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* PEP8 dbproxy.py * PEP8 errors.py * PEP8 httpclient.py * PEP8 lang.py * PEP8 latex.py * Add decorator to deprectate key words * Make replacement for deprecated attribute optional * Use new helper `_print_replacement_warning()` * PEP8 media.py * PEP8 rsbackend.py * PEP8 sound.py * PEP8 stdmodels.py * PEP8 storage.py * PEP8 sync.py * PEP8 tags.py * PEP8 template.py * PEP8 types.py * Fix DeprecatedNamesMixinForModule The class methods need to be overridden with instance methods, so every module has its own dicts. * Use `# pylint: disable=invalid-name` instead of id * PEP8 utils.py * Only decorate `__getattr__` with `@no_type_check` * Fix mypy issue with snakecase Importing it from `anki._vendor` raises attribute errors. * Format * Remove inheritance of DeprecatedNamesMixin There's almost no shared code now and overriding classmethods with instance methods raises mypy issues. * Fix traceback frames of deprecation warnings * remove fn/TimedLog (dae) Neither Anki nor add-ons appear to have been using it * fix some issues with stringcase use (dae) - the wheel was depending on the PyPI version instead of our vendored version - _vendor:stringcase should not have been listed in the anki py_library. We already include the sources in py_srcs, and need to refer to them directly. By listing _vendor:stringcase as well, we were making a top-level stringcase library available, which would have only worked for distributing because the wheel definition was also incorrect. - mypy errors are what caused me to mistakenly add the above - they were because the type: ignore at the top of stringcase.py was causing mypy to completely ignore the file, so it was not aware of any attributes it contained.
245 lines
8.1 KiB
Python
245 lines
8.1 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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"""
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This file contains experimental scheduler changes:
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https://betas.ankiweb.net/2021-scheduler.html
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It uses the same DB schema as the V2 scheduler, and 'schedVer' remains
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as '2' internally.
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"""
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from __future__ import annotations
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from typing import Literal, Optional, Sequence
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from anki import scheduler_pb2
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from anki.cards import Card
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from anki.collection import OpChanges
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from anki.consts import *
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from anki.decks import DeckId
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from anki.errors import DBError
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from anki.scheduler.legacy import SchedulerBaseWithLegacy
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from anki.types import assert_exhaustive
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from anki.utils import int_time
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QueuedCards = scheduler_pb2.QueuedCards
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SchedulingState = scheduler_pb2.SchedulingState
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NextStates = scheduler_pb2.NextCardStates
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CardAnswer = scheduler_pb2.CardAnswer
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class Scheduler(SchedulerBaseWithLegacy):
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version = 3
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# don't rely on this, it will likely be removed in the future
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reps = 0
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# Fetching the next card
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##########################################################################
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def get_queued_cards(
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self,
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*,
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fetch_limit: int = 1,
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intraday_learning_only: bool = False,
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) -> QueuedCards:
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"Returns zero or more pending cards, and the remaining counts. Idempotent."
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return self.col._backend.get_queued_cards(
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fetch_limit=fetch_limit, intraday_learning_only=intraday_learning_only
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)
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def describe_next_states(self, next_states: NextStates) -> Sequence[str]:
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"Labels for each of the answer buttons."
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return self.col._backend.describe_next_states(next_states)
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# Answering a card
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##########################################################################
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def build_answer(
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self, *, card: Card, states: NextStates, rating: CardAnswer.Rating.V
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) -> CardAnswer:
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"Build input for answer_card()."
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if rating == CardAnswer.AGAIN:
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new_state = states.again
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elif rating == CardAnswer.HARD:
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new_state = states.hard
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elif rating == CardAnswer.GOOD:
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new_state = states.good
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elif rating == CardAnswer.EASY:
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new_state = states.easy
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else:
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assert False, "invalid rating"
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return CardAnswer(
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card_id=card.id,
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current_state=states.current,
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new_state=new_state,
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rating=rating,
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answered_at_millis=int_time(1000),
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milliseconds_taken=card.time_taken(),
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)
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def answer_card(self, input: CardAnswer) -> OpChanges:
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"Update card to provided state, and remove it from queue."
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self.reps += 1
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return self.col._backend.answer_card(input=input)
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def state_is_leech(self, new_state: SchedulingState) -> bool:
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"True if new state marks the card as a leech."
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return self.col._backend.state_is_leech(new_state)
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# Fetching the next card (legacy API)
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##########################################################################
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def reset(self) -> None:
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# backend automatically resets queues as operations are performed
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pass
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def getCard(self) -> Optional[Card]:
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"""Fetch the next card from the queue. None if finished."""
