Anki/rslib/src/scheduler/new.rs
Abdo 5cde4b6941
Remove v1/v2 support from the backend (#2727)
* Remove v1/v2 support from deck list

* Remove v1/v2 support from most routines and show error

* Remove scheduler_version from preferences

* Fix formatting

* Remove v1/v2 conditionals from Python code

* Fix legacy importer

* Remove legacy hooks

* Add missing scheduler checks

* Remove V2 logic from deck options screen

* Remove the review_did_undo hook

* Restore ability to open old options with shift (dae)
2023-10-14 10:50:59 +10:00

385 lines
12 KiB
Rust

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
use std::collections::HashMap;
use std::collections::HashSet;
pub use anki_proto::scheduler::schedule_cards_as_new_request::Context as ScheduleAsNewContext;
pub use anki_proto::scheduler::RepositionDefaultsResponse;
pub use anki_proto::scheduler::ScheduleCardsAsNewDefaultsResponse;
use rand::seq::SliceRandom;
use crate::card::CardQueue;
use crate::card::CardType;
use crate::config::BoolKey;
use crate::config::SchedulerVersion;
use crate::deckconfig::NewCardInsertOrder;
use crate::prelude::*;
use crate::search::JoinSearches;
use crate::search::SearchNode;
use crate::search::SortMode;
use crate::search::StateKind;
impl Card {
pub(crate) fn original_or_current_due(&self) -> i32 {
if self.is_filtered() {
self.original_due
} else {
self.due
}
}
pub(crate) fn last_position(&self) -> Option<u32> {
if self.ctype == CardType::New {
Some(self.original_or_current_due() as u32)
} else {
self.original_position
}
}
/// True if the provided position has been used.
/// (Always true, if restore_position is false.)
pub(crate) fn schedule_as_new(
&mut self,
position: u32,
reset_counts: bool,
restore_position: bool,
) -> bool {
let last_position = restore_position.then(|| self.last_position()).flatten();
self.remove_from_filtered_deck_before_reschedule();
self.due = last_position.unwrap_or(position) as i32;
self.ctype = CardType::New;
self.queue = CardQueue::New;
self.interval = 0;
self.ease_factor = 0;
self.original_position = None;
if reset_counts {
self.reps = 0;
self.lapses = 0;
}
self.memory_state = None;
last_position.is_none()
}
/// If the card is new, change its position, and return true.
fn set_new_position(&mut self, position: u32) -> bool {
if self.ctype == CardType::New {
if self.is_filtered() {
self.original_due = position as i32;
} else {
self.due = position as i32;
}
true
} else if self.queue == CardQueue::New {
self.due = position as i32;
true
} else {
false
}
}
}
pub(crate) struct NewCardSorter {
position: HashMap<NoteId, u32>,
}
#[derive(PartialEq, Eq)]
pub enum NewCardDueOrder {
NoteId,
Random,
Preserve,
}
impl NewCardSorter {
pub(crate) fn new(
cards: &[Card],
starting_from: u32,
step: u32,
order: NewCardDueOrder,
) -> Self {
let nids = nids_in_desired_order(cards, order);
NewCardSorter {
position: nids
.into_iter()
.enumerate()
.map(|(i, nid)| (nid, ((i as u32) * step) + starting_from))
.collect(),
}
}
pub(crate) fn position(&self, card: &Card) -> u32 {
self.position
.get(&card.note_id)
.cloned()
.unwrap_or_default()
}
}
fn nids_in_desired_order(cards: &[Card], order: NewCardDueOrder) -> Vec<NoteId> {
if order == NewCardDueOrder::Preserve {
nids_in_preserved_order(cards)
} else {
let nids: HashSet<_> = cards.iter().map(|c| c.note_id).collect();
