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* Remove v1/v2 support from deck list * Remove v1/v2 support from most routines and show error * Remove scheduler_version from preferences * Fix formatting * Remove v1/v2 conditionals from Python code * Fix legacy importer * Remove legacy hooks * Add missing scheduler checks * Remove V2 logic from deck options screen * Remove the review_did_undo hook * Restore ability to open old options with shift (dae)
142 lines
4.5 KiB
Rust
142 lines
4.5 KiB
Rust
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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use super::CardStateUpdater;
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use super::RevlogEntryPartial;
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use crate::card::CardQueue;
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use crate::scheduler::states::CardState;
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use crate::scheduler::states::IntervalKind;
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use crate::scheduler::states::PreviewState;
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impl CardStateUpdater {
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pub(super) fn apply_preview_state(
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&mut self,
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current: CardState,
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next: PreviewState,
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) -> RevlogEntryPartial {
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let revlog = RevlogEntryPartial::new(current, next.into(), 0.0, self.secs_until_rollover());
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if next.finished {
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self.card.remove_from_filtered_deck_restoring_queue();
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return revlog;
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}
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self.card.queue = CardQueue::PreviewRepeat;
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let interval = next.interval_kind();
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match interval {
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IntervalKind::InSecs(secs) => {
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self.card.due = self.fuzzed_next_learning_timestamp(secs);
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}
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IntervalKind::InDays(_days) => {
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// unsupported
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}
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}
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revlog
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::card::CardType;
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use crate::prelude::*;
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use crate::scheduler::answering::CardAnswer;
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use crate::scheduler::answering::Rating;
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use crate::scheduler::states::CardState;
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use crate::scheduler::states::FilteredState;
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use crate::timestamp::TimestampMillis;
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#[test]
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fn preview() -> Result<()> {
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let mut col = Collection::new();
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let mut c = Card {
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deck_id: DeckId(1),
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ctype: CardType::Learn,
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queue: CardQueue::DayLearn,
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remaining_steps: 2,
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due: 123,
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..Default::default()
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};
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col.add_card(&mut c)?;
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// pull the card into a preview deck
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let mut filtered_deck = Deck::new_filtered();
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filtered_deck.filtered_mut()?.reschedule = false;
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col.add_or_update_deck(&mut filtered_deck)?;
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assert_eq!(col.rebuild_filtered_deck(filtered_deck.id)?.output, 1);
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let next = col.get_scheduling_states(c.id)?;
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assert!(matches!(
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next.current,
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CardState::Filtered(FilteredState::Preview(_))
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));
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// the exit state should have a 0 second interval, which will show up as (end)
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assert!(matches!(
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next.easy,
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CardState::Filtered(FilteredState::Preview(PreviewState {
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scheduled_secs: 0,
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finished: true
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}))
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));
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// use Again on the preview
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col.answer_card(&mut CardAnswer {
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card_id: c.id,
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current_state: next.current,
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new_state: next.again,
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rating: Rating::Again,
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answered_at: TimestampMillis::now(),
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milliseconds_taken: 0,
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custom_data: None,
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})?;
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c = col.storage.get_card(c.id)?.unwrap();
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assert_eq!(c.queue, CardQueue::PreviewRepeat);
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// hard
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let next = col.get_scheduling_states(c.id)?;
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col.answer_card(&mut CardAnswer {
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card_id: c.id,
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current_state: next.current,
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new_state: next.hard,
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rating: Rating::Hard,
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answered_at: TimestampMillis::now(),
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milliseconds_taken: 0,
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custom_data: None,
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})?;
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c = col.storage.get_card(c.id)?.unwrap();
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assert_eq!(c.queue, CardQueue::PreviewRepeat);
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// good
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let next = col.get_scheduling_states(c.id)?;
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col.answer_card(&mut CardAnswer {
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card_id: c.id,
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current_state: next.current,
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new_state: next.good,
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rating: Rating::Good,
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answered_at: TimestampMillis::now(),
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milliseconds_taken: 0,
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custom_data: None,
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})?;
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c = col.storage.get_card(c.id)?.unwrap();
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assert_eq!(c.queue, CardQueue::PreviewRepeat);
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// and then it should return to its old state once easy selected
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let next = col.get_scheduling_states(c.id)?;
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col.answer_card(&mut CardAnswer {
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card_id: c.id,
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current_state: next.current,
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new_state: next.easy,
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rating: Rating::Easy,
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answered_at: TimestampMillis::now(),
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milliseconds_taken: 0,
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custom_data: None,
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})?;
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c = col.storage.get_card(c.id)?.unwrap();
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assert_eq!(c.queue, CardQueue::DayLearn);
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assert_eq!(c.due, 123);
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Ok(())
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}
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}
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