mirror of
https://github.com/ankitects/anki.git
synced 2025-09-21 15:32:23 -04:00
558 lines
18 KiB
Rust
558 lines
18 KiB
Rust
// Copyright: Ankitects Pty Ltd and contributors
|
|
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
|
|
|
|
mod current;
|
|
mod learning;
|
|
mod preview;
|
|
mod relearning;
|
|
mod review;
|
|
mod revlog;
|
|
|
|
use revlog::RevlogEntryPartial;
|
|
|
|
use super::{
|
|
states::{
|
|
steps::LearningSteps, CardState, FilteredState, NextCardStates, NormalState, StateContext,
|
|
},
|
|
timespan::answer_button_time_collapsible,
|
|
timing::SchedTimingToday,
|
|
};
|
|
use crate::{
|
|
backend_proto,
|
|
card::CardQueue,
|
|
deckconfig::{DeckConfig, LeechAction},
|
|
decks::Deck,
|
|
prelude::*,
|
|
};
|
|
|
|
#[derive(Copy, Clone)]
|
|
pub enum Rating {
|
|
Again,
|
|
Hard,
|
|
Good,
|
|
Easy,
|
|
}
|
|
|
|
pub struct CardAnswer {
|
|
pub card_id: CardId,
|
|
pub current_state: CardState,
|
|
pub new_state: CardState,
|
|
pub rating: Rating,
|
|
pub answered_at: TimestampMillis,
|
|
pub milliseconds_taken: u32,
|
|
}
|
|
|
|
// fixme: log preview review
|
|
|
|
/// Holds the information required to determine a given card's
|
|
/// current state, and to apply a state change to it.
|
|
struct CardStateUpdater {
|
|
card: Card,
|
|
deck: Deck,
|
|
config: DeckConfig,
|
|
timing: SchedTimingToday,
|
|
now: TimestampSecs,
|
|
fuzz_seed: Option<u64>,
|
|
}
|
|
|
|
impl CardStateUpdater {
|
|
/// Returns information required when transitioning from one card state to
|
|
/// another with `next_states()`. This separate structure decouples the
|
|
/// state handling code from the rest of the Anki codebase.
|
|
pub(crate) fn state_context(&self) -> StateContext<'_> {
|
|
StateContext {
|
|
fuzz_seed: self.fuzz_seed,
|
|
steps: self.learn_steps(),
|
|
graduating_interval_good: self.config.inner.graduating_interval_good,
|
|
graduating_interval_easy: self.config.inner.graduating_interval_easy,
|
|
hard_multiplier: self.config.inner.hard_multiplier,
|
|
easy_multiplier: self.config.inner.easy_multiplier,
|
|
interval_multiplier: self.config.inner.interval_multiplier,
|
|
maximum_review_interval: self.config.inner.maximum_review_interval,
|
|
leech_threshold: self.config.inner.leech_threshold,
|
|
relearn_steps: self.relearn_steps(),
|
|
lapse_multiplier: self.config.inner.lapse_multiplier,
|
|
minimum_lapse_interval: self.config.inner.minimum_lapse_interval,
|
|
in_filtered_deck: self.deck.is_filtered(),
|
|
preview_step: if let DeckKind::Filtered(deck) = &self.deck.kind {
|
|
deck.preview_delay
|
|
} else {
|
|
0
|
|
},
|
|
}
|
|
}
|
|
|
|
fn learn_steps(&self) -> LearningSteps<'_> {
|
|
LearningSteps::new(&self.config.inner.learn_steps)
|
|
}
|
|
|
|
fn relearn_steps(&self) -> LearningSteps<'_> {
|
|
LearningSteps::new(&self.config.inner.relearn_steps)
|
|
}
|
|
|
|
fn secs_until_rollover(&self) -> u32 {
|
|
self.timing.next_day_at.elapsed_secs_since(self.now) as u32
|
|
}
|
|
|
|
fn into_card(self) -> Card {
|
|
self.card
|
|
}
|
|
|
|
fn apply_study_state(
|
|
&mut self,
|
|
current: CardState,
|
|
next: CardState,
|
|
) -> Result<Option<RevlogEntryPartial>> {
|
|
let revlog = match next {
|
|
CardState::Normal(normal) => {
|
|
// transitioning from filtered state?