let mut nids: Vec<_> = nids.into_iter().collect();
match order {
NewCardDueOrder::NoteId => {
nids.sort_unstable();
}
NewCardDueOrder::Random => {
nids.shuffle(&mut rand::thread_rng());
}
NewCardDueOrder::Preserve => unreachable!(),
}
nids
}
}
fn nids_in_preserved_order(cards: &[Card]) -> Vec<NoteId> {
let mut seen = HashSet::new();
cards
.iter()
.filter_map(|card| {
if seen.insert(card.note_id) {
Some(card.note_id)
} else {
None
}
})
.collect()
}
impl Collection {
pub fn reschedule_cards_as_new(
&mut self,
cids: &[CardId],
log: bool,
restore_position: bool,
reset_counts: bool,
context: Option<ScheduleAsNewContext>,
) -> Result<OpOutput<()>> {
let usn = self.usn()?;
let mut position = self.get_next_card_position();
self.transact(Op::ScheduleAsNew, |col| {
let cards = col.all_cards_for_ids(cids, true)?;
for mut card in cards {
let original = card.clone();
if card.schedule_as_new(position, reset_counts, restore_position) {
position += 1;
}
if log {
col.log_manually_scheduled_review(&card, original.interval, usn)?;
}
col.update_card_inner(&mut card, original, usn)?;
}
col.set_next_card_position(position)?;
match context {
Some(ScheduleAsNewContext::Browser) => {
col.set_config_bool_inner(BoolKey::RestorePositionBrowser, restore_position)?;
col.set_config_bool_inner(BoolKey::ResetCountsBrowser, reset_counts)?;
}
Some(ScheduleAsNewContext::Reviewer) => {
col.set_config_bool_inner(BoolKey::RestorePositionReviewer, restore_position)?;
col.set_config_bool_inner(BoolKey::ResetCountsReviewer, reset_counts)?;
}
None => (),
}
Ok(())
})
}
pub fn reschedule_cards_as_new_defaults(
&self,
context: ScheduleAsNewContext,
) -> ScheduleCardsAsNewDefaultsResponse {
match context {
ScheduleAsNewContext::Browser => ScheduleCardsAsNewDefaultsResponse {
restore_position: self.get_config_bool(BoolKey::RestorePositionBrowser),
reset_counts: self.get_config_bool(BoolKey::ResetCountsBrowser),
},
ScheduleAsNewContext::Reviewer => ScheduleCardsAsNewDefaultsResponse {
restore_position: self.get_config_bool(BoolKey::RestorePositionReviewer),
reset_counts: self.get_config_bool(BoolKey::ResetCountsReviewer),
},
}
}
pub fn sort_cards(
&mut self,
cids: &[CardId],
starting_from: u32,
step: u32,
order: NewCardDueOrder,
shift: bool,
) -> Result<OpOutput<usize>> {
let usn = self.usn()?;
self.transact(Op::SortCards, |col| {
col.set_config_bool_inner(
BoolKey::RandomOrderReposition,
order == NewCardDueOrder::Random,
)?;
col.set_config_bool_inner(BoolKey::ShiftPositionOfExistingCards, shift)?;
col.sort_cards_inner(cids, starting_from, step, order, shift, usn)
})
}
fn sort_cards_inner(
&mut self,
cids: &[CardId],
starting_from: u32,
step: u32,
order: NewCardDueOrder,
shift: bool,
usn: Usn,
) -> Result<usize> {
if self.scheduler_version() == SchedulerVersion::V1 {
return Err(AnkiError::SchedulerUpgradeRequired);
}
if shift {
self.shift_existing_cards(starting_from, step * cids.len() as u32, usn)?;
}
let cards = self.all_cards_for_ids(cids, true)?;
let sorter = NewCardSorter::new(&cards, starting_from, step, order);
let mut count = 0;
for mut card in cards {
let original = card.clone();
if card.set_new_position(sorter.position(&card)) {
count += 1;
self.update_card_inner(&mut card, original, usn)?;
}
}
Ok(count)
}
pub fn reposition_defaults(&self) -> RepositionDefaultsResponse {
RepositionDefaultsResponse {
