Anki/pylib/anki/scheduler/v3.py
2021-05-19 15:58:18 +10:00

262 lines
8.8 KiB
Python

# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
"""
This file contains experimental scheduler changes, and is not currently
used by Anki.
It uses the same DB schema as the V2 scheduler, and 'schedVer' remains
as '2' internally.
"""
from __future__ import annotations
from typing import List, Literal, Sequence, Tuple, Union
import anki._backend.backend_pb2 as _pb
from anki.cards import Card, CardId
from anki.collection import OpChanges
from anki.consts import *
from anki.decks import DeckId
from anki.errors import DBError
from anki.scheduler.base import CongratsInfo
from anki.scheduler.legacy import SchedulerBaseWithLegacy
from anki.types import assert_exhaustive
from anki.utils import intTime
QueuedCards = _pb.QueuedCards
SchedulingState = _pb.SchedulingState
NextStates = _pb.NextCardStates
CardAnswer = _pb.CardAnswer
class Scheduler(SchedulerBaseWithLegacy):
version = 3
# don't rely on this, it will likely be removed in the future
reps = 0
# Fetching the next card
##########################################################################
def get_queued_cards(
self,
*,
fetch_limit: int = 1,
intraday_learning_only: bool = False,
) -> Union[QueuedCards, CongratsInfo]:
"Returns one or more card ids, or the congratulations screen info."
info = self.col._backend.get_queued_cards(
fetch_limit=fetch_limit, intraday_learning_only=intraday_learning_only
)
kind = info.WhichOneof("value")
if kind == "queued_cards":
return info.queued_cards
elif kind == "congrats_info":
return info.congrats_info
else:
assert_exhaustive(kind)
assert False
def next_states(self, card_id: CardId) -> NextStates:
"New states corresponding to each answer button press."
return self.col._backend.get_next_card_states(card_id)
def describe_next_states(self, next_states: NextStates) -> Sequence[str]:
"Labels for each of the answer buttons."
return self.col._backend.describe_next_states(next_states)
# Answering a card
##########################################################################
def build_answer(
self, *, card: Card, states: NextStates, rating: CardAnswer.Rating.V
) -> CardAnswer:
"Build input for answer_card()."
if rating == CardAnswer.AGAIN:
new_state = states.again
elif rating == CardAnswer.HARD:
new_state = states.hard
elif rating == CardAnswer.GOOD:
new_state = states.good
elif rating == CardAnswer.EASY:
new_state = states.easy
else:
assert False, "invalid rating"
return CardAnswer(
card_id=card.id,
current_state=states.current,
new_state=new_state,
rating=rating,
answered_at_millis=intTime(1000),
milliseconds_taken=card.timeTaken(),
)
def answer_card(self, input: CardAnswer) -> OpChanges:
"Update card to provided state, and remove it from queue."
self.reps += 1
return self.col._backend.answer_card(input=input)
def state_is_leech(self, new_state: SchedulingState) -> bool:
"True if new state marks the card as a leech."
return self.col._backend.state_is_leech(new_state)
# Fetching the next card (legacy API)
##########################################################################
def reset(self) -> None:
# backend automatically resets queues as operations are performed
pass
def getCard(self) -> Optional[Card]:
"""Fetch the next card from the queue. None if finished."""
response = self.get_queued_cards()
if isinstance(response, QueuedCards):
backend_card = response.cards[0].card
card = Card(self.col)
card._load_from_backend_card(backend_card)
card.startTimer()
return card
else:
return None
def _is_finished(self) -> bool:
"Don't use this, it is a stop-gap until this code is refactored."
info = self.get_queued_cards()
return isinstance(info, CongratsInfo)
def counts(self, card: Optional[Card] = None) -> Tuple[int, int, int]:
info = self.get_queued_cards()
if isinstance(info, CongratsInfo):
counts = [0, 0, 0]
else:
counts = [info.new_count, info.learning_count, info.review_count]
return tuple(counts) # type: ignore
@property
def newCount(self) -> int:
return self.counts()[0]
@property
def lrnCount(self) -> int:
return self.counts()[1]
@property
def reviewCount(self) -> int:
return self.counts()[2]
def countIdx(self, card: Card) -> int:
if card.queue in (QUEUE_TYPE_DAY_LEARN_RELEARN, QUEUE_TYPE_PREVIEW):
return QUEUE_TYPE_LRN
return card.queue
def answerButtons(self, card: Card) -> int:
return 4
def nextIvlStr(self, card: Card, ease: int, short: bool = False) -> str:
"Return the next interval for CARD as a string."
states = self.col._backend.get_next_card_states(card.id)
return self.col._backend.describe_next_states(states)[ease - 1]
# Answering a card (legacy API)
##########################################################################
def answerCard(self, card: Card, ease: Literal[1, 2, 3, 4]) -> OpChanges:
if ease == BUTTON_ONE:
rating = CardAnswer.AGAIN
elif ease == BUTTON_TWO:
rating = CardAnswer.HARD
elif ease == BUTTON_THREE:
rating = CardAnswer.GOOD
elif ease == BUTTON_FOUR:
rating = CardAnswer.EASY
else:
assert False, "invalid ease"
changes = self.answer_card(
self.build_answer(
card=card, states=self.next_states(card_id=card.id), rating=rating
)
)
# tests assume card will be mutated, so we need to reload it
card.load()
return changes
# Next times (legacy API)
##########################################################################
# fixme: move these into tests_schedv2 in the future
def _interval_for_state(self, state: _pb.SchedulingState) -> int:
kind = state.WhichOneof("value")
if kind == "normal":
return self._interval_for_normal_state(state.normal)
elif kind == "filtered":
return self._interval_for_filtered_state(state.filtered)
else:
assert_exhaustive(kind)
return 0 # unreachable
def _interval_for_normal_state(self, normal: _pb.SchedulingState.Normal) -> int:
kind = normal.WhichOneof("value")
if kind == "new":
return 0
elif kind == "review":
return normal.review.scheduled_days * 86400
elif kind == "learning":
return normal.learning.scheduled_secs
elif kind == "relearning":
return normal.relearning.learning.scheduled_secs
else:
assert_exhaustive(kind)
return 0 # unreachable
def _interval_for_filtered_state(
self, filtered: _pb.SchedulingState.Filtered
) -> int:
kind = filtered.WhichOneof("value")
if kind == "preview":
return filtered.preview.scheduled_secs
elif kind == "rescheduling":
return self._interval_for_normal_state(filtered.rescheduling.original_state)
else:
assert_exhaustive(kind)
return 0 # unreachable
def nextIvl(self, card: Card, ease: int) -> Any:
"Don't use this - it is only required by tests, and will be moved in the future."
states = self.col._backend.get_next_card_states(card.id)
if ease == BUTTON_ONE:
new_state = states.again
elif ease == BUTTON_TWO:
new_state = states.hard
elif ease == BUTTON_THREE:
new_state = states.good
elif ease == BUTTON_FOUR:
new_state = states.easy
else:
assert False, "invalid ease"
return self._interval_for_state(new_state)
# Other legacy
###################
# called by col.decks.active(), which add-ons are using
@property
def active_decks(self) -> List[DeckId]:
try:
return self.col.db.list("select id from active_decks")
except DBError:
return []
# used by custom study; will likely be rolled into a separate routine
# in the future
def totalNewForCurrentDeck(self) -> int:
return self.col.db.scalar(
f"""
select count() from cards where queue={QUEUE_TYPE_NEW} and did in (select id from active_decks)"""
)