|
|
if let CardState::Filtered(filtered) = ¤t {
|
|
match filtered {
|
|
FilteredState::Preview(_) => {
|
|
return Err(AnkiError::invalid_input(
|
|
"should set finished=true, not return different state",
|
|
));
|
|
}
|
|
FilteredState::Rescheduling(_) => {
|
|
// card needs to be removed from normal filtered deck, then scheduled normally
|
|
self.card.remove_from_filtered_deck_before_reschedule();
|
|
}
|
|
}
|
|
}
|
|
// apply normal scheduling
|
|
self.apply_normal_study_state(current, normal)
|
|
}
|
|
CardState::Filtered(filtered) => {
|
|
self.ensure_filtered()?;
|
|
match filtered {
|
|
FilteredState::Preview(next) => self.apply_preview_state(current, next),
|
|
FilteredState::Rescheduling(next) => {
|
|
self.apply_normal_study_state(current, next.original_state)
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Ok(revlog)
|
|
}
|
|
|
|
fn apply_normal_study_state(
|
|
&mut self,
|
|
current: CardState,
|
|
next: NormalState,
|
|
) -> Option<RevlogEntryPartial> {
|
|
self.card.reps += 1;
|
|
self.card.original_due = 0;
|
|
|
|
let revlog = match next {
|
|
NormalState::New(next) => self.apply_new_state(current, next),
|
|
NormalState::Learning(next) => self.apply_learning_state(current, next),
|
|
NormalState::Review(next) => self.apply_review_state(current, next),
|
|
NormalState::Relearning(next) => self.apply_relearning_state(current, next),
|
|
};
|
|
|
|
if next.leeched() && self.config.inner.leech_action() == LeechAction::Suspend {
|
|
self.card.queue = CardQueue::Suspended;
|
|
}
|
|
|
|
revlog
|
|
}
|
|
|
|
fn ensure_filtered(&self) -> Result<()> {
|
|
if self.card.original_deck_id.0 == 0 {
|
|
Err(AnkiError::invalid_input(
|
|
"card answering can't transition into filtered state",
|
|
))
|
|
} else {
|
|
Ok(())
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Rating {
|
|
fn as_number(self) -> u8 {
|
|
match self {
|
|
Rating::Again => 1,
|
|
Rating::Hard => 2,
|
|
Rating::Good => 3,
|
|
Rating::Easy => 4,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Collection {
|
|
/// Return the next states that will be applied for each answer button.
|
|
pub fn get_next_card_states(&mut self, cid: CardId) -> Result<NextCardStates> {
|
|
let card = self.storage.get_card(cid)?.ok_or(AnkiError::NotFound)?;
|
|
let ctx = self.card_state_updater(card)?;
|
|
let current = ctx.current_card_state();
|
|
let state_ctx = ctx.state_context();
|
|
Ok(current.next_states(&state_ctx))
|
|
}
|
|
|
|
/// Describe the next intervals, to display on the answer buttons.
|
|
pub fn describe_next_states(&mut self, choices: NextCardStates) -> Result<Vec<String>> {
|
|
let collapse_time = self.learn_ahead_secs();
|
|
let now = TimestampSecs::now();
|
|
let timing = self.timing_for_timestamp(now)?;
|
|
let secs_until_rollover = timing.next_day_at.elapsed_secs_since(now).max(0) as u32;
|
|
|
|
Ok(vec![
|
|
answer_button_time_collapsible(
|
|
choices
|
|
.again
|
|
.interval_kind()
|
|
.maybe_as_days(secs_until_rollover)
|
|
.as_seconds(),
|
|
collapse_time,
|
|
&self.tr,
|
|
),
|
|
answer_button_time_collapsible(
|
|
choices
|
|
.hard
|
|
.interval_kind()
|
|
.maybe_as_days(secs_until_rollover)
|
|
.as_seconds(),
|
|
collapse_time,
|
|
&self.tr,
|
|
),
|
|
answer_button_time_collapsible(
|
|
choices
|
|
.good
|
|
.interval_kind()
|
|
.maybe_as_days(secs_until_rollover)
|
|
.as_seconds(),
|
|
collapse_time,
|
|
&self.tr,
|
|
),
|
|
answer_button_time_collapsible(
|
|
choices
|
|
.easy
|
|
.interval_kind()
|
|
.maybe_as_days(secs_until_rollover)
|
|
.as_seconds(),
|
|
collapse_time,
|
|
&self.tr,
|
|
),
|
|
])
|
|
}
|
|
|
|
/// Answer card, writing its new state to the database.
|
|
pub fn answer_card(&mut self, answer: &CardAnswer) -> Result<OpOutput<()>> {
|
|
self.transact(Op::AnswerCard, |col| col.answer_card_inner(answer))
|
|
}
|
|
|
|
fn answer_card_inner(&mut self, answer: &CardAnswer) -> Result<()> {
|
|
let card = self
|
|
.storage
|
|
.get_card(answer.card_id)?
