mirror of
https://github.com/ankitects/anki.git
synced 2025-09-19 06:22:22 -04:00

Earlier today I pushed a change that split this code up into multiple repos, but that has proved to complicate things too much. So we're back to a single repo, except the individual submodules are better separated than they were before. The README files need updating again; I will push them out soon. Aside from splitting out the different modules, the sound code has moved from from anki to aqt.
639 lines
20 KiB
Python
639 lines
20 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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import copy
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import json
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import operator
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import unicodedata
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from typing import Any, Dict, List, Optional, Set, Tuple, Union
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import anki # pylint: disable=unused-import
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from anki.consts import *
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from anki.errors import DeckRenameError
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from anki.hooks import runHook
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from anki.lang import _
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from anki.utils import ids2str, intTime
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# fixmes:
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# - make sure users can't set grad interval < 1
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defaultDeck = {
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"newToday": [0, 0], # currentDay, count
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"revToday": [0, 0],
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"lrnToday": [0, 0],
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"timeToday": [0, 0], # time in ms
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"conf": 1,
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"usn": 0,
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"desc": "",
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"dyn": 0, # anki uses int/bool interchangably here
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"collapsed": False,
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# added in beta11
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"extendNew": 10,
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"extendRev": 50,
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}
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defaultDynamicDeck = {
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"newToday": [0, 0],
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"revToday": [0, 0],
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"lrnToday": [0, 0],
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"timeToday": [0, 0],
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"collapsed": False,
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"dyn": 1,
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"desc": "",
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"usn": 0,
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"delays": None,
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"separate": True,
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# list of (search, limit, order); we only use first two elements for now
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"terms": [["", 100, 0]],
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"resched": True,
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"return": True, # currently unused
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# v2 scheduler
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"previewDelay": 10,
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}
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defaultConf = {
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"name": _("Default"),
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"new": {
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"delays": [1, 10],
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"ints": [1, 4, 7], # 7 is not currently used
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"initialFactor": STARTING_FACTOR,
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"separate": True,
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"order": NEW_CARDS_DUE,
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"perDay": 20,
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# may not be set on old decks
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"bury": False,
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},
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"lapse": {
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"delays": [10],
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"mult": 0,
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"minInt": 1,
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"leechFails": 8,
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# type 0=suspend, 1=tagonly
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"leechAction": 0,
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},
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"rev": {
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"perDay": 200,
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"ease4": 1.3,
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"fuzz": 0.05,
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"minSpace": 1, # not currently used
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"ivlFct": 1,
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"maxIvl": 36500,
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# may not be set on old decks
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"bury": False,
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"hardFactor": 1.2,
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},
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"maxTaken": 60,
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"timer": 0,
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"autoplay": True,
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"replayq": True,
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"mod": 0,
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"usn": 0,
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}
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class DeckManager:
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decks: Dict[str, Any]
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dconf: Dict[str, Any]
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# Registry save/load
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#############################################################
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def __init__(self, col: "anki.storage._Collection") -> None:
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self.col = col
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self.decks = {}
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self.dconf = {}
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def load(self, decks: str, dconf: str) -> None:
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self.decks = json.loads(decks)
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self.dconf = json.loads(dconf)
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# set limits to within bounds
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found = False
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for c in list(self.dconf.values()):
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for t in ("rev", "new"):
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pd = "perDay"
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if c[t][pd] > 999999:
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c[t][pd] = 999999
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self.save(c)
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found = True
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if not found:
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self.changed = False
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def save(self, g: Optional[Any] = None) -> None:
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"Can be called with either a deck or a deck configuration."
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if g:
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g["mod"] = intTime()
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g["usn"] = self.col.usn()
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self.changed = True
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def flush(self) -> None:
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if self.changed:
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self.col.db.execute(
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"update col set decks=?, dconf=?",
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json.dumps(self.decks),
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json.dumps(self.dconf),
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)
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self.changed = False
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# Deck save/load
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#############################################################
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def id(
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self, name: str, create: bool = True, type: Optional[Dict[str, Any]] = None
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) -> Optional[int]:
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"Add a deck with NAME. Reuse deck if already exists. Return id as int."
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if type is None:
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type = defaultDeck
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name = name.replace('"', "")
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name = unicodedata.normalize("NFC", name)
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deck = self.byName(name)
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if deck:
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return int(deck["id"])
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if not create:
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return None
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g = copy.deepcopy(type)
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if "::" in name:
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# not top level; ensure all parents exist
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name = self._ensureParents(name)
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g["name"] = name
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while 1:
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id = intTime(1000)
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if str(id) not in self.decks:
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break
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g["id"] = id
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self.decks[str(id)] = g
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self.save(g)
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self.maybeAddToActive()
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runHook("newDeck")
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return int(id)
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def rem(self, did: int, cardsToo: bool = False, childrenToo: bool = True) -> None:
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"Remove the deck. If cardsToo, delete any cards inside."
