|
|
def setAnisotropyLevel(self, level: 'QSGTexture.AnisotropyLevel') -> None: ...
|
|
def convertToNormalizedSourceRect(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
|
|
def verticalWrapMode(self) -> 'QSGTexture.WrapMode': ...
|
|
def setVerticalWrapMode(self, vwrap: 'QSGTexture.WrapMode') -> None: ...
|
|
def horizontalWrapMode(self) -> 'QSGTexture.WrapMode': ...
|
|
def setHorizontalWrapMode(self, hwrap: 'QSGTexture.WrapMode') -> None: ...
|
|
def filtering(self) -> 'QSGTexture.Filtering': ...
|
|
def setFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
|
|
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
|
|
def setMipmapFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
|
|
def updateBindOptions(self, force: bool = ...) -> None: ...
|
|
def bind(self) -> None: ...
|
|
def removedFromAtlas(self) -> 'QSGTexture': ...
|
|
def isAtlasTexture(self) -> bool: ...
|
|
def normalizedTextureSubRect(self) -> QtCore.QRectF: ...
|
|
def hasMipmaps(self) -> bool: ...
|
|
def hasAlphaChannel(self) -> bool: ...
|
|
def textureSize(self) -> QtCore.QSize: ...
|
|
def textureId(self) -> int: ...
|
|
|
|
|
|
class QSGDynamicTexture(QSGTexture):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def updateTexture(self) -> bool: ...
|
|
|
|
|
|
class QSGOpaqueTextureMaterial(QSGMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def anisotropyLevel(self) -> QSGTexture.AnisotropyLevel: ...
|
|
def setAnisotropyLevel(self, level: QSGTexture.AnisotropyLevel) -> None: ...
|
|
def verticalWrapMode(self) -> QSGTexture.WrapMode: ...
|
|
def setVerticalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
|
|
def horizontalWrapMode(self) -> QSGTexture.WrapMode: ...
|
|
def setHorizontalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
|
|
def filtering(self) -> QSGTexture.Filtering: ...
|
|
def setFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
|
|
def mipmapFiltering(self) -> QSGTexture.Filtering: ...
|
|
def setMipmapFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
|
|
def texture(self) -> QSGTexture: ...
|
|
def setTexture(self, texture: QSGTexture) -> None: ...
|
|
def compare(self, other: QSGMaterial) -> int: ...
|
|
def createShader(self) -> QSGMaterialShader: ...
|
|
def type(self) -> QSGMaterialType: ...
|
|
|
|
|
|
class QSGTextureMaterial(QSGOpaqueTextureMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def createShader(self) -> QSGMaterialShader: ...
|
|
def type(self) -> QSGMaterialType: ...
|
|
|
|
|
|
class QSGTextureProvider(QtCore.QObject):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def textureChanged(self) -> None: ...
|
|
def texture(self) -> QSGTexture: ...
|
|
|
|
|
|
class QSGVertexColorMaterial(QSGMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def createShader(self) -> QSGMaterialShader: ...
|
|
def type(self) -> QSGMaterialType: ...
|
|
def compare(self, other: QSGMaterial) -> int: ...
|