|
|
.ok_or(AnkiError::NotFound)?;
|
|
let original = card.clone();
|
|
let usn = self.usn()?;
|
|
|
|
let mut updater = self.card_state_updater(card)?;
|
|
let current_state = updater.current_card_state();
|
|
if current_state != answer.current_state {
|
|
return Err(AnkiError::invalid_input(format!(
|
|
"card was modified: {:#?} {:#?}",
|
|
current_state, answer.current_state,
|
|
)));
|
|
}
|
|
if let Some(revlog_partial) = updater.apply_study_state(current_state, answer.new_state)? {
|
|
self.add_partial_revlog(revlog_partial, usn, answer)?;
|
|
}
|
|
self.update_deck_stats_from_answer(usn, answer, &updater, original.queue)?;
|
|
self.maybe_bury_siblings(&original, &updater.config)?;
|
|
let timing = updater.timing;
|
|
let mut card = updater.into_card();
|
|
self.update_card_inner(&mut card, original, usn)?;
|
|
if answer.new_state.leeched() {
|
|
self.add_leech_tag(card.note_id)?;
|
|
}
|
|
|
|
self.update_queues_after_answering_card(&card, timing)
|
|
}
|
|
|
|
fn maybe_bury_siblings(&mut self, card: &Card, config: &DeckConfig) -> Result<()> {
|
|
if config.inner.bury_new || config.inner.bury_reviews {
|
|
self.bury_siblings(
|
|
card.id,
|
|
card.note_id,
|
|
config.inner.bury_new,
|
|
config.inner.bury_reviews,
|
|
)?;
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn add_partial_revlog(
|
|
&mut self,
|
|
partial: RevlogEntryPartial,
|
|
usn: Usn,
|
|
answer: &CardAnswer,
|
|
) -> Result<()> {
|
|
let revlog = partial.into_revlog_entry(
|
|
usn,
|
|
answer.card_id,
|
|
answer.rating.as_number(),
|
|
answer.answered_at,
|
|
answer.milliseconds_taken,
|
|
);
|
|
self.add_revlog_entry_undoable(revlog)?;
|
|
Ok(())
|
|
}
|
|
|
|
fn update_deck_stats_from_answer(
|
|
&mut self,
|
|
usn: Usn,
|
|
answer: &CardAnswer,
|
|
updater: &CardStateUpdater,
|
|
from_queue: CardQueue,
|
|
) -> Result<()> {
|
|
let mut new_delta = 0;
|
|
let mut review_delta = 0;
|
|
match from_queue {
|
|
CardQueue::New => new_delta += 1,
|
|
CardQueue::Review => review_delta += 1,
|
|
_ => {}
|
|
}
|
|
self.update_deck_stats(
|
|
updater.timing.days_elapsed,
|
|
usn,
|
|
backend_proto::UpdateStatsRequest {
|
|
deck_id: updater.deck.id.0,
|
|
new_delta,
|
|
review_delta,
|
|
millisecond_delta: answer.milliseconds_taken as i32,
|
|
},
|
|
)
|
|
}
|
|
|
|
fn card_state_updater(&mut self, card: Card) -> Result<CardStateUpdater> {
|
|
let timing = self.timing_today()?;
|
|
let deck = self
|
|
.storage
|
|
.get_deck(card.deck_id)?
|
|
.ok_or(AnkiError::NotFound)?;
|
|
let config = self.home_deck_config(deck.config_id(), card.original_deck_id)?;
|
|
Ok(CardStateUpdater {
|
|
fuzz_seed: get_fuzz_seed(&card),
|
|
card,
|
|
deck,
|
|
config,
|
|
timing,
|
|
now: TimestampSecs::now(),
|
|
})
|
|
}
|
|
|
|
fn home_deck_config(
|
|
&self,
|
|
config_id: Option<DeckConfigId>,
|
|
home_deck_id: DeckId,
|
|
) -> Result<DeckConfig> {
|
|
let config_id = if let Some(config_id) = config_id {
|
|
config_id
|
|
} else {
|
|
let home_deck = self
|
|
.storage
|
|
.get_deck(home_deck_id)?
|
|
.ok_or(AnkiError::NotFound)?;
|
|
home_deck.config_id().ok_or(AnkiError::NotFound)?