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if str(did) == "1":
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# we won't allow the default deck to be deleted, but if it's a
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# child of an existing deck then it needs to be renamed
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deck = self.get(did)
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if "::" in deck["name"]:
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base = deck["name"].split("::")[-1]
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suffix = ""
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while True:
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# find an unused name
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name = base + suffix
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if not self.byName(name):
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deck["name"] = name
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self.save(deck)
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break
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suffix += "1"
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return
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# log the removal regardless of whether we have the deck or not
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self.col._logRem([did], REM_DECK)
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# do nothing else if doesn't exist
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if not str(did) in self.decks:
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return
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deck = self.get(did)
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if deck["dyn"]:
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# deleting a cramming deck returns cards to their previous deck
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# rather than deleting the cards
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self.col.sched.emptyDyn(did)
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if childrenToo:
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for name, id in self.children(did):
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self.rem(id, cardsToo)
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else:
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# delete children first
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if childrenToo:
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# we don't want to delete children when syncing
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for name, id in self.children(did):
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self.rem(id, cardsToo)
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# delete cards too?
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if cardsToo:
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# don't use cids(), as we want cards in cram decks too
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cids = self.col.db.list(
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"select id from cards where did=? or odid=?", did, did
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)
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self.col.remCards(cids)
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# delete the deck and add a grave
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del self.decks[str(did)]
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# ensure we have an active deck
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if did in self.active():
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self.select(int(list(self.decks.keys())[0]))
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self.save()
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def allNames(self, dyn: bool = True, forceDefault: bool = True) -> List:
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"An unsorted list of all deck names."
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if dyn:
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return [x["name"] for x in self.all(forceDefault=forceDefault)]
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else:
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return [
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x["name"] for x in self.all(forceDefault=forceDefault) if not x["dyn"]
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]
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def all(self, forceDefault: bool = True) -> List:
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"A list of all decks."
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decks = list(self.decks.values())
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if (
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not forceDefault
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and not self.col.db.scalar("select 1 from cards where did = 1 limit 1")
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and len(decks) > 1
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):
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decks = [deck for deck in decks if deck["id"] != 1]
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return decks
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def allIds(self) -> List[str]:
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return list(self.decks.keys())
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def collapse(self, did) -> None:
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deck = self.get(did)
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deck["collapsed"] = not deck["collapsed"]
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self.save(deck)
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def collapseBrowser(self, did) -> None:
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deck = self.get(did)
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collapsed = deck.get("browserCollapsed", False)
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deck["browserCollapsed"] = not collapsed
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self.save(deck)
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def count(self) -> int:
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return len(self.decks)
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def get(self, did: Union[int, str], default: bool = True) -> Any:
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id = str(did)
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if id in self.decks:
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return self.decks[id]
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elif default:
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return self.decks["1"]
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def byName(self, name: str) -> Any:
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"""Get deck with NAME, ignoring case."""
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for m in list(self.decks.values()):
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if self.equalName(m["name"], name):
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return m
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def update(self, g: Dict[str, Any]) -> None:
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"Add or update an existing deck. Used for syncing and merging."
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self.decks[str(g["id"])] = g
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self.maybeAddToActive()
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# mark registry changed, but don't bump mod time
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self.save()
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def rename(self, g: Dict[str, Any], newName: str) -> None:
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"Rename deck prefix to NAME if not exists. Updates children."
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# make sure target node doesn't already exist
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if self.byName(newName):
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raise DeckRenameError(_("That deck already exists."))
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# make sure we're not nesting under a filtered deck
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for p in self.parentsByName(newName):
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if p["dyn"]:
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raise DeckRenameError(_("A filtered deck cannot have subdecks."))
