Anki/pylib/anki/scheduler/base.py
Damien Elmes d382b33585 rework filtered deck screen & search errors
- Filtered deck creation now happens as an atomic operation, and is
undoable.
- The logic for initial search text, normalizing searches and so on
has been pushed into the backend.
- Use protobuf to pass the filtered deck to the updated dialog, so
we don't need to deal with untyped JSON.
- Change the "revise your search?" prompt to be a simple info box -
user has access to cancel and build buttons, and doesn't need a separate
prompt. Tweak the wording so the 'show excluded' button should be more
obvious.
- Filtered decks have a time appended to them instead of a number,
primarily because it's easier to implement. No objections going back to
the old behaviour if someone wants to contribute a clean patch.
The standard de-duplication will happen if two decks are created in the
same minute with the same name.
- Tweak the default sort order, and start with two searches. The UI
will still hide the second search by default, but by starting with two,
the frontend doesn't need logic for creating the starting text.
- Search errors now have their own error type, instead of using
InvalidInput, as that was intended mainly for bad API calls. The markdown
conversion is done when the error is converted from the backend, allowing
errors to printed as a string without any special handling by the calling
code.

TODO: when building a new filtered deck, update_active() is clobbering
the undo log when the overview is refreshed
2021-03-24 22:04:35 +10:00

