mirror of
https://github.com/ankitects/anki.git
synced 2025-09-19 14:32:22 -04:00

Earlier today I pushed a change that split this code up into multiple repos, but that has proved to complicate things too much. So we're back to a single repo, except the individual submodules are better separated than they were before. The README files need updating again; I will push them out soon. Aside from splitting out the different modules, the sound code has moved from from anki to aqt.
330 lines
15 KiB
Python
330 lines
15 KiB
Python
# The PEP 484 type hints stub file for the QtOpenGL module.
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#
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# Generated by SIP 5.0.0
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#
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# Copyright (c) 2019 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt5.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import typing
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import sip
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from PyQt5 import QtWidgets
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from PyQt5 import QtGui
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from PyQt5 import QtCore
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]
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# Convenient aliases for complicated OpenGL types.
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PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
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sip.Buffer, None]
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PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
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typing.Sequence[float], sip.Buffer, int, None]
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class QGL(sip.simplewrapper):
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class FormatOption(int): ...
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DoubleBuffer = ... # type: 'QGL.FormatOption'
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DepthBuffer = ... # type: 'QGL.FormatOption'
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Rgba = ... # type: 'QGL.FormatOption'
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AlphaChannel = ... # type: 'QGL.FormatOption'
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AccumBuffer = ... # type: 'QGL.FormatOption'
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StencilBuffer = ... # type: 'QGL.FormatOption'
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StereoBuffers = ... # type: 'QGL.FormatOption'
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DirectRendering = ... # type: 'QGL.FormatOption'
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HasOverlay = ... # type: 'QGL.FormatOption'
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SampleBuffers = ... # type: 'QGL.FormatOption'
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SingleBuffer = ... # type: 'QGL.FormatOption'
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NoDepthBuffer = ... # type: 'QGL.FormatOption'
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ColorIndex = ... # type: 'QGL.FormatOption'
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NoAlphaChannel = ... # type: 'QGL.FormatOption'
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NoAccumBuffer = ... # type: 'QGL.FormatOption'
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NoStencilBuffer = ... # type: 'QGL.FormatOption'
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NoStereoBuffers = ... # type: 'QGL.FormatOption'
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IndirectRendering = ... # type: 'QGL.FormatOption'
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NoOverlay = ... # type: 'QGL.FormatOption'
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NoSampleBuffers = ... # type: 'QGL.FormatOption'
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DeprecatedFunctions = ... # type: 'QGL.FormatOption'
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NoDeprecatedFunctions = ... # type: 'QGL.FormatOption'
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class FormatOptions(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QGL.FormatOptions', 'QGL.FormatOption']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QGL.FormatOptions') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QGL.FormatOptions': ...
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def __int__(self) -> int: ...
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class QGLFormat(sip.simplewrapper):
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class OpenGLContextProfile(int): ...
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NoProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
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CoreProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
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CompatibilityProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
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class OpenGLVersionFlag(int): ...
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OpenGL_Version_None = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_4 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_1_5 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_2_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_3_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_Version_4_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_Common_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_CommonLite_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_Common_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_CommonLite_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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OpenGL_ES_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
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class OpenGLVersionFlags(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QGLFormat.OpenGLVersionFlags', 'QGLFormat.OpenGLVersionFlag']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QGLFormat.OpenGLVersionFlags') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QGLFormat.OpenGLVersionFlags': ...
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def __int__(self) -> int: ...
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, options: typing.Union[QGL.FormatOptions, QGL.FormatOption], plane: int = ...) -> None: ...
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@typing.overload
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def __init__(self, other: 'QGLFormat') -> None: ...
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def profile(self) -> 'QGLFormat.OpenGLContextProfile': ...
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def setProfile(self, profile: 'QGLFormat.OpenGLContextProfile') -> None: ...
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def minorVersion(self) -> int: ...
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def majorVersion(self) -> int: ...
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def setVersion(self, major: int, minor: int) -> None: ...
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@staticmethod
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def openGLVersionFlags() -> 'QGLFormat.OpenGLVersionFlags': ...
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def swapInterval(self) -> int: ...
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def setSwapInterval(self, interval: int) -> None: ...
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def blueBufferSize(self) -> int: ...
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def setBlueBufferSize(self, size: int) -> None: ...
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def greenBufferSize(self) -> int: ...
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def setGreenBufferSize(self, size: int) -> None: ...
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def redBufferSize(self) -> int: ...
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def setRedBufferSize(self, size: int) -> None: ...
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def sampleBuffers(self) -> bool: ...
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def hasOverlay(self) -> bool: ...
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def directRendering(self) -> bool: ...
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def stereo(self) -> bool: ...
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def stencil(self) -> bool: ...
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def accum(self) -> bool: ...
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def alpha(self) -> bool: ...
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def rgba(self) -> bool: ...
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def depth(self) -> bool: ...
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def doubleBuffer(self) -> bool: ...
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@staticmethod
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def hasOpenGLOverlays() -> bool: ...
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@staticmethod
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def hasOpenGL() -> bool: ...
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@staticmethod
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def setDefaultOverlayFormat(f: 'QGLFormat') -> None: ...
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@staticmethod
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def defaultOverlayFormat() -> 'QGLFormat': ...
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@staticmethod
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def setDefaultFormat(f: 'QGLFormat') -> None: ...
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@staticmethod
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def defaultFormat() -> 'QGLFormat': ...
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def testOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> bool: ...
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def setOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> None: ...
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def setPlane(self, plane: int) -> None: ...
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def plane(self) -> int: ...
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def setOverlay(self, enable: bool) -> None: ...
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def setDirectRendering(self, enable: bool) -> None: ...
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def setStereo(self, enable: bool) -> None: ...