|
|
};
|
|
|
|
Ok(self.storage.get_deck_config(config_id)?.unwrap_or_default())
|
|
}
|
|
|
|
fn add_leech_tag(&mut self, nid: NoteId) -> Result<()> {
|
|
self.add_tags_to_notes_inner(&[nid], "leech")?;
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
pub mod test_helpers {
|
|
use super::*;
|
|
|
|
pub struct PostAnswerState {
|
|
pub card_id: CardId,
|
|
pub new_state: CardState,
|
|
}
|
|
|
|
impl Collection {
|
|
pub(crate) fn answer_again(&mut self) -> PostAnswerState {
|
|
self.answer(|states| states.again, Rating::Again).unwrap()
|
|
}
|
|
|
|
#[allow(dead_code)]
|
|
pub(crate) fn answer_hard(&mut self) -> PostAnswerState {
|
|
self.answer(|states| states.hard, Rating::Hard).unwrap()
|
|
}
|
|
|
|
pub(crate) fn answer_good(&mut self) -> PostAnswerState {
|
|
self.answer(|states| states.good, Rating::Good).unwrap()
|
|
}
|
|
|
|
pub(crate) fn answer_easy(&mut self) -> PostAnswerState {
|
|
self.answer(|states| states.easy, Rating::Easy).unwrap()
|
|
}
|
|
|
|
fn answer<F>(&mut self, get_state: F, rating: Rating) -> Result<PostAnswerState>
|
|
where
|
|
F: FnOnce(&NextCardStates) -> CardState,
|
|
{
|
|
let queued = self.get_next_card()?.unwrap();
|
|
let new_state = get_state(&queued.next_states);
|
|
self.answer_card(&CardAnswer {
|
|
card_id: queued.card.id,
|
|
current_state: queued.next_states.current,
|
|
new_state,
|
|
rating,
|
|
answered_at: TimestampMillis::now(),
|
|
milliseconds_taken: 0,
|
|
})?;
|
|
Ok(PostAnswerState {
|
|
card_id: queued.card.id,
|
|
new_state,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Return a consistent seed for a given card at a given number of reps.
|
|
/// If in test environment, disable fuzzing.
|
|
fn get_fuzz_seed(card: &Card) -> Option<u64> {
|
|
if *crate::PYTHON_UNIT_TESTS || cfg!(test) {
|
|
None
|
|
} else {
|
|
Some((card.id.0 as u64).wrapping_add(card.reps as u64))
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use super::*;
|
|
use crate::{card::CardType, collection::open_test_collection};
|
|
|
|
fn current_state(col: &mut Collection, card_id: CardId) -> CardState {
|
|
col.get_next_card_states(card_id).unwrap().current
|
|
}
|
|
|
|
// make sure the 'current' state for a card matches the
|
|
// state we applied to it
|
|
#[test]
|
|
fn state_application() -> Result<()> {
|
|
let mut col = open_test_collection();
|
|
if col.timing_today()?.near_cutoff() {
|
|
return Ok(());
|
|
}
|
|
let nt = col.get_notetype_by_name("Basic")?.unwrap();
|
|
let mut note = nt.new_note();
|
|
col.add_note(&mut note, DeckId(1))?;
|
|
|
|
// new->learning
|
|
let post_answer = col.answer_again();
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.remaining_steps, 2);
|
|
|
|
// learning step
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let post_answer = col.answer_good();
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.remaining_steps, 1);
|
|
|
|
// graduation
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_good();
|
|
// compensate for shifting the due date
|
|
if let CardState::Normal(NormalState::Review(state)) = &mut post_answer.new_state {
|
|
state.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Review);
|
|
assert_eq!(card.interval, 1);
|
|
assert_eq!(card.remaining_steps, 0);
|
|
|
|
// answering a review card again; easy boost
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_easy();
|
|
if let CardState::Normal(NormalState::Review(state)) = &mut post_answer.new_state {
|
|
state.elapsed_days = 4;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Review);
|
|
assert_eq!(card.interval, 4);
|
|
assert_eq!(card.ease_factor, 2650);
|
|
|
|
// lapsing it
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_again();
|
|
if let CardState::Normal(NormalState::Relearning(state)) = &mut post_answer.new_state {
|
|
state.review.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.ctype, CardType::Relearn);
|
|
assert_eq!(card.interval, 1);
|
|
assert_eq!(card.ease_factor, 2450);
|
|
assert_eq!(card.lapses, 1);
|
|
|
|
// failed in relearning
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_again();
|
|
if let CardState::Normal(NormalState::Relearning(state)) = &mut post_answer.new_state {
|
|
state.review.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.lapses, 1);
|
|
|
|
// re-graduating
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_good();
|
|
if let CardState::Normal(NormalState::Review(state)) = &mut post_answer.new_state {
|
|
state.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Review);
|
|
assert_eq!(card.interval, 1);
|
|
|
|
Ok(())
|
|
}
|
|
}
|