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https://forums.ankiweb.net/t/anki-2-1-41-beta/7305/59
When originally implemented in 21023ed3e5
,
a given deck's limit was bound by its parents. This lead to a deck list
that seemed more logical in the parent limit < child limit case, as
child counts couldn't exceed a parent's, but it obscured the fact that
child decks could still be clicked on to show cards. And in the parent
limit > child limit case, the count shown for the child on the deck list
did not reflect how many cards were actually available and would be
delivered.
This change updates the reviewer to ignore parent limits when getting
review counts for the deck, which makes the behaviour consistent with
the deck list, which was recently changed to ignore parent limits.
Neither solution is ideal - this was a tradeoff v2 made in order to keep
fetching of review cards from multiple decks reasonably performant. The
experimental scheduling work moves back to respecting limits on
individual children, so this should hopefully improve in the future.
Also removed _revForDeck(), which was unused.
723 lines
25 KiB
Python
723 lines
25 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import random
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import time
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from heapq import *
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from typing import Any, List, Optional, Tuple, Union
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import anki
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from anki import hooks
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from anki.cards import Card
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from anki.consts import *
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from anki.decks import QueueConfig
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from anki.schedv2 import Scheduler as V2
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from anki.utils import ids2str, intTime
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# queue types: 0=new/cram, 1=lrn, 2=rev, 3=day lrn, -1=suspended, -2=buried
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# revlog types: 0=lrn, 1=rev, 2=relrn, 3=cram
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# positive revlog intervals are in days (rev), negative in seconds (lrn)
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class Scheduler(V2):
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name = "std"
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haveCustomStudy = True
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_spreadRev = True
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_burySiblingsOnAnswer = True
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def __init__( # pylint: disable=super-init-not-called
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self, col: anki.collection.Collection
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) -> None:
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self.col = col.weakref()
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self.queueLimit = 50
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self.reportLimit = 1000
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self.dynReportLimit = 99999
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self.reps = 0
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self.lrnCount = 0
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self.revCount = 0
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self.newCount = 0
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self.today: Optional[int] = None
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self._haveQueues = False
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self._updateCutoff()
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def answerCard(self, card: Card, ease: int) -> None:
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self.col.log()
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assert 1 <= ease <= 4
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self.col.markReview(card)
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if self._burySiblingsOnAnswer:
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self._burySiblings(card)
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card.reps += 1
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self.reps += 1
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# former is for logging new cards, latter also covers filt. decks
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card.wasNew = card.type == CARD_TYPE_NEW # type: ignore
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wasNewQ = card.queue == QUEUE_TYPE_NEW
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new_delta = 0
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review_delta = 0
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if wasNewQ:
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# came from the new queue, move to learning
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card.queue = QUEUE_TYPE_LRN
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# if it was a new card, it's now a learning card
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if card.type == CARD_TYPE_NEW:
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card.type = CARD_TYPE_LRN
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# init reps to graduation
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card.left = self._startingLeft(card)
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# dynamic?
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if card.odid and card.type == CARD_TYPE_REV:
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if self._resched(card):
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# reviews get their ivl boosted on first sight
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card.ivl = self._dynIvlBoost(card)
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card.odue = self.today + card.ivl
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new_delta = +1
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if card.queue in (QUEUE_TYPE_LRN, QUEUE_TYPE_DAY_LEARN_RELEARN):
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self._answerLrnCard(card, ease)
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elif card.queue == QUEUE_TYPE_REV:
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self._answerRevCard(card, ease)
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review_delta = +1
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else:
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raise Exception(f"Invalid queue '{card}'")
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self.update_stats(
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card.did,
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new_delta=new_delta,
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review_delta=review_delta,
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milliseconds_delta=+card.timeTaken(),
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)
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card.mod = intTime()
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card.usn = self.col.usn()
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card.flush()
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def counts(self, card: Optional[Card] = None) -> Tuple[int, int, int]:
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counts = [self.newCount, self.lrnCount, self.revCount]
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if card:
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idx = self.countIdx(card)
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if idx == QUEUE_TYPE_LRN:
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counts[QUEUE_TYPE_LRN] += card.left // 1000
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else:
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counts[idx] += 1
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new, lrn, rev = counts
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return (new, lrn, rev)
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def countIdx(self, card: Card) -> int:
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if card.queue == QUEUE_TYPE_DAY_LEARN_RELEARN:
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return QUEUE_TYPE_LRN
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return card.queue
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def answerButtons(self, card: Card) -> int:
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if card.odue:
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# normal review in dyn deck?
