Anki/ts/routes/image-occlusion/canvas-scale.ts
Damien Elmes 9f55cf26fc
Switch to SvelteKit (#3077)
* Update to latest Node LTS

* Add sveltekit

* Split tslib into separate @generated and @tslib components

SvelteKit's path aliases don't support multiple locations, so our old
approach of using @tslib to refer to both ts/lib and out/ts/lib will no
longer work. Instead, all generated sources and their includes are
placed in a separate out/ts/generated folder, and imported via @generated
instead. This also allows us to generate .ts files, instead of needing
to output separate .d.ts and .js files.

* Switch package.json to module type

* Avoid usage of baseUrl

Incompatible with SvelteKit

* Move sass into ts; use relative links

SvelteKit's default sass support doesn't allow overriding loadPaths

* jest->vitest, graphs example working with yarn dev

* most pages working in dev mode

* Some fixes after rebasing

* Fix/silence some svelte-check errors

* Get image-occlusion working with Fabric types

* Post-rebase lock changes

* Editor is now checked

* SvelteKit build integrated into ninja

* Use the new SvelteKit entrypoint for pages like congrats/deck options/etc

* Run eslint once for ts/**; fix some tests

* Fix a bunch of issues introduced when rebasing over latest main

* Run eslint fix

* Fix remaining eslint+pylint issues; tests now all pass

* Fix some issues with a clean build

* Latest bufbuild no longer requires @__PURE__ hack

* Add a few missed dependencies

* Add yarn.bat to fix Windows build

* Fix pages failing to show when ANKI_API_PORT not defined

* Fix svelte-check and vitest on Windows

* Set node path in ./yarn

* Move svelte-kit output to ts/.svelte-kit

Sadly, I couldn't figure out a way to store it in out/ if out/ is
a symlink, as it breaks module resolution when SvelteKit is run.

* Allow HMR inside Anki

* Skip SvelteKit build when HMR is defined

* Fix some post-rebase issues

I should have done a normal merge instead.
2024-03-31 09:16:31 +01:00

48 lines
1.8 KiB
TypeScript

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
import type { Size } from "./types";
/**
* - Choose an appropriate size for the canvas based on the current container,
* so the masks are sharp and legible.
* - Safari doesn't allow canvas elements to be over 16M (4096x4096), so we need
* to ensure the canvas is smaller than that size.
* - Returns the size in actual pixels, not CSS size.
*/
export function optimumPixelSizeForCanvas(imageSize: Size, containerSize: Size): Size {
let { width, height } = imageSize;
const pixelScale = window.devicePixelRatio;
containerSize.width *= pixelScale;
containerSize.height *= pixelScale;
// Scale image dimensions to fit in container, retaining aspect ratio.
// We take the minimum of width/height scales, as that's the one that is
// potentially limiting the image from expanding.
const containerScale = Math.min(containerSize.width / imageSize.width, containerSize.height / imageSize.height);
width *= containerScale;
height *= containerScale;
const maximumPixels = 4096 * 4096;
const requiredPixels = width * height;
if (requiredPixels > maximumPixels) {
const shrinkScale = Math.sqrt(maximumPixels) / Math.sqrt(requiredPixels);
width *= shrinkScale;
height *= shrinkScale;
}
return {
width: Math.floor(width),
height: Math.floor(height),
};
}
/** See {@link optimumPixelSizeForCanvas()} */
export function optimumCssSizeForCanvas(imageSize: Size, containerSize: Size): Size {
const { width, height } = optimumPixelSizeForCanvas(imageSize, containerSize);
return {
width: width / window.devicePixelRatio,
height: height / window.devicePixelRatio,
};
}