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try:
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queued_card = self.get_queued_cards().cards[0]
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except IndexError:
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return None
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card = Card(self.col)
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card._load_from_backend_card(queued_card.card)
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card.start_timer()
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return card
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def _is_finished(self) -> bool:
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"Don't use this, it is a stop-gap until this code is refactored."
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return not self.get_queued_cards().cards
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def counts(self, card: Optional[Card] = None) -> tuple[int, int, int]:
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info = self.get_queued_cards()
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return (info.new_count, info.learning_count, info.review_count)
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@property
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def newCount(self) -> int:
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return self.counts()[0]
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@property
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def lrnCount(self) -> int:
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return self.counts()[1]
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@property
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def reviewCount(self) -> int:
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return self.counts()[2]
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def countIdx(self, card: Card) -> int:
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if card.queue in (QUEUE_TYPE_DAY_LEARN_RELEARN, QUEUE_TYPE_PREVIEW):
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return QUEUE_TYPE_LRN
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return card.queue
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def answerButtons(self, card: Card) -> int:
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return 4
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def nextIvlStr(self, card: Card, ease: int, short: bool = False) -> str:
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"Return the next interval for CARD as a string."
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states = self.col._backend.get_next_card_states(card.id)
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return self.col._backend.describe_next_states(states)[ease - 1]
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# Answering a card (legacy API)
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##########################################################################
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def answerCard(self, card: Card, ease: Literal[1, 2, 3, 4]) -> OpChanges:
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if ease == BUTTON_ONE:
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rating = CardAnswer.AGAIN
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elif ease == BUTTON_TWO:
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rating = CardAnswer.HARD
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elif ease == BUTTON_THREE:
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rating = CardAnswer.GOOD
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elif ease == BUTTON_FOUR:
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rating = CardAnswer.EASY
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else:
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assert False, "invalid ease"
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states = self.col._backend.get_next_card_states(card.id)
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changes = self.answer_card(
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self.build_answer(card=card, states=states, rating=rating)
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)
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# tests assume card will be mutated, so we need to reload it
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card.load()
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return changes
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# Next times (legacy API)
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##########################################################################
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# fixme: move these into tests_schedv2 in the future
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def _interval_for_state(self, state: scheduler_pb2.SchedulingState) -> int:
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kind = state.WhichOneof("value")
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if kind == "normal":
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return self._interval_for_normal_state(state.normal)
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elif kind == "filtered":
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return self._interval_for_filtered_state(state.filtered)
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else:
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assert_exhaustive(kind)
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return 0 # unreachable
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def _interval_for_normal_state(
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self, normal: scheduler_pb2.SchedulingState.Normal
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) -> int:
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kind = normal.WhichOneof("value")
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if kind == "new":
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return 0
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elif kind == "review":
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return normal.review.scheduled_days * 86400
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elif kind == "learning":
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return normal.learning.scheduled_secs
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elif kind == "relearning":
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return normal.relearning.learning.scheduled_secs
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else:
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assert_exhaustive(kind)
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return 0 # unreachable
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def _interval_for_filtered_state(
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self, filtered: scheduler_pb2.SchedulingState.Filtered
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) -> int:
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kind = filtered.WhichOneof("value")
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if kind == "preview":
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return filtered.preview.scheduled_secs
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elif kind == "rescheduling":
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return self._interval_for_normal_state(filtered.rescheduling.original_state)
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else:
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assert_exhaustive(kind)
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return 0 # unreachable
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def nextIvl(self, card: Card, ease: int) -> Any:
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"Don't use this - it is only required by tests, and will be moved in the future."
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states = self.col._backend.get_next_card_states(card.id)
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if ease == BUTTON_ONE:
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new_state = states.again
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elif ease == BUTTON_TWO:
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new_state = states.hard
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elif ease == BUTTON_THREE:
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new_state = states.good
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elif ease == BUTTON_FOUR:
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new_state = states.easy
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else:
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assert False, "invalid ease"
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return self._interval_for_state(new_state)
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# Other legacy
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###################
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# called by col.decks.active(), which add-ons are using
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@property
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def active_decks(self) -> list[DeckId]:
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try:
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return self.col.db.list("select id from active_decks")
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except DBError:
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return []
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# used by custom study; will likely be rolled into a separate routine
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# in the future
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def totalNewForCurrentDeck(self) -> int:
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return self.col.db.scalar(
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f"""
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select count() from cards where queue={QUEUE_TYPE_NEW} and did in (select id from active_decks)"""
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)
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