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# ensure we have parents
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newName = self._ensureParents(newName)
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# rename children
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for grp in self.all():
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if grp["name"].startswith(g["name"] + "::"):
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grp["name"] = grp["name"].replace(g["name"] + "::", newName + "::", 1)
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self.save(grp)
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# adjust name
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g["name"] = newName
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# ensure we have parents again, as we may have renamed parent->child
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newName = self._ensureParents(newName)
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self.save(g)
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# renaming may have altered active did order
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self.maybeAddToActive()
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def renameForDragAndDrop(self, draggedDeckDid: int, ontoDeckDid: Any) -> None:
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draggedDeck = self.get(draggedDeckDid)
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draggedDeckName = draggedDeck["name"]
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ontoDeckName = self.get(ontoDeckDid)["name"]
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if ontoDeckDid is None or ontoDeckDid == "":
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if len(self._path(draggedDeckName)) > 1:
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self.rename(draggedDeck, self._basename(draggedDeckName))
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elif self._canDragAndDrop(draggedDeckName, ontoDeckName):
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draggedDeck = self.get(draggedDeckDid)
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draggedDeckName = draggedDeck["name"]
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ontoDeckName = self.get(ontoDeckDid)["name"]
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assert ontoDeckName.strip()
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self.rename(
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draggedDeck, ontoDeckName + "::" + self._basename(draggedDeckName)
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)
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def _canDragAndDrop(self, draggedDeckName: str, ontoDeckName: str) -> bool:
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if (
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draggedDeckName == ontoDeckName
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or self._isParent(ontoDeckName, draggedDeckName)
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or self._isAncestor(draggedDeckName, ontoDeckName)
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):
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return False
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else:
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return True
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def _isParent(self, parentDeckName: str, childDeckName: str) -> Any:
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return self._path(childDeckName) == self._path(parentDeckName) + [
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self._basename(childDeckName)
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]
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def _isAncestor(self, ancestorDeckName: str, descendantDeckName: str) -> Any:
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ancestorPath = self._path(ancestorDeckName)
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return ancestorPath == self._path(descendantDeckName)[0 : len(ancestorPath)]
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def _path(self, name: str) -> Any:
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return name.split("::")
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def _basename(self, name: str) -> Any:
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return self._path(name)[-1]
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def _ensureParents(self, name: str) -> Any:
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"Ensure parents exist, and return name with case matching parents."
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s = ""
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path = self._path(name)
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if len(path) < 2:
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return name
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for p in path[:-1]:
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if not s:
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s += p
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else:
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s += "::" + p
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# fetch or create
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did = self.id(s)
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# get original case
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s = self.name(did)
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name = s + "::" + path[-1]
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return name
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# Deck configurations
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#############################################################
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def allConf(self) -> List:
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"A list of all deck config."
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return list(self.dconf.values())
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def confForDid(self, did: int) -> Any:
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deck = self.get(did, default=False)
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assert deck
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if "conf" in deck:
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conf = self.getConf(deck["conf"])
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conf["dyn"] = False
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return conf
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# dynamic decks have embedded conf
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return deck
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def getConf(self, confId: int) -> Any:
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return self.dconf[str(confId)]
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def updateConf(self, g: Dict[str, Any]) -> None:
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self.dconf[str(g["id"])] = g
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self.save()
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def confId(self, name: str, cloneFrom: Optional[Dict[str, Any]] = None) -> int:
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"Create a new configuration and return id."
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if cloneFrom is None:
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cloneFrom = defaultConf
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c = copy.deepcopy(cloneFrom)
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while 1:
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id = intTime(1000)
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if str(id) not in self.dconf:
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break
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c["id"] = id
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c["name"] = name
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self.dconf[str(id)] = c
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self.save(c)
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return id
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def remConf(self, id) -> None:
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"Remove a configuration and update all decks using it."
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assert int(id) != 1
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self.col.modSchema(check=True)
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del self.dconf[str(id)]
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for g in self.all():
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# ignore cram decks
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if "conf" not in g:
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continue
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if str(g["conf"]) == str(id):
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g["conf"] = 1
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self.save(g)
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def setConf(self, grp: Dict[str, Any], id: int) -> None:
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grp["conf"] = id
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self.save(grp)
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def didsForConf(self, conf) -> List:
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dids = []
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for deck in list(self.decks.values()):
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if "conf" in deck and deck["conf"] == conf["id"]:
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dids.append(deck["id"])
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return dids
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def restoreToDefault(self, conf) -> None:
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oldOrder = conf["new"]["order"]
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new = copy.deepcopy(defaultConf)
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new["id"] = conf["id"]
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new["name"] = conf["name"]
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self.dconf[str(conf["id"])] = new
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self.save(new)
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# if it was previously randomized, resort
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if not oldOrder:
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self.col.sched.resortConf(new)
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# Deck utils
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#############################################################
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def name(self, did: int, default: bool = False) -> Any:
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deck = self.get(did, default=default)
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if deck:
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return deck["name"]
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return _("[no deck]")
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def nameOrNone(self, did) -> Any:
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deck = self.get(did, default=False)
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if deck:
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return deck["name"]
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return None
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def setDeck(self, cids, did) -> None:
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self.col.db.execute(
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"update cards set did=?,usn=?,mod=? where id in " + ids2str(cids),
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did,
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self.col.usn(),
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intTime(),
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)
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def maybeAddToActive(self) -> None:
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# reselect current deck, or default if current has disappeared
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c = self.current()
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self.select(c["id"])
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def cids(self, did: int, children: bool = False) -> Any:
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if not children:
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return self.col.db.list("select id from cards where did=?", did)
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dids = [did]
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for name, id in self.children(did):
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dids.append(id)
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return self.col.db.list("select id from cards where did in " + ids2str(dids))
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def _recoverOrphans(self) -> None:
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dids = list(self.decks.keys())
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mod = self.col.db.mod
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self.col.db.execute(
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"update cards set did = 1 where did not in " + ids2str(dids)
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)
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self.col.db.mod = mod
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def _checkDeckTree(self) -> None:
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decks = self.col.decks.all()
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decks.sort(key=operator.itemgetter("name"))
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names: Set[str] = set()
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for deck in decks:
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# two decks with the same name?