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def setStencil(self, enable: bool) -> None: ...
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def setAccum(self, enable: bool) -> None: ...
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def setAlpha(self, enable: bool) -> None: ...
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def setRgba(self, enable: bool) -> None: ...
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def setDepth(self, enable: bool) -> None: ...
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def setDoubleBuffer(self, enable: bool) -> None: ...
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def samples(self) -> int: ...
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def setSamples(self, numSamples: int) -> None: ...
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def setSampleBuffers(self, enable: bool) -> None: ...
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def stencilBufferSize(self) -> int: ...
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def setStencilBufferSize(self, size: int) -> None: ...
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def alphaBufferSize(self) -> int: ...
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def setAlphaBufferSize(self, size: int) -> None: ...
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def accumBufferSize(self) -> int: ...
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def setAccumBufferSize(self, size: int) -> None: ...
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def depthBufferSize(self) -> int: ...
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def setDepthBufferSize(self, size: int) -> None: ...
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class QGLContext(sip.wrapper):
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class BindOption(int): ...
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NoBindOption = ... # type: 'QGLContext.BindOption'
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InvertedYBindOption = ... # type: 'QGLContext.BindOption'
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MipmapBindOption = ... # type: 'QGLContext.BindOption'
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PremultipliedAlphaBindOption = ... # type: 'QGLContext.BindOption'
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LinearFilteringBindOption = ... # type: 'QGLContext.BindOption'
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DefaultBindOption = ... # type: 'QGLContext.BindOption'
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class BindOptions(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QGLContext.BindOptions') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QGLContext.BindOptions': ...
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def __int__(self) -> int: ...
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def __init__(self, format: QGLFormat) -> None: ...
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def moveToThread(self, thread: QtCore.QThread) -> None: ...
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@staticmethod
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def areSharing(context1: 'QGLContext', context2: 'QGLContext') -> bool: ...
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def setInitialized(self, on: bool) -> None: ...
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def initialized(self) -> bool: ...
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def setWindowCreated(self, on: bool) -> None: ...
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def windowCreated(self) -> bool: ...
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def deviceIsPixmap(self) -> bool: ...
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def chooseContext(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ...
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@staticmethod
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def currentContext() -> 'QGLContext': ...
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def overlayTransparentColor(self) -> QtGui.QColor: ...
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def device(self) -> QtGui.QPaintDevice: ...
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def getProcAddress(self, proc: str) -> sip.voidptr: ...
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@staticmethod
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def textureCacheLimit() -> int: ...
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@staticmethod
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def setTextureCacheLimit(size: int) -> None: ...
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def deleteTexture(self, tx_id: int) -> None: ...
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@typing.overload
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def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, fileName: str) -> int: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ...
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def swapBuffers(self) -> None: ...
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def doneCurrent(self) -> None: ...
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def makeCurrent(self) -> None: ...
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def setFormat(self, format: QGLFormat) -> None: ...
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def requestedFormat(self) -> QGLFormat: ...
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def format(self) -> QGLFormat: ...
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def reset(self) -> None: ...
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def isSharing(self) -> bool: ...
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def isValid(self) -> bool: ...
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def create(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ...
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class QGLWidget(QtWidgets.QWidget):
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@typing.overload
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def __init__(self, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
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@typing.overload
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def __init__(self, context: QGLContext, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
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@typing.overload
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def __init__(self, format: QGLFormat, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
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def glDraw(self) -> None: ...
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def glInit(self) -> None: ...
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def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
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def paintEvent(self, a0: QtGui.QPaintEvent) -> None: ...
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def autoBufferSwap(self) -> bool: ...
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def setAutoBufferSwap(self, on: bool) -> None: ...
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def paintOverlayGL(self) -> None: ...
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def resizeOverlayGL(self, w: int, h: int) -> None: ...
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def initializeOverlayGL(self) -> None: ...
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def paintGL(self) -> None: ...
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def resizeGL(self, w: int, h: int) -> None: ...
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def initializeGL(self) -> None: ...
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def event(self, a0: QtCore.QEvent) -> bool: ...
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def updateOverlayGL(self) -> None: ...
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def updateGL(self) -> None: ...
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def deleteTexture(self, tx_id: int) -> None: ...
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@typing.overload
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def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ...
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@typing.overload
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def bindTexture(self, fileName: str) -> int: ...
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@typing.overload
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def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ...
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@typing.overload
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def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ...
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def paintEngine(self) -> QtGui.QPaintEngine: ...
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@typing.overload
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def renderText(self, x: int, y: int, str: str, font: QtGui.QFont = ...) -> None: ...
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@typing.overload
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def renderText(self, x: float, y: float, z: float, str: str, font: QtGui.QFont = ...) -> None: ...
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@staticmethod
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def convertToGLFormat(img: QtGui.QImage) -> QtGui.QImage: ...
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def overlayContext(self) -> QGLContext: ...
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def makeOverlayCurrent(self) -> None: ...
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def grabFrameBuffer(self, withAlpha: bool = ...) -> QtGui.QImage: ...
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def renderPixmap(self, width: int = ..., height: int = ..., useContext: bool = ...) -> QtGui.QPixmap: ...
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def setContext(self, context: QGLContext, shareContext: typing.Optional[QGLContext] = ..., deleteOldContext: bool = ...) -> None: ...
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def context(self) -> QGLContext: ...
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def format(self) -> QGLFormat: ...
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def swapBuffers(self) -> None: ...
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def doubleBuffer(self) -> bool: ...
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def doneCurrent(self) -> None: ...
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def makeCurrent(self) -> None: ...
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def isSharing(self) -> bool: ...
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def isValid(self) -> bool: ...
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def qglClearColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
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def qglColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
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