Anki/rslib/src/scheduler/queue/mod.rs
Damien Elmes 49a1970399 note deletion undo; refactoring
- transact() now automatically clears card queues unless an op
opts-out (and currently only AnswerCard does). This means there's no
risk of forgetting to clear the queues in an operation, or when undoing/
redoing
- CollectionOp->UndoableOp
- clear queues when redoing "answer card", instead of clearing redo
when clearing queues
2021-03-10 11:47:53 +10:00

220 lines
6.3 KiB
Rust

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
mod builder;
mod entry;
mod learning;
mod limits;
mod main;
mod undo;
use std::{
cmp::Reverse,
collections::{BinaryHeap, VecDeque},
};
use crate::{backend_proto as pb, prelude::*, timestamp::TimestampSecs};
pub(crate) use builder::{DueCard, NewCard};
pub(crate) use {
entry::{QueueEntry, QueueEntryKind},
learning::LearningQueueEntry,
main::{MainQueueEntry, MainQueueEntryKind},
};
use self::undo::QueueUpdateAfterAnsweringCard;
use super::{states::NextCardStates, timing::SchedTimingToday};
#[derive(Debug)]
pub(crate) struct CardQueues {
counts: Counts,
/// Any undone items take precedence.
undo: Vec<QueueEntry>,
main: VecDeque<MainQueueEntry>,
due_learning: VecDeque<LearningQueueEntry>,
later_learning: BinaryHeap<Reverse<LearningQueueEntry>>,
selected_deck: DeckID,
current_day: u32,
learn_ahead_secs: i64,
}
#[derive(Debug, Copy, Clone)]
pub(crate) struct Counts {
pub new: usize,
pub learning: usize,
pub review: usize,
}
#[derive(Debug)]
pub(crate) struct QueuedCard {
pub card: Card,
pub kind: QueueEntryKind,
pub next_states: NextCardStates,
}
pub(crate) struct QueuedCards {
pub cards: Vec<QueuedCard>,
pub new_count: usize,
pub learning_count: usize,
pub review_count: usize,
}
impl CardQueues {
/// Get the next due card, if there is one.
fn next_entry(&mut self, now: TimestampSecs) -> Option<QueueEntry> {
self.next_undo_entry()
.map(Into::into)
.or_else(|| self.next_learning_entry_due_before_now(now).map(Into::into))
.or_else(|| self.next_main_entry().map(Into::into))
.or_else(|| self.next_learning_entry_learning_ahead().map(Into::into))
}
/// Remove the provided card from the top of the queues.
/// If it was not at the top, return an error.
fn pop_answered(&mut self, id: CardID) -> Result<QueueEntry> {
if let Some(entry) = self.pop_undo_entry(id) {
Ok(entry)
} else if let Some(entry) = self.pop_main_entry(id) {
Ok(entry.into())
} else if let Some(entry) = self.pop_learning_entry(id) {
Ok(entry.into())
} else {
Err(AnkiError::invalid_input("not at top of queue"))
}
}
pub(crate) fn counts(&self) -> Counts {
self.counts
}
fn is_stale(&self, deck: DeckID, current_day: u32) -> bool {
self.selected_deck != deck || self.current_day != current_day
}
fn update_after_answering_card(
&mut self,
card: &Card,
timing: SchedTimingToday,
) -> Result<QueueUpdateAfterAnsweringCard> {
let entry = self.pop_answered(card.id)?;
let requeued_learning = self.maybe_requeue_learning_card(card, timing);
Ok(QueueUpdateAfterAnsweringCard {
entry,
learning_requeue: requeued_learning,
})
}
}
impl Collection {
pub(crate) fn get_queued_cards(
&mut self,
fetch_limit: u32,
intraday_learning_only: bool,
) -> Result<pb::GetQueuedCardsOut> {
if let Some(next_cards) = self.next_cards(fetch_limit, intraday_learning_only)? {
Ok(pb::GetQueuedCardsOut {
value: Some(pb::get_queued_cards_out::Value::QueuedCards(
next_cards.into(),
)),
})
} else {
Ok(pb::GetQueuedCardsOut {
value: Some(pb::get_queued_cards_out::Value::CongratsInfo(
self.congrats_info()?,
)),
})
}
}
/// This is automatically done when transact() is called for everything
/// except card answers, so unless you are modifying state outside of a
/// transaction, you probably don't need this.
pub(crate) fn clear_study_queues(&mut self) {
self.state.card_queues = None;
}
pub(crate) fn update_queues_after_answering_card(
&mut self,
card: &Card,
timing: SchedTimingToday,
) -> Result<()> {
if let Some(queues) = &mut self.state.card_queues {
let mutation = queues.update_after_answering_card(card, timing)?;
self.save_undo(Box::new(mutation));
Ok(())
} else {
// we currenly allow the queues to be empty for unit tests
Ok(())
}
}
pub(crate) fn get_queues(&mut self) -> Result<&mut CardQueues> {
let timing = self.timing_today()?;
let deck = self.get_current_deck_id();
let need_rebuild = self
.state
.card_queues
.as_ref()
.map(|q| q.is_stale(deck, timing.days_elapsed))
.unwrap_or(true);
if need_rebuild {
self.state.card_queues = Some(self.build_queues(deck)?);
}
Ok(self.state.card_queues.as_mut().unwrap())
}
fn next_cards(
&mut self,
_fetch_limit: u32,
_intraday_learning_only: bool,
) -> Result<Option<QueuedCards>> {
let queues = self.get_queues()?;
let mut cards = vec![];
if let Some(entry) = queues.next_entry(TimestampSecs::now()) {
let card = self
.storage
.get_card(entry.card_id())?
.ok_or(AnkiError::NotFound)?;
if card.mtime != entry.mtime() {
return Err(AnkiError::invalid_input(
"bug: card modified without updating queue",
));
}
// fixme: pass in card instead of id
let next_states = self.get_next_card_states(card.id)?;
cards.push(QueuedCard {
card,
next_states,
kind: entry.kind(),
});
}
if cards.is_empty() {
Ok(None)
} else {
let counts = self.get_queues()?.counts();
Ok(Some(QueuedCards {
cards,
new_count: counts.new,
learning_count: counts.learning,
review_count: counts.review,
}))
}
}
#[cfg(test)]
pub(crate) fn next_card(&mut self) -> Result<Option<QueuedCard>> {
Ok(self
.next_cards(1, false)?
.map(|mut resp| resp.cards.pop().unwrap()))
}
}