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if deck["name"] in names:
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self.col.log("fix duplicate deck name", deck["name"])
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deck["name"] += "%d" % intTime(1000)
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self.save(deck)
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# ensure no sections are blank
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if not all(deck["name"].split("::")):
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self.col.log("fix deck with missing sections", deck["name"])
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deck["name"] = "recovered%d" % intTime(1000)
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self.save(deck)
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# immediate parent must exist
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if "::" in deck["name"]:
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immediateParent = "::".join(deck["name"].split("::")[:-1])
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if immediateParent not in names:
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self.col.log("fix deck with missing parent", deck["name"])
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self._ensureParents(deck["name"])
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names.add(immediateParent)
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names.add(deck["name"])
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def checkIntegrity(self) -> None:
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self._recoverOrphans()
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self._checkDeckTree()
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# Deck selection
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#############################################################
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def active(self) -> Any:
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"The currrently active dids. Make sure to copy before modifying."
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return self.col.conf["activeDecks"]
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def selected(self) -> Any:
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"The currently selected did."
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return self.col.conf["curDeck"]
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def current(self) -> Any:
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return self.get(self.selected())
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def select(self, did: int) -> None:
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"Select a new branch."
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# make sure arg is an int
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did = int(did)
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# current deck
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self.col.conf["curDeck"] = did
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# and active decks (current + all children)
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actv = self.children(did)
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actv.sort()
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self.col.conf["activeDecks"] = [did] + [a[1] for a in actv]
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self.changed = True
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def children(self, did: int) -> List[Tuple[Any, Any]]:
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"All children of did, as (name, id)."
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name = self.get(did)["name"]
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actv = []
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for g in self.all():
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if g["name"].startswith(name + "::"):
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actv.append((g["name"], g["id"]))
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return actv
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def childDids(self, did: int, childMap: Dict[int, Any]) -> List:
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def gather(node, arr):
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for did, child in node.items():
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arr.append(did)
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gather(child, arr)
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arr: List = []
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gather(childMap[did], arr)
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return arr
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def childMap(self) -> Dict[Any, Dict[Any, dict]]:
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nameMap = self.nameMap()
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childMap = {}
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# go through all decks, sorted by name
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for deck in sorted(self.all(), key=operator.itemgetter("name")):
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node: Dict[int, Any] = {}
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childMap[deck["id"]] = node
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# add note to immediate parent
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parts = deck["name"].split("::")
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if len(parts) > 1:
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immediateParent = "::".join(parts[:-1])
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pid = nameMap[immediateParent]["id"]
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childMap[pid][deck["id"]] = node
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return childMap
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def parents(self, did: int, nameMap: Optional[Any] = None) -> List:
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"All parents of did."
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# get parent and grandparent names
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parents: List[str] = []
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for part in self.get(did)["name"].split("::")[:-1]:
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if not parents:
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parents.append(part)
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else:
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parents.append(parents[-1] + "::" + part)
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# convert to objects
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for c, p in enumerate(parents):
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if nameMap:
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deck = nameMap[p]
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else:
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deck = self.get(self.id(p))
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parents[c] = deck
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return parents
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def parentsByName(self, name: str) -> List:
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"All existing parents of name"
|
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if "::" not in name:
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return []
|
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names = name.split("::")[:-1]
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head = []
|
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parents = []
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while names:
|
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head.append(names.pop(0))
|
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deck = self.byName("::".join(head))
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if deck:
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parents.append(deck)
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return parents
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def nameMap(self) -> dict:
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return dict((d["name"], d) for d in self.decks.values())
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# Sync handling
|
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##########################################################################
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def beforeUpload(self) -> None:
|
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for d in self.all():
|
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d["usn"] = 0
|
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for c in self.allConf():
|
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c["usn"] = 0
|
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self.save()
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|
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# Dynamic decks
|
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##########################################################################
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|
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def newDyn(self, name: str) -> int:
|
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"Return a new dynamic deck and set it as the current deck."
|
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did = self.id(name, type=defaultDynamicDeck)
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self.select(did)
|
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return did
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|
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def isDyn(self, did: Union[int, str]) -> Any:
|
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return self.get(did)["dyn"]
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|
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@staticmethod
|
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def normalizeName(name: str) -> str:
|
|
return unicodedata.normalize("NFC", name.lower())
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|
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@staticmethod
|
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def equalName(name1: str, name2: str) -> bool:
|
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return DeckManager.normalizeName(name1) == DeckManager.normalizeName(name2)
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