mirror of
https://github.com/ankitects/anki.git
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Earlier today I pushed a change that split this code up into multiple repos, but that has proved to complicate things too much. So we're back to a single repo, except the individual submodules are better separated than they were before. The README files need updating again; I will push them out soon. Aside from splitting out the different modules, the sound code has moved from from anki to aqt.
169 lines
11 KiB
Python
169 lines
11 KiB
Python
# The PEP 484 type hints stub file for the QtTest module.
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#
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# Generated by SIP 5.0.0
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#
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# Copyright (c) 2019 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt5.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import typing
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import sip
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from PyQt5 import QtWidgets
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from PyQt5 import QtCore
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]
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# Convenient aliases for complicated OpenGL types.
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PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
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sip.Buffer, None]
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PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
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typing.Sequence[float], sip.Buffer, int, None]
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class QAbstractItemModelTester(QtCore.QObject):
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class FailureReportingMode(int): ...
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QtTest = ... # type: 'QAbstractItemModelTester.FailureReportingMode'
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Warning = ... # type: 'QAbstractItemModelTester.FailureReportingMode'
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Fatal = ... # type: 'QAbstractItemModelTester.FailureReportingMode'
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@typing.overload
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def __init__(self, model: QtCore.QAbstractItemModel, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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@typing.overload
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def __init__(self, model: QtCore.QAbstractItemModel, mode: 'QAbstractItemModelTester.FailureReportingMode', parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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def failureReportingMode(self) -> 'QAbstractItemModelTester.FailureReportingMode': ...
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def model(self) -> QtCore.QAbstractItemModel: ...
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class QSignalSpy(QtCore.QObject):
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def __init__(self, signal: pyqtBoundSignal) -> None: ...
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def __delitem__(self, i: int) -> None: ...
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def __setitem__(self, i: int, value: typing.Iterable[typing.Any]) -> None: ...
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def __getitem__(self, i: int) -> typing.List[typing.Any]: ...
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def __len__(self) -> int: ...
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def wait(self, timeout: int = ...) -> bool: ...
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def signal(self) -> QtCore.QByteArray: ...
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def isValid(self) -> bool: ...
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class QTest(sip.simplewrapper):
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class KeyAction(int): ...
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Press = ... # type: 'QTest.KeyAction'
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Release = ... # type: 'QTest.KeyAction'
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Click = ... # type: 'QTest.KeyAction'
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Shortcut = ... # type: 'QTest.KeyAction'
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class QTouchEventSequence(sip.simplewrapper):
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def __init__(self, a0: 'QTest.QTouchEventSequence') -> None: ...
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def commit(self, processEvents: bool = ...) -> None: ...
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def stationary(self, touchId: int) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def release(self, touchId: int, pt: QtCore.QPoint, window: typing.Optional[QtGui.QWindow] = ...) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def release(self, touchId: int, pt: QtCore.QPoint, widget: QtWidgets.QWidget) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def move(self, touchId: int, pt: QtCore.QPoint, window: typing.Optional[QtGui.QWindow] = ...) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def move(self, touchId: int, pt: QtCore.QPoint, widget: QtWidgets.QWidget) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def press(self, touchId: int, pt: QtCore.QPoint, window: typing.Optional[QtGui.QWindow] = ...) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def press(self, touchId: int, pt: QtCore.QPoint, widget: QtWidgets.QWidget) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def touchEvent(self, widget: QtWidgets.QWidget, device: QtGui.QTouchDevice) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def touchEvent(self, window: QtGui.QWindow, device: QtGui.QTouchDevice) -> 'QTest.QTouchEventSequence': ...
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@typing.overload
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def qWaitForWindowExposed(self, window: QtGui.QWindow, timeout: int = ...) -> bool: ...
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@typing.overload
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def qWaitForWindowExposed(self, widget: QtWidgets.QWidget, timeout: int = ...) -> bool: ...
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@typing.overload
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def qWaitForWindowActive(self, window: QtGui.QWindow, timeout: int = ...) -> bool: ...
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@typing.overload
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def qWaitForWindowActive(self, widget: QtWidgets.QWidget, timeout: int = ...) -> bool: ...
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def qWait(self, ms: int) -> None: ...
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@typing.overload
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def mouseRelease(self, widget: QtWidgets.QWidget, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseRelease(self, window: QtGui.QWindow, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mousePress(self, widget: QtWidgets.QWidget, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mousePress(self, window: QtGui.QWindow, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseMove(self, widget: QtWidgets.QWidget, pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseMove(self, window: QtGui.QWindow, pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseDClick(self, widget: QtWidgets.QWidget, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseDClick(self, window: QtGui.QWindow, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseClick(self, widget: QtWidgets.QWidget, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseClick(self, window: QtGui.QWindow, button: QtCore.Qt.MouseButton, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keySequence(self, widget: QtWidgets.QWidget, keySequence: typing.Union[QtGui.QKeySequence, QtGui.QKeySequence.StandardKey, str, int]) -> None: ...
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@typing.overload
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def keySequence(self, window: QtGui.QWindow, keySequence: typing.Union[QtGui.QKeySequence, QtGui.QKeySequence.StandardKey, str, int]) -> None: ...
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@typing.overload
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def keyRelease(self, widget: QtWidgets.QWidget, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyRelease(self, widget: QtWidgets.QWidget, key: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyRelease(self, window: QtGui.QWindow, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyRelease(self, window: QtGui.QWindow, key: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, widget: QtWidgets.QWidget, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, widget: QtWidgets.QWidget, key: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, window: QtGui.QWindow, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, window: QtGui.QWindow, key: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', widget: QtWidgets.QWidget, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', widget: QtWidgets.QWidget, ascii: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', window: QtGui.QWindow, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', window: QtGui.QWindow, ascii: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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def keyClicks(self, widget: QtWidgets.QWidget, sequence: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, widget: QtWidgets.QWidget, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, widget: QtWidgets.QWidget, key: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, window: QtGui.QWindow, key: QtCore.Qt.Key, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, window: QtGui.QWindow, key: str, modifier: typing.Union[QtCore.Qt.KeyboardModifiers, QtCore.Qt.KeyboardModifier] = ..., delay: int = ...) -> None: ...
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def qSleep(self, ms: int) -> None: ...
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