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if card.odid and card.queue == QUEUE_TYPE_REV:
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return 4
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conf = self._lrnConf(card)
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if card.type in (CARD_TYPE_NEW, CARD_TYPE_LRN) or len(conf["delays"]) > 1:
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return 3
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return 2
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elif card.queue == QUEUE_TYPE_REV:
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return 4
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else:
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return 3
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# Getting the next card
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##########################################################################
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def _getCard(self) -> Optional[Card]:
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"Return the next due card id, or None."
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# learning card due?
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c = self._getLrnCard()
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if c:
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return c
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# new first, or time for one?
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if self._timeForNewCard():
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c = self._getNewCard()
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if c:
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return c
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# card due for review?
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c = self._getRevCard()
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if c:
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return c
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# day learning card due?
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c = self._getLrnDayCard()
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if c:
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return c
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# new cards left?
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c = self._getNewCard()
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if c:
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return c
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# collapse or finish
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return self._getLrnCard(collapse=True)
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# Learning queues
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##########################################################################
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def _resetLrnCount(self) -> None:
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# sub-day
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self.lrnCount = (
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self.col.db.scalar(
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f"""
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select sum(left/1000) from (select left from cards where
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did in %s and queue = {QUEUE_TYPE_LRN} and due < ? limit %d)"""
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% (self._deckLimit(), self.reportLimit),
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self.dayCutoff,
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)
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or 0
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)
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# day
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self.lrnCount += self.col.db.scalar(
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f"""
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select count() from cards where did in %s and queue = {QUEUE_TYPE_DAY_LEARN_RELEARN}
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and due <= ? limit %d"""
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% (self._deckLimit(), self.reportLimit),
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self.today,
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)
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def _resetLrn(self) -> None:
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self._resetLrnCount()
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self._lrnQueue: List[Any] = []
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self._lrnDayQueue: List[Any] = []
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self._lrnDids = self.col.decks.active()[:]
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# sub-day learning
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def _fillLrn(self) -> Union[bool, List[Any]]:
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if not self.lrnCount:
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return False
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if self._lrnQueue:
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return True
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self._lrnQueue = self.col.db.all(
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f"""
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select due, id from cards where
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did in %s and queue = {QUEUE_TYPE_LRN} and due < ?
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limit %d"""
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% (self._deckLimit(), self.reportLimit),
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self.dayCutoff,
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)
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for i in range(len(self._lrnQueue)):
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self._lrnQueue[i] = (self._lrnQueue[i][0], self._lrnQueue[i][1])
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# as it arrives sorted by did first, we need to sort it
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self._lrnQueue.sort()
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return self._lrnQueue
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def _getLrnCard(self, collapse: bool = False) -> Optional[Card]:
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if self._fillLrn():
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cutoff = time.time()
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if collapse:
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cutoff += self.col.conf["collapseTime"]
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if self._lrnQueue[0][0] < cutoff:
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id = heappop(self._lrnQueue)[1]
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card = self.col.getCard(id)
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self.lrnCount -= card.left // 1000
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return card
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return None
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def _answerLrnCard(self, card: Card, ease: int) -> None:
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# ease 1=no, 2=yes, 3=remove
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conf = self._lrnConf(card)
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if card.odid and not card.wasNew: # type: ignore
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type = REVLOG_CRAM
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elif card.type == CARD_TYPE_REV:
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type = REVLOG_RELRN
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else:
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type = REVLOG_LRN
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leaving = False
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# lrnCount was decremented once when card was fetched
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lastLeft = card.left
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# immediate graduate?
