Anki/aqt/addcards.py
Damien Elmes 7acc6a882b gpl>agpl
2011-04-28 09:27:53 +09:00

172 lines
5.7 KiB
Python

# Copyright: Damien Elmes <anki@ichi2.net>
# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
from PyQt4.QtGui import *
from PyQt4.QtCore import *
import sys, re
import aqt.forms
import anki
from anki.facts import Fact
from anki.errors import *
from anki.utils import stripHTML, parseTags
from aqt.utils import saveGeom, restoreGeom, showWarning, askUser
from anki.sound import clearAudioQueue
from anki.hooks import addHook, removeHook
import aqt.editor, aqt.modelchooser
# todo:
# if field.fieldModel.features:
# w.setLayoutDirection(Qt.RightToLeft)
# else:
# w.setLayoutDirection(Qt.LeftToRight)
class AddCards(QDialog):
def __init__(self, mw):
windParent = None
QDialog.__init__(self, windParent, Qt.Window)
self.mw = mw
self.form = aqt.forms.addcards.Ui_Dialog()
self.form.setupUi(self)
self.setWindowTitle(_("Add"))
self.setupChooser()
self.setupEditor()
self.setupButtons()
self.onReset()
self.addedItems = 0
self.forceClose = False
restoreGeom(self, "add")
addHook('reset', self.onReset)
self.setupNewFact()
self.show()
def setupEditor(self):
self.editor = aqt.editor.Editor(self.mw, self.form.fieldsArea)
def setupChooser(self):
self.modelChooser = aqt.modelchooser.ModelChooser(
self.mw, self.form.modelArea)
def helpRequested(self):
aqt.openHelp("AddItems")
def setupButtons(self):
self.addButton = QPushButton(_("Add"))
self.form.buttonBox.addButton(self.addButton,
QDialogButtonBox.ActionRole)
self.addButton.setShortcut(_("Ctrl+Return"))
if sys.platform.startswith("darwin"):
self.addButton.setToolTip(_("Add (shortcut: command+return)"))
else:
self.addButton.setToolTip(_("Add (shortcut: ctrl+return)"))
s = QShortcut(QKeySequence(_("Ctrl+Enter")), self)
s.connect(s, SIGNAL("activated()"), self.addButton, SLOT("click()"))
self.connect(self.addButton, SIGNAL("clicked()"), self.addCards)
self.closeButton = QPushButton(_("Close"))
self.closeButton.setAutoDefault(False)
self.form.buttonBox.addButton(self.closeButton,
QDialogButtonBox.RejectRole)
self.helpButton = QPushButton(_("Help"))
self.helpButton.setAutoDefault(False)
self.form.buttonBox.addButton(self.helpButton,
QDialogButtonBox.HelpRole)
self.connect(self.helpButton, SIGNAL("clicked()"), self.helpRequested)
def onLink(self, url):
browser = ui.dialogs.open("CardList", self.mw)
browser.dialog.filterEdit.setText("fid:" + url.toString())
browser.updateSearch()
browser.onFact()
# FIXME: need to make sure to clean up fact on exit
def setupNewFact(self, set=True):
f = self.mw.deck.newFact()
if self.editor.fact:
# keep tags?
f.tags = self.editor.fact.tags
if set:
self.editor.setFact(f)
return f
def onReset(self, model=None):
oldFact = self.editor.fact
fact = self.setupNewFact(set=False)
# copy fields from old fact
if oldFact:
self.removeTempFact(oldFact)
for n in range(len(fact._fields)):
try:
fact._fields[n] = oldFact._fields[n]
except IndexError:
break
self.editor.setFact(fact)
def removeTempFact(self, fact):
if not fact or not fact.id:
return
# we don't have to worry about cards; just the fact
self.mw.deck._delFacts([fact.id])
def reportAddedFact(self, fact):
return
self.form.status.append(
_("Added %(num)d card(s) for <a href=\"%(id)d\">"
"%(str)s</a>.") % {
"num": len(fact.cards),
"id": fact.id,
# we're guaranteed that all fields will exist now
"str": stripHTML(fact[fact.fields[0].name]),
})
def addFact(self, fact):
if any(fact.problems()):
showWarning(_(
"Some fields are missing or not unique."),
help="AddItems#AddError")
return
cards = self.mw.deck.addFact(fact)
if not cards:
showWarning(_("""\
The input you have provided would make an empty
question or answer on all cards."""), help="AddItems")
return
self.reportAddedFact(fact)
# FIXME: return to overview on add?
return fact
def addCards(self):
self.editor.saveNow()
fact = self.editor.fact
fact = self.addFact(fact)
if not fact:
return
# stop anything playing
clearAudioQueue()
self.setupNewFact()
self.mw.deck.autosave()
def keyPressEvent(self, evt):
"Show answer on RET or register answer."
if (evt.key() in (Qt.Key_Enter, Qt.Key_Return)
and self.editor.tags.hasFocus()):
evt.accept()
return
return QDialog.keyPressEvent(self, evt)
def reject(self):
if not self.canClose():
return
clearAudioQueue()
self.removeTempFact(self.editor.fact)
self.editor.setFact(None)
self.modelChooser.cleanup()
removeHook('reset', self.onReset)
saveGeom(self, "add")
aqt.dialogs.close("AddCards")
QDialog.reject(self)
def canClose(self):
if (self.forceClose or self.editor.fieldsAreBlank() or
askUser(_("Close and lose current input?"))):
return True
return False