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* Update to latest Node LTS * Add sveltekit * Split tslib into separate @generated and @tslib components SvelteKit's path aliases don't support multiple locations, so our old approach of using @tslib to refer to both ts/lib and out/ts/lib will no longer work. Instead, all generated sources and their includes are placed in a separate out/ts/generated folder, and imported via @generated instead. This also allows us to generate .ts files, instead of needing to output separate .d.ts and .js files. * Switch package.json to module type * Avoid usage of baseUrl Incompatible with SvelteKit * Move sass into ts; use relative links SvelteKit's default sass support doesn't allow overriding loadPaths * jest->vitest, graphs example working with yarn dev * most pages working in dev mode * Some fixes after rebasing * Fix/silence some svelte-check errors * Get image-occlusion working with Fabric types * Post-rebase lock changes * Editor is now checked * SvelteKit build integrated into ninja * Use the new SvelteKit entrypoint for pages like congrats/deck options/etc * Run eslint once for ts/**; fix some tests * Fix a bunch of issues introduced when rebasing over latest main * Run eslint fix * Fix remaining eslint+pylint issues; tests now all pass * Fix some issues with a clean build * Latest bufbuild no longer requires @__PURE__ hack * Add a few missed dependencies * Add yarn.bat to fix Windows build * Fix pages failing to show when ANKI_API_PORT not defined * Fix svelte-check and vitest on Windows * Set node path in ./yarn * Move svelte-kit output to ts/.svelte-kit Sadly, I couldn't figure out a way to store it in out/ if out/ is a symlink, as it breaks module resolution when SvelteKit is run. * Allow HMR inside Anki * Skip SvelteKit build when HMR is defined * Fix some post-rebase issues I should have done a normal merge instead.
199 lines
5.5 KiB
Svelte
199 lines
5.5 KiB
Svelte
<!--
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Copyright: Ankitects Pty Ltd and contributors
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License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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-->
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<script lang="ts">
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import * as tr from "@generated/ftl";
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import { isDesktop } from "@tslib/platform";
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import { tick } from "svelte";
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import IconConstrain from "./IconConstrain.svelte";
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import { chevronDown, chevronUp } from "./icons";
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export let value: number;
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export let step = 1;
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export let min = 1;
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export let max = 9999;
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let input: HTMLInputElement;
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let focused = false;
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/** Set value to a new number, clamping it to a valid range, and
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leaving it unchanged if `newValue` is NaN. */
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function updateValue(newValue: number) {
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if (Number.isNaN(newValue)) {
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// avoid updating the value
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} else {
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value = Math.min(max, Math.max(min, newValue));
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}
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// Assigning to `value` will trigger the stringValue reactive statement below,
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// but Svelte may not redraw the UI. For example, if '1' was shown, and the user
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// enters '0', if the value gets clamped back to '1', Svelte will think the value hasn't
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// changed, and will skip the UI update. So we manually update the DOM to ensure it stays
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// in sync.
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tick().then(() => (input.value = stringValue));
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}
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function decimalPlaces(value: number) {
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if (Math.floor(value) === value) {
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return 0;
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}
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return value.toString().split(".")[1].length || 0;
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}
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let stringValue: string;
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$: stringValue = value.toFixed(decimalPlaces(step));
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function update(this: HTMLInputElement): void {
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updateValue(parseFloat(this.value));
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}
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function handleWheel(event: WheelEvent) {
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if (focused) {
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updateValue(value + (event.deltaY < 0 ? step : -step));
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event.preventDefault();
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}
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}
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function change(step: number): void {
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updateValue(value + step);
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if (pressed) {
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setTimeout(() => change(step), timeout);
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}
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}
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const progression = [1500, 1250, 1000, 750, 500, 250];
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async function longPress(func: Function): Promise<void> {
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pressed = true;
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timeout = 128;
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pressTimer = setTimeout(func, 250);
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for (const delay of progression) {
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timeout = await new Promise((resolve) =>
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setTimeout(() => resolve(pressed ? timeout / 2 : 128), delay),
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);
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}
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}
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let pressed = false;
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let timeout: number;
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let pressTimer: any;
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</script>
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<div class="spin-box" on:wheel={handleWheel}>
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<input
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type="number"
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pattern="[0-9]*"
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inputmode="numeric"
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{min}
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{max}
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{step}
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value={stringValue}
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bind:this={input}
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on:blur={update}
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on:focusin={() => (focused = true)}
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on:focusout={() => (focused = false)}
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/>
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{#if isDesktop()}
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<!-- svelte-ignore a11y-click-events-have-key-events -->
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<div
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class="spinner decrement"
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class:active={value > min}
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tabindex="-1"
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title={tr.actionsDecrementValue()}
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role="button"
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on:click={() => {
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input.focus();
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if (value > min) {
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change(-step);
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}
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}}
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on:mousedown={() =>
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longPress(() => {
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if (value > min) {
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change(-step);
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}
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})}
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on:mouseup={() => {
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clearTimeout(pressTimer);
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pressed = false;
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}}
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>
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<IconConstrain>
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{@html chevronDown}
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</IconConstrain>
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</div>
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<!-- svelte-ignore a11y-click-events-have-key-events -->
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<div
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class="spinner increment"
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class:active={value < max}
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tabindex="-1"
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title={tr.actionsIncrementValue()}
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role="button"
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on:click={() => {
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input.focus();
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if (value < max) {
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change(step);
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}
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}}
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on:mousedown={() =>
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longPress(() => {
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if (value < max) {
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change(step);
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}
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})}
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on:mouseup={() => {
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clearTimeout(pressTimer);
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pressed = false;
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}}
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>
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<IconConstrain>
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{@html chevronUp}
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</IconConstrain>
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</div>
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{/if}
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</div>
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<style lang="scss">
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.spin-box {
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width: 100%;
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background: var(--canvas-inset);
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border: 1px solid var(--border);
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border-radius: var(--border-radius);
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overflow: hidden;
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position: relative;
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display: flex;
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justify-content: space-between;
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input {
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flex-grow: 1;
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border: none;
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outline: none;
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background: transparent;
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&::-webkit-inner-spin-button {
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display: none;
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}
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padding-left: 0.5em;
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padding-right: 0.5em;
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}
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&:hover,
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&:focus-within {
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.spinner {
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opacity: 0.1;
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&.active {
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opacity: 0.4;
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cursor: pointer;
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&:hover {
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opacity: 1;
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}
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}
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}
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}
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}
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.spinner {
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opacity: 0;
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height: 100%;
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}
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</style>
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