Anki/anki/sched.py

596 lines
20 KiB
Python

# -*- coding: utf-8 -*-
# Copyright: Damien Elmes <anki@ichi2.net>
# License: GNU GPL, version 3 or later; http://www.gnu.org/copyleft/gpl.html
import time, datetime, simplejson, random
from operator import itemgetter
from heapq import *
#from anki.cards import Card
from anki.utils import parseTags, ids2str
from anki.lang import _
from anki.consts import *
# the standard Anki scheduler
class Scheduler(object):
def __init__(self, deck):
self.deck = deck
self.db = deck.db
self.name = "main"
self.queueLimit = 200
self.learnLimit = 1000
self.updateCutoff()
def getCard(self):
"Pop the next card from the queue. None if finished."
self.checkDay()
id = self.getCardId()
if id:
c = self.deck.getCard(id)
c.startTimer()
return c
def reset(self):
self.resetConf()
t = time.time()
self.resetLearn()
#print "lrn %0.2fms" % ((time.time() - t)*1000); t = time.time()
self.resetReview()
#print "rev %0.2fms" % ((time.time() - t)*1000); t = time.time()
self.resetNew()
#print "new %0.2fms" % ((time.time() - t)*1000); t = time.time()
def answerCard(self, card, ease):
if card.queue == 0:
self.answerLearnCard(card, ease)
elif card.queue == 1:
self.revCount -= 1
self.answerRevCard(card, ease)
elif card.queue == 2:
# put it in the learn queue
card.queue = 0
self.newCount -= 1
self.answerLearnCard(card, ease)
else:
raise Exception("Invalid queue")
card.flushSched()
def counts(self):
# FIXME: should learn count include new cards due today, or be separate?
return (self.learnCount, self.revCount)
def cardQueue(self, card):
return card.queue
# Getting the next card
##########################################################################
def getCardId(self):
"Return the next due card id, or None."
# learning card due?
id = self.getLearnCard()
if id:
return id
# new first, or time for one?
if self.timeForNewCard():
return self.getNewCard()
# card due for review?
id = self.getReviewCard()
if id:
return id
# new cards left?
id = self.getNewCard()
if id:
return id
# collapse or finish
return self.getLearnCard(collapse=True)
# New cards
##########################################################################
# need to keep track of reps for timebox and new card introduction
def resetNew(self):
l = self.deck.qconf
if l['newToday'][0] != self.today:
# it's a new day; reset counts
l['newToday'] = [self.today, 0]
lim = min(self.queueLimit, l['newPerDay'] - l['newToday'][1])
if lim <= 0:
self.newQueue = []
self.newCount = 0
else:
self.newQueue = self.db.all("""
select id, due from cards where
queue = 2 %s order by due, id limit %d""" % (self.groupLimit('new'),
lim))
self.newQueue.reverse()
self.newCount = len(self.newQueue)
self.updateNewCardRatio()
def getNewCard(self):
if self.newQueue:
(id, due) = self.newQueue.pop()
# move any siblings to the end?
if self.deck.qconf['newTodayOrder'] == NEW_TODAY_ORD:
while self.newQueue and self.newQueue[-1][1] == due:
self.newQueue.insert(0, self.newQueue.pop())
return id
def updateNewCardRatio(self):
if self.deck.qconf['newCardSpacing'] == NEW_CARDS_DISTRIBUTE:
if self.newCount:
self.newCardModulus = (
(self.newCount + self.revCount) / self.newCount)
# if there are cards to review, ensure modulo >= 2
if self.revCount:
self.newCardModulus = max(2, self.newCardModulus)
return
self.newCardModulus = 0
def timeForNewCard(self):
"True if it's time to display a new card when distributing."