232 lines
8 KiB
Python

# Copyright: Ankitects Pty Ltd and contributors
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from __future__ import annotations
import anki
import anki._backend.backend_pb2 as _pb
from anki.collection import OpChanges, OpChangesWithCount, OpChangesWithID
from anki.config import Config
SchedTimingToday = _pb.SchedTimingTodayOut
from typing import List, Optional, Sequence
from anki.consts import CARD_TYPE_NEW, NEW_CARDS_RANDOM, QUEUE_TYPE_NEW, QUEUE_TYPE_REV
from anki.decks import DeckConfigDict, DeckID, DeckTreeNode
from anki.notes import Note
from anki.utils import ids2str, intTime
CongratsInfo = _pb.CongratsInfoOut
UnburyCurrentDeck = _pb.UnburyCardsInCurrentDeckIn
BuryOrSuspend = _pb.BuryOrSuspendCardsIn
FilteredDeckForUpdate = _pb.FilteredDeckForUpdate
class SchedulerBase:
"Actions shared between schedulers."
version = 0
def __init__(self, col: anki.collection.Collection) -> None:
self.col = col.weakref()
def _timing_today(self) -> SchedTimingToday:
return self.col._backend.sched_timing_today()
@property
def today(self) -> int:
return self._timing_today().days_elapsed
@property
def dayCutoff(self) -> int:
return self._timing_today().next_day_at
# Deck list
##########################################################################
def deck_due_tree(self, top_deck_id: int = 0) -> DeckTreeNode:
"""Returns a tree of decks with counts.
If top_deck_id provided, counts are limited to that node."""
return self.col._backend.deck_tree(top_deck_id=top_deck_id, now=intTime())
# Deck finished state & custom study
##########################################################################
def congratulations_info(self) -> CongratsInfo:
return self.col._backend.congrats_info()
def haveBuriedSiblings(self) -> bool:
return self.congratulations_info().have_sched_buried
def haveManuallyBuried(self) -> bool:
return self.congratulations_info().have_user_buried
def haveBuried(self) -> bool:
info = self.congratulations_info()
return info.have_sched_buried or info.have_user_buried
def extendLimits(self, new: int, rev: int) -> None:
did = self.col.decks.current()["id"]
self.col._backend.extend_limits(deck_id=did, new_delta=new, review_delta=rev)
# fixme: used by custom study
def totalRevForCurrentDeck(self) -> int:
assert self.col.db
return self.col.db.scalar(
f"""
select count() from cards where id in (
select id from cards where did in %s and queue = {QUEUE_TYPE_REV} and due <= ? limit 9999)"""
% self._deckLimit(),
self.today,
)
# fixme: only used by totalRevForCurrentDeck and old deck stats;
# schedv2 defines separate version
def _deckLimit(self) -> str:
self.col.decks.update_active()
return ids2str(self.col.decks.active())
# Filtered deck handling
##########################################################################
def rebuild_filtered_deck(self, deck_id: int) -> OpChangesWithCount:
return self.col._backend.rebuild_filtered_deck(deck_id)
def empty_filtered_deck(self, deck_id: int) -> OpChanges:
return self.col._backend.empty_filtered_deck(deck_id)
def get_or_create_filtered_deck(self, deck_id: DeckID) -> FilteredDeckForUpdate:
return self.col._backend.get_or_create_filtered_deck(deck_id)
def add_or_update_filtered_deck(
self, deck: FilteredDeckForUpdate
) -> OpChangesWithID:
return self.col._backend.add_or_update_filtered_deck(deck)
# Suspending & burying
##########################################################################
def unsuspend_cards(self, ids: Sequence[int]) -> OpChanges:
return self.col._backend.restore_buried_and_suspended_cards(ids)
def unbury_cards(self, ids: List[int]) -> OpChanges:
return self.col._backend.restore_buried_and_suspended_cards(ids)
def unbury_cards_in_current_deck(
self,
mode: UnburyCurrentDeck.Mode.V = UnburyCurrentDeck.ALL,
) -> None:
self.col._backend.unbury_cards_in_current_deck(mode)
def suspend_cards(self, ids: Sequence[int]) -> OpChanges:
return self.col._backend.bury_or_suspend_cards(
card_ids=ids, mode=BuryOrSuspend.SUSPEND
)
def bury_cards(self, ids: Sequence[int], manual: bool = True) -> OpChanges:
if manual:
mode = BuryOrSuspend.BURY_USER
else:
mode = BuryOrSuspend.BURY_SCHED
return self.col._backend.bury_or_suspend_cards(card_ids=ids, mode=mode)
def bury_note(self, note: Note) -> None:
self.bury_cards(note.card_ids())
# Resetting/rescheduling
##########################################################################
def schedule_cards_as_new(self, card_ids: List[int]) -> OpChanges:
"Put cards at the end of the new queue."
return self.col._backend.schedule_cards_as_new(card_ids=card_ids, log=True)
def set_due_date(
self,
card_ids: List[int],
days: str,
config_key: Optional[Config.String.Key.V] = None,
) -> OpChanges:
"""Set cards to be due in `days`, turning them into review cards if necessary.
`days` can be of the form '5' or '5..7'
If `config_key` is provided, provided days will be remembered in config."""
key: Optional[Config.String]
if config_key:
key = Config.String(key=config_key)
else:
key = None
return self.col._backend.set_due_date(
card_ids=card_ids,
days=days,
# this value is optional; the auto-generated typing is wrong
config_key=key, # type: ignore
)
def resetCards(self, ids: List[int]) -> None:
"Completely reset cards for export."
sids = ids2str(ids)
assert self.col.db
# we want to avoid resetting due number of existing new cards on export
nonNew = self.col.db.list(
f"select id from cards where id in %s and (queue != {QUEUE_TYPE_NEW} or type != {CARD_TYPE_NEW})"
% sids
)
# reset all cards
self.col.db.execute(
f"update cards set reps=0,lapses=0,odid=0,odue=0,queue={QUEUE_TYPE_NEW}"
" where id in %s" % sids
)
# and forget any non-new cards, changing their due numbers
self.col._backend.schedule_cards_as_new(card_ids=nonNew, log=False)
# Repositioning new cards
##########################################################################
def reposition_new_cards(
self,
card_ids: Sequence[int],
starting_from: int,
step_size: int,
randomize: bool,
shift_existing: bool,
) -> OpChangesWithCount:
return self.col._backend.sort_cards(
card_ids=card_ids,
starting_from=starting_from,
step_size=step_size,
randomize=randomize,
shift_existing=shift_existing,
)
def randomizeCards(self, did: int) -> None:
self.col._backend.sort_deck(deck_id=did, randomize=True)
def orderCards(self, did: int) -> None:
self.col._backend.sort_deck(deck_id=did, randomize=False)
def resortConf(self, conf: DeckConfigDict) -> None:
for did in self.col.decks.didsForConf(conf):
if conf["new"]["order"] == 0:
self.randomizeCards(did)
else:
self.orderCards(did)
# for post-import
def maybeRandomizeDeck(self, did: Optional[int] = None) -> None:
if not did:
did = self.col.decks.selected()
conf = self.col.decks.confForDid(did)
# in order due?
if conf["new"]["order"] == NEW_CARDS_RANDOM:
self.randomizeCards(did)
# legacy
def sortCards(
self,
cids: List[int],
start: int = 1,
step: int = 1,
shuffle: bool = False,
shift: bool = False,
) -> None:
self.reposition_new_cards(cids, start, step, shuffle, shift)