Anki/rslib/src/decks/undo.rs

98 lines
3.4 KiB
Rust

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
use crate::prelude::*;
#[derive(Debug)]
pub(crate) enum UndoableDeckChange {
Added(Box<Deck>),
Updated(Box<Deck>),
Removed(Box<Deck>),
GraveAdded(Box<(DeckId, Usn)>),
GraveRemoved(Box<(DeckId, Usn)>),
}
impl Collection {
pub(crate) fn undo_deck_change(&mut self, change: UndoableDeckChange) -> Result<()> {
match change {
UndoableDeckChange::Added(deck) => self.remove_deck_undoable(*deck),
UndoableDeckChange::Updated(mut deck) => {
let current = self
.storage
.get_deck(deck.id)?
.ok_or_else(|| AnkiError::invalid_input("deck disappeared"))?;
self.update_single_deck_undoable(&mut *deck, current)
}
UndoableDeckChange::Removed(deck) => self.restore_deleted_deck(*deck),
UndoableDeckChange::GraveAdded(e) => self.remove_deck_grave(e.0, e.1),
UndoableDeckChange::GraveRemoved(e) => self.add_deck_grave_undoable(e.0, e.1),
}
}
pub(crate) fn remove_deck_and_add_grave_undoable(
&mut self,
deck: Deck,
usn: Usn,
) -> Result<()> {
self.state.deck_cache.clear();
self.add_deck_grave_undoable(deck.id, usn)?;
self.storage.remove_deck(deck.id)?;
self.save_undo(UndoableDeckChange::Removed(Box::new(deck)));
Ok(())
}
}
impl Collection {
pub(super) fn add_deck_undoable(&mut self, deck: &mut Deck) -> Result<(), AnkiError> {
self.storage.add_deck(deck)?;
self.save_undo(UndoableDeckChange::Added(Box::new(deck.clone())));
Ok(())
}
pub(super) fn add_or_update_deck_with_existing_id_undoable(
&mut self,
deck: &mut Deck,
) -> Result<(), AnkiError> {
self.state.deck_cache.clear();
self.storage.add_or_update_deck_with_existing_id(deck)?;
self.save_undo(UndoableDeckChange::Added(Box::new(deck.clone())));
Ok(())
}
/// Update an individual, existing deck. Caller is responsible for ensuring deck
/// is normalized, matches parents, is not a duplicate name, and bumping mtime.
/// Clears deck cache.
pub(super) fn update_single_deck_undoable(
&mut self,
deck: &mut Deck,
original: Deck,
) -> Result<()> {
self.state.deck_cache.clear();
self.save_undo(UndoableDeckChange::Updated(Box::new(original)));
self.storage.update_deck(deck)
}
fn restore_deleted_deck(&mut self, deck: Deck) -> Result<()> {
self.storage.add_or_update_deck_with_existing_id(&deck)?;
self.save_undo(UndoableDeckChange::Added(Box::new(deck)));
Ok(())
}
fn remove_deck_undoable(&mut self, deck: Deck) -> Result<()> {
self.state.deck_cache.clear();
self.storage.remove_deck(deck.id)?;
self.save_undo(UndoableDeckChange::Removed(Box::new(deck)));
Ok(())
}
fn add_deck_grave_undoable(&mut self, did: DeckId, usn: Usn) -> Result<()> {
self.save_undo(UndoableDeckChange::GraveAdded(Box::new((did, usn))));
self.storage.add_deck_grave(did, usn)
}
fn remove_deck_grave(&mut self, did: DeckId, usn: Usn) -> Result<()> {
self.save_undo(UndoableDeckChange::GraveRemoved(Box::new((did, usn))));
self.storage.remove_deck_grave(did)
}
}