if not self.newCount:
return False
if self.deck.qconf['newCardSpacing'] == NEW_CARDS_LAST:
return False
elif self.deck.qconf['newCardSpacing'] == NEW_CARDS_FIRST:
return True
elif self.newCardModulus:
return self.deck.reps and self.deck.reps % self.newCardModulus == 0
# Learning queue
##########################################################################
def resetLearn(self):
self.learnQueue = self.db.all("""
select due, id from cards where
queue = 0 and due < :lim order by due
limit %d""" % self.learnLimit, lim=self.dayCutoff)
self.learnCount = len(self.learnQueue)
def getLearnCard(self, collapse=False):
if self.learnQueue:
cutoff = time.time()
if collapse:
cutoff -= self.deck.collapseTime
if self.learnQueue[0][0] < cutoff:
return heappop(self.learnQueue)[1]
def answerLearnCard(self, card, ease):
# ease 1=no, 2=yes, 3=remove
conf = self.learnConf(card)
leaving = False
if ease == 3:
self.removeLearnCard(card, conf)
leaving = True
elif ease == 2 and card.grade+1 >= len(conf['delays']):
self.graduateLearnCard(card, conf)
leaving = True
else:
card.cycles += 1
if ease == 2:
card.grade += 1
else:
card.grade = 0
card.due = time.time() + self.delayForGrade(conf, card.grade)
try:
self.logLearn(card, ease, conf, leaving)
except:
time.sleep(0.01)
self.logLearn(card, ease, conf, leaving)
def delayForGrade(self, conf, grade):
return conf['delays'][grade]*60
def learnConf(self, card):
conf = self.confForCard(card)
if card.type == 2:
return conf['new']
else:
return conf['lapse']
def removeLearnCard(self, card, conf):
if card.type == 1:
int_ = None
elif not card.cycles:
# first time bonus
int_ = conf['ints'][1]
else:
# normal remove
int_ = conf['ints'][2]
self.rescheduleAsReview(card, conf, int_)
def graduateLearnCard(self, card, conf):
if card.type == 1:
int_ = None
else:
int_ = conf['ints'][0]
self.rescheduleAsReview(card, conf, int_)
def rescheduleAsReview(self, card, conf, int_):
card.queue = 1
if int_:
# new card
card.type = 1
card.interval = int_
card.factor = conf['initialFactor']
else:
# failed card
pass
def logLearn(self, card, ease, conf, leaving):
self.deck.db.execute(
"insert into revlog values (?,?,?,?,?,?,?,?,?)",
int(time.time()*1000), card.id, ease, card.cycles,
self.delayForGrade(conf, card.grade),
self.delayForGrade(conf, max(0, card.grade-1)),
leaving, card.timeTaken(), 0)
# Reviews
##########################################################################
def resetReview(self):
self.revQueue = self.db.all("""
select id from cards where
queue = 1 %s and due < :lim order by %s limit %d""" % (
self.groupLimit("rev"), self.revOrder(), self.queueLimit),
lim=self.dayCutoff)
if self.deck.qconf['revCardOrder'] == REV_CARDS_RANDOM:
random.shuffle(self.revQueue)
else:
self.revQueue.reverse()
self.revCount = len(self.revQueue)
def getReviewCard(self):
if self.haveRevCards():
return self.revQueue.pop()
def haveRevCards(self):
if self.revCount:
if not self.revQueue:
self.fillRevQueue()
return self.revQueue
def revOrder(self):
return ("ivl desc",
"ivl",
"due")[self.deck.qconf['revCardOrder']]
# FIXME: rewrite
def showFailedLast(self):
return self.collapseTime or not self.delay0
# Answering a card
##########################################################################
def _answerCard(self, card, ease):
undoName = _("Answer Card")
self.setUndoStart(undoName)
now = time.time()
# old state
oldState = self.cardState(card)
oldQueue = self.cardQueue(card)
lastDelaySecs = time.time() - card.due
lastDelay = lastDelaySecs / 86400.0
oldSuc = card.successive
# update card details
last = card.interval
card.ivl = self.nextInterval(card, ease)
if card.reps:
# only update if card was not new
card.lastDue = card.due
card.due = self.nextDue(card, ease, oldState)
if not self.finishScheduler:
# don't update factor in custom schedulers
self.updateFactor(card, ease)
# spacing
self.spaceCards(card)
# adjust counts for current card
if ease == 1:
if card.due < self.dayCutoff:
self.learnCount += 1
if oldQueue == 0:
self.learnCount -= 1
elif oldQueue == 1:
self.revCount -= 1
else:
self.newAvail -= 1
# card stats
self.updateCardStats(card, ease, oldState)
# update type & ensure past cutoff
card.type = self.cardType(card)
card.queue = card.type
if ease != 1:
card.due = max(card.due, self.dayCutoff+1)
# allow custom schedulers to munge the card
if self.answerPreSave:
self.answerPreSave(card, ease)
# save
card.due = card.due
card.saveSched()
# review history
print "make sure flags is set correctly when reviewing early"
logReview(self.db, card, ease, 0)
self.modified = now
# leech handling - we need to do this after the queue, as it may cause
# a reset()
isLeech = self.isLeech(card)
if isLeech:
self.handleLeech(card)
runHook("cardAnswered", card.id, isLeech)
self.setUndoEnd(undoName)
def updateCardStats(self, card, ease, state):
card.reps += 1
if ease == 1:
card.successive = 0
card.lapses += 1
else:
card.successive += 1
# if not card.firstAnswered:
# card.firstAnswered = time.time()
def spaceCards(self, card):
new = time.time() + self.newSpacing
self.db.execute("""
update cards set
due = (case
when queue = 1 then due + 86400 * (case
when interval*:rev < 1 then 0
else interval*:rev
end)
when queue = 2 then :new
end),
modified = :now
where id != :id and fid = :fid
and due < :cut
and queue between 1 and 2""",
id=card.id, now=time.time(), fid=card.fid,
cut=self.dayCutoff, new=new, rev=self.revSpacing)
