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* Update to latest Node LTS * Add sveltekit * Split tslib into separate @generated and @tslib components SvelteKit's path aliases don't support multiple locations, so our old approach of using @tslib to refer to both ts/lib and out/ts/lib will no longer work. Instead, all generated sources and their includes are placed in a separate out/ts/generated folder, and imported via @generated instead. This also allows us to generate .ts files, instead of needing to output separate .d.ts and .js files. * Switch package.json to module type * Avoid usage of baseUrl Incompatible with SvelteKit * Move sass into ts; use relative links SvelteKit's default sass support doesn't allow overriding loadPaths * jest->vitest, graphs example working with yarn dev * most pages working in dev mode * Some fixes after rebasing * Fix/silence some svelte-check errors * Get image-occlusion working with Fabric types * Post-rebase lock changes * Editor is now checked * SvelteKit build integrated into ninja * Use the new SvelteKit entrypoint for pages like congrats/deck options/etc * Run eslint once for ts/**; fix some tests * Fix a bunch of issues introduced when rebasing over latest main * Run eslint fix * Fix remaining eslint+pylint issues; tests now all pass * Fix some issues with a clean build * Latest bufbuild no longer requires @__PURE__ hack * Add a few missed dependencies * Add yarn.bat to fix Windows build * Fix pages failing to show when ANKI_API_PORT not defined * Fix svelte-check and vitest on Windows * Set node path in ./yarn * Move svelte-kit output to ts/.svelte-kit Sadly, I couldn't figure out a way to store it in out/ if out/ is a symlink, as it breaks module resolution when SvelteKit is run. * Allow HMR inside Anki * Skip SvelteKit build when HMR is defined * Fix some post-rebase issues I should have done a normal merge instead.
101 lines
2.6 KiB
Svelte
101 lines
2.6 KiB
Svelte
<!--
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Copyright: Ankitects Pty Ltd and contributors
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License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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-->
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<script lang="ts">
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import * as tr from "@generated/ftl";
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import { cloneDeep, isEqual as isEqualLodash } from "lodash-es";
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import { getContext } from "svelte";
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import Badge from "./Badge.svelte";
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import { touchDeviceKey } from "./context-keys";
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import DropdownItem from "./DropdownItem.svelte";
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import { revertIcon } from "./icons";
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import Popover from "./Popover.svelte";
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import WithFloating from "./WithFloating.svelte";
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type T = unknown;
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export let value: T;
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export let defaultValue: T;
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function isEqual(a: T, b: T): boolean {
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if (typeof a === "number" && typeof b === "number") {
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// round to .01 precision before comparing,
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// so the values coming out of the UI match
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// the originals
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a = Math.round(a * 100) / 100;
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b = Math.round(b * 100) / 100;
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}
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return isEqualLodash(a, b);
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}
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let modified: boolean;
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$: modified = !isEqual(value, defaultValue);
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let showFloating = false;
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const isTouchDevice = getContext<boolean>(touchDeviceKey);
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function revert(): void {
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value = cloneDeep(defaultValue);
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showFloating = false;
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}
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</script>
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<WithFloating
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show={showFloating}
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closeOnInsideClick
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inline
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on:close={() => (showFloating = false)}
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let:asReference
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>
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<div class:hide={!modified} use:asReference>
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<Badge
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iconSize={85}
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class="p-1"
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on:click={() => {
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if (modified) {
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showFloating = !showFloating;
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}
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}}
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>
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{@html revertIcon}
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</Badge>
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</div>
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<Popover slot="floating">
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<DropdownItem
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class={`spinner ${isTouchDevice ? "spin-always" : ""}`}
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on:click={() => revert()}
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>
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{tr.deckConfigRevertButtonTooltip()}<Badge>{@html revertIcon}</Badge>
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</DropdownItem>
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</Popover>
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</WithFloating>
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<style lang="scss">
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:global(.spinner:hover .badge, .spinner.spin-always .badge) {
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animation: spin-animation 1s infinite;
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animation-timing-function: linear;
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}
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@keyframes -global-spin-animation {
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0% {
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transform: rotate(360deg);
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}
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100% {
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transform: rotate(0deg);
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}
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}
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:global(.badge) {
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cursor: pointer;
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}
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.hide :global(.badge) {
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opacity: 0;
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cursor: initial;
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}
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</style>
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