random: self.get_config_bool(BoolKey::RandomOrderReposition),
shift: self.get_config_bool(BoolKey::ShiftPositionOfExistingCards),
}
}
/// This is handled by update_deck_configs() now; this function has been
/// kept around for now to support the old deck config screen.
pub fn sort_deck_legacy(&mut self, deck: DeckId, random: bool) -> Result<OpOutput<usize>> {
self.transact(Op::SortCards, |col| {
col.sort_deck(
deck,
if random {
NewCardInsertOrder::Random
} else {
NewCardInsertOrder::Due
},
col.usn()?,
)
})
}
pub(crate) fn sort_deck(
&mut self,
deck: DeckId,
order: NewCardInsertOrder,
usn: Usn,
) -> Result<usize> {
let cids = self.search_cards(
SearchNode::DeckIdsWithoutChildren(deck.to_string()).and(StateKind::New),
SortMode::NoOrder,
)?;
self.sort_cards_inner(&cids, 1, 1, order.into(), false, usn)
}
fn shift_existing_cards(&mut self, start: u32, by: u32, usn: Usn) -> Result<()> {
for mut card in self.storage.all_cards_at_or_above_position(start)? {
let original = card.clone();
card.set_new_position(card.due as u32 + by);
self.update_card_inner(&mut card, original, usn)?;
}
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn new_order() {
let mut c1 = Card::new(NoteId(6), 0, DeckId(0), 0);
c1.id.0 = 2;
let mut c2 = Card::new(NoteId(5), 0, DeckId(0), 0);
c2.id.0 = 3;
let mut c3 = Card::new(NoteId(4), 0, DeckId(0), 0);
c3.id.0 = 1;
let cards = vec![c1.clone(), c2.clone(), c3.clone()];
// Preserve
let sorter = NewCardSorter::new(&cards, 0, 1, NewCardDueOrder::Preserve);
assert_eq!(sorter.position(&c1), 0);
assert_eq!(sorter.position(&c2), 1);
assert_eq!(sorter.position(&c3), 2);
// NoteId/step/starting
let sorter = NewCardSorter::new(&cards, 3, 2, NewCardDueOrder::NoteId);
assert_eq!(sorter.position(&c3), 3);
assert_eq!(sorter.position(&c2), 5);
assert_eq!(sorter.position(&c1), 7);
// Random
let mut c1_positions = HashSet::new();
for _ in 1..100 {
let sorter = NewCardSorter::new(&cards, 0, 1, NewCardDueOrder::Random);
c1_positions.insert(sorter.position(&c1));
if c1_positions.len() == cards.len() {
return;
}
}
unreachable!("not random");
}
#[test]
fn last_position() {
// new card
let mut card = Card::new(NoteId(0), 0, DeckId(1), 42);
assert_eq!(card.last_position(), Some(42));
// in filtered deck
card.original_deck_id.0 = 1;
card.deck_id.0 = 2;
card.original_due = 42;
card.due = 123456789;
card.queue = CardQueue::Review;
assert_eq!(card.last_position(), Some(42));
// graduated card
let mut card = Card::new(NoteId(0), 0, DeckId(1), 42);
card.queue = CardQueue::Review;
card.ctype = CardType::Review;
card.due = 123456789;
// only recent clients remember the original position
assert_eq!(card.last_position(), None);
card.original_position = Some(42);
assert_eq!(card.last_position(), Some(42));
}
#[test]
fn scheduling_as_new() {
let mut card = Card::new(NoteId(0), 0, DeckId(1), 42);
card.reps = 4;
card.lapses = 2;
// keep counts and position
card.schedule_as_new(1, false, true);
assert_eq!((card.due, card.reps, card.lapses), (42, 4, 2));
// complete reset
card.schedule_as_new(1, true, false);
assert_eq!((card.due, card.reps, card.lapses), (1, 0, 0));
}
}
impl From<NewCardInsertOrder> for NewCardDueOrder {
fn from(o: NewCardInsertOrder) -> Self {
match o {
NewCardInsertOrder::Due => NewCardDueOrder::NoteId,
NewCardInsertOrder::Random => NewCardDueOrder::Random,
}
}
}