# update local cache of seen facts
self.spacedFacts[card.fid] = new
# Flags: 0=standard review, 1=reschedule due to cram, drill, etc
# Rep: Repetition number. The same number may appear twice if a card has been
# manually rescheduled or answered on multiple sites before a sync.
#
# We store the times in integer milliseconds to avoid an extra index on the
# primary key.
def logReview(db, card, ease, flags=0):
db.execute("""
insert into revlog values (
:created, :cardId, :ease, :rep, :lastInterval, :interval, :factor,
:userTime, :flags)""",
created=int(time.time()*1000), cardId=card.id, ease=ease, rep=card.reps,
lastInterval=card.lastInterval, interval=card.interval,
factor=card.factor, userTime=int(card.userTime()*1000),
flags=flags)
# Interval management
##########################################################################
def nextInterval(self, card, ease):
"Return the next interval for CARD given EASE."
delay = self.adjustedDelay(card, ease)
return self._nextInterval(card, delay, ease)
def _nextInterval(self, card, delay, ease):
interval = card.interval
factor = card.factor
# if cramming / reviewing early
if delay < 0:
interval = max(card.lastInterval, card.interval + delay)
if interval < self.midIntervalMin:
interval = 0
delay = 0
# if interval is less than mid interval, use presets
if ease == 1:
interval *= self.delay2
if interval < self.hardIntervalMin:
interval = 0
elif interval == 0:
if ease == 2:
interval = random.uniform(self.hardIntervalMin,
self.hardIntervalMax)
elif ease == 3:
interval = random.uniform(self.midIntervalMin,
self.midIntervalMax)
elif ease == 4:
interval = random.uniform(self.easyIntervalMin,
self.easyIntervalMax)
else:
# if not cramming, boost initial 2
if (interval < self.hardIntervalMax and
interval > 0.166):
mid = (self.midIntervalMin + self.midIntervalMax) / 2.0
interval = mid / factor
# multiply last interval by factor
if ease == 2:
interval = (interval + delay/4) * 1.2
elif ease == 3:
interval = (interval + delay/2) * factor
elif ease == 4:
interval = (interval + delay) * factor * self.factorFour
fuzz = random.uniform(0.95, 1.05)
interval *= fuzz
return interval
def nextIntervalStr(self, card, ease, short=False):
"Return the next interval for CARD given EASE as a string."
int = self.nextInterval(card, ease)
return anki.utils.fmtTimeSpan(int*86400, short=short)
def nextDue(self, card, ease, oldState):
"Return time when CARD will expire given EASE."
if ease == 1:
# 600 is a magic value which means no bonus, and is used to ease
# upgrades
cram = self.scheduler == "cram"
if (not cram and oldState == "mature"
and self.delay1 and self.delay1 != 600):
# user wants a bonus of 1+ days. put the failed cards at the
# start of the future day, so that failures that day will come
# after the waiting cards
return self.dayCutoff + (self.delay1 - 1)*86400
else:
due = 0
else:
due = card.interval * 86400.0
return due + time.time()
def updateFactor(self, card, ease):
"Update CARD's factor based on EASE."
print "update cardIsBeingLearnt()"
if not card.reps:
# card is new, inherit beginning factor
card.factor = self.averageFactor
if card.successive and not self.cardIsBeingLearnt(card):
if ease == 1:
card.factor -= 0.20
elif ease == 2:
card.factor -= 0.15
if ease == 4:
card.factor += 0.10
card.factor = max(1.3, card.factor)
def adjustedDelay(self, card, ease):
"Return an adjusted delay value for CARD based on EASE."
