Anki/ts/lib/components/RevertButton.svelte
Damien Elmes 9f55cf26fc
Switch to SvelteKit (#3077)
* Update to latest Node LTS

* Add sveltekit

* Split tslib into separate @generated and @tslib components

SvelteKit's path aliases don't support multiple locations, so our old
approach of using @tslib to refer to both ts/lib and out/ts/lib will no
longer work. Instead, all generated sources and their includes are
placed in a separate out/ts/generated folder, and imported via @generated
instead. This also allows us to generate .ts files, instead of needing
to output separate .d.ts and .js files.

* Switch package.json to module type

* Avoid usage of baseUrl

Incompatible with SvelteKit

* Move sass into ts; use relative links

SvelteKit's default sass support doesn't allow overriding loadPaths

* jest->vitest, graphs example working with yarn dev

* most pages working in dev mode

* Some fixes after rebasing

* Fix/silence some svelte-check errors

* Get image-occlusion working with Fabric types

* Post-rebase lock changes

* Editor is now checked

* SvelteKit build integrated into ninja

* Use the new SvelteKit entrypoint for pages like congrats/deck options/etc

* Run eslint once for ts/**; fix some tests

* Fix a bunch of issues introduced when rebasing over latest main

* Run eslint fix

* Fix remaining eslint+pylint issues; tests now all pass

* Fix some issues with a clean build

* Latest bufbuild no longer requires @__PURE__ hack

* Add a few missed dependencies

* Add yarn.bat to fix Windows build

* Fix pages failing to show when ANKI_API_PORT not defined

* Fix svelte-check and vitest on Windows

* Set node path in ./yarn

* Move svelte-kit output to ts/.svelte-kit

Sadly, I couldn't figure out a way to store it in out/ if out/ is
a symlink, as it breaks module resolution when SvelteKit is run.

* Allow HMR inside Anki

* Skip SvelteKit build when HMR is defined

* Fix some post-rebase issues

I should have done a normal merge instead.
2024-03-31 09:16:31 +01:00

101 lines
2.6 KiB
Svelte

<!--
Copyright: Ankitects Pty Ltd and contributors
License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
-->
<script lang="ts">
import * as tr from "@generated/ftl";
import { cloneDeep, isEqual as isEqualLodash } from "lodash-es";
import { getContext } from "svelte";
import Badge from "./Badge.svelte";
import { touchDeviceKey } from "./context-keys";
import DropdownItem from "./DropdownItem.svelte";
import { revertIcon } from "./icons";
import Popover from "./Popover.svelte";
import WithFloating from "./WithFloating.svelte";
type T = unknown;
export let value: T;
export let defaultValue: T;
function isEqual(a: T, b: T): boolean {
if (typeof a === "number" && typeof b === "number") {
// round to .01 precision before comparing,
// so the values coming out of the UI match
// the originals
a = Math.round(a * 100) / 100;
b = Math.round(b * 100) / 100;
}
return isEqualLodash(a, b);
}
let modified: boolean;
$: modified = !isEqual(value, defaultValue);
let showFloating = false;
const isTouchDevice = getContext<boolean>(touchDeviceKey);
function revert(): void {
value = cloneDeep(defaultValue);
showFloating = false;
}
</script>
<WithFloating
show={showFloating}
closeOnInsideClick
inline
on:close={() => (showFloating = false)}
let:asReference
>
<div class:hide={!modified} use:asReference>
<Badge
iconSize={85}
class="p-1"
on:click={() => {
if (modified) {
showFloating = !showFloating;
}
}}
>
{@html revertIcon}
</Badge>
</div>
<Popover slot="floating">
<DropdownItem
class={`spinner ${isTouchDevice ? "spin-always" : ""}`}
on:click={() => revert()}
>
{tr.deckConfigRevertButtonTooltip()}<Badge>{@html revertIcon}</Badge>
</DropdownItem>
</Popover>
</WithFloating>
<style lang="scss">
:global(.spinner:hover .badge, .spinner.spin-always .badge) {
animation: spin-animation 1s infinite;
animation-timing-function: linear;
}
@keyframes -global-spin-animation {
0% {
transform: rotate(360deg);
}
100% {
transform: rotate(0deg);
}
}
:global(.badge) {
cursor: pointer;
}
.hide :global(.badge) {
opacity: 0;
cursor: initial;
}
</style>