if self.cardIsNew(card):
return 0
if card.due <= self.dayCutoff:
return (self.dayCutoff - card.due) / 86400.0
else:
return (self.dayCutoff - card.due) / 86400.0
# Leeches
##########################################################################
def isLeech(self, card):
no = card.lapses
fmax = self.getInt('leechFails')
if not fmax:
return
return (
# failed
not card.successive and
# greater than fail threshold
no >= fmax and
# at least threshold/2 reps since last time
(fmax - no) % (max(fmax/2, 1)) == 0)
def handleLeech(self, card):
scard = self.cardFromId(card.id, True)
tags = scard.fact.tags
tags = addTags("Leech", tags)
scard.fact.tags = canonifyTags(tags)
scard.fact.setModified(textChanged=True, deck=self)
self.updateFactTags([scard.fact.id])
self.db.expunge(scard)
if self.getBool('suspendLeeches'):
self.suspendCards([card.id])
self.reset()
# Tools
##########################################################################
def resetConf(self):
"Update group conf cache."
self.groupConfs = dict(self.db.all("select id, gcid from groups"))
self.confCache = {}
def confForCard(self, card):
id = self.groupConfs[card.gid]
if id not in self.confCache:
self.confCache[id] = simplejson.loads(
self.db.scalar("select conf from gconf where id = :id",
id=id))
return self.confCache[id]
def resetSchedBuried(self):
"Put temporarily suspended cards back into play."
self.db.execute(
"update cards set queue = type where queue = -3")
def groupLimit(self, type):
l = self.deck.qconf[type+"Groups"]
if not l:
# everything
return ""
return " and gid in %s" % ids2str(l)
# Daily cutoff
##########################################################################
def updateCutoff(self):
d = datetime.datetime.utcfromtimestamp(
time.time() - self.deck.utcOffset) + datetime.timedelta(days=1)
d = datetime.datetime(d.year, d.month, d.day)
newday = self.deck.utcOffset - time.timezone
d += datetime.timedelta(seconds=newday)
cutoff = time.mktime(d.timetuple())
# cutoff must not be in the past
while cutoff < time.time():
cutoff += 86400
# cutoff must not be more than 24 hours in the future
cutoff = min(time.time() + 86400, cutoff)
self.dayCutoff = cutoff
self.today = int(cutoff/86400 - self.deck.crt/86400)
def checkDay(self):
# check if the day has rolled over
if time.time() > self.dayCutoff:
self.updateCutoff()
self.reset()
# Review early
##########################################################################
def setupReviewEarlyScheduler(self):
self.fillRevQueue = self._fillRevEarlyQueue
self.rebuildRevCount = self._rebuildRevEarlyCount
self.finishScheduler = self.setupStandardScheduler
self.answerPreSave = self._reviewEarlyPreSave
self.scheduler = "reviewEarly"
def _reviewEarlyPreSave(self, card, ease):
if ease > 1:
# prevent it from appearing in next queue fill
card.queue = -3
def _rebuildRevEarlyCount(self):
# in the future it would be nice to skip the first x days of due cards
self.revCount = self.db.scalar(
self.cardLimit(
"revActive", "revInactive", """
select count() from cards c where queue = 1 and due > :now
"""), now=self.dayCutoff)
def _fillRevEarlyQueue(self):
if self.revCount and not self.revQueue:
self.revQueue = self.db.all(
self.cardLimit(
"revActive", "revInactive", """
select id, fid from cards c where queue = 1 and due > :lim
order by due limit %d""" % self.queueLimit), lim=self.dayCutoff)
self.revQueue.reverse()
# Learn more
##########################################################################
def setupLearnMoreScheduler(self):
self.rebuildNewCount = self._rebuildLearnMoreCount
self.updateNewCountToday = self._updateLearnMoreCountToday
self.finishScheduler = self.setupStandardScheduler
self.scheduler = "learnMore"
def _rebuildLearnMoreCount(self):
self.newAvail = self.db.scalar(
self.cardLimit(
"newActive", "newInactive",
"select count(*) from cards c where queue = 2 "
"and due < :lim"), lim=self.dayCutoff)
self.spacedCards = []
def _updateLearnMoreCountToday(self):
self.newCount = self.newAvail