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if ease == BUTTON_THREE:
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self._rescheduleAsRev(card, conf, True)
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leaving = True
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# graduation time?
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elif ease == BUTTON_TWO and (card.left % 1000) - 1 <= 0:
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self._rescheduleAsRev(card, conf, False)
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leaving = True
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else:
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# one step towards graduation
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if ease == BUTTON_TWO:
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# decrement real left count and recalculate left today
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left = (card.left % 1000) - 1
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card.left = self._leftToday(conf["delays"], left) * 1000 + left
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# failed
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else:
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card.left = self._startingLeft(card)
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resched = self._resched(card)
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if "mult" in conf and resched:
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# review that's lapsed
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card.ivl = max(1, conf["minInt"], int(card.ivl * conf["mult"]))
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else:
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# new card; no ivl adjustment
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pass
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if resched and card.odid:
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card.odue = self.today + 1
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delay = self._delayForGrade(conf, card.left)
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if card.due < time.time():
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# not collapsed; add some randomness
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delay *= int(random.uniform(1, 1.25))
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card.due = int(time.time() + delay)
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# due today?
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if card.due < self.dayCutoff:
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self.lrnCount += card.left // 1000
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# if the queue is not empty and there's nothing else to do, make
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# sure we don't put it at the head of the queue and end up showing
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# it twice in a row
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card.queue = QUEUE_TYPE_LRN
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if self._lrnQueue and not self.revCount and not self.newCount:
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smallestDue = self._lrnQueue[0][0]
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card.due = max(card.due, smallestDue + 1)
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heappush(self._lrnQueue, (card.due, card.id))
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else:
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# the card is due in one or more days, so we need to use the
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# day learn queue
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ahead = ((card.due - self.dayCutoff) // 86400) + 1
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card.due = self.today + ahead
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card.queue = QUEUE_TYPE_DAY_LEARN_RELEARN
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self._logLrn(card, ease, conf, leaving, type, lastLeft)
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def _lrnConf(self, card: Card) -> QueueConfig:
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if card.type == CARD_TYPE_REV:
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return self._lapseConf(card)
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else:
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return self._newConf(card)
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def _rescheduleAsRev(self, card: Card, conf: QueueConfig, early: bool) -> None:
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lapse = card.type == CARD_TYPE_REV
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if lapse:
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if self._resched(card):
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card.due = max(self.today + 1, card.odue)
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else:
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card.due = card.odue
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card.odue = 0
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else:
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self._rescheduleNew(card, conf, early)
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card.queue = QUEUE_TYPE_REV
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card.type = CARD_TYPE_REV
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# if we were dynamic, graduating means moving back to the old deck
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resched = self._resched(card)
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if card.odid:
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card.did = card.odid
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card.odue = 0
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card.odid = 0
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# if rescheduling is off, it needs to be set back to a new card
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if not resched and not lapse:
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card.queue = card.type = CARD_TYPE_NEW
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card.due = self.col.nextID("pos")
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def _startingLeft(self, card: Card) -> int:
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if card.type == CARD_TYPE_REV:
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conf = self._lapseConf(card)
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else:
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conf = self._lrnConf(card)
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tot = len(conf["delays"])
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tod = self._leftToday(conf["delays"], tot)
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return tot + tod * 1000
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def _graduatingIvl(
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self, card: Card, conf: QueueConfig, early: bool, adj: bool = True
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) -> int:
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if card.type == CARD_TYPE_REV:
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# lapsed card being relearnt
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if card.odid:
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if conf["resched"]:
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return self._dynIvlBoost(card)
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return card.ivl
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if not early:
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# graduate
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ideal = conf["ints"][0]
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else:
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# early remove
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ideal = conf["ints"][1]
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if adj:
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return self._adjRevIvl(card, ideal)
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else:
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return ideal
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def _rescheduleNew(self, card: Card, conf: QueueConfig, early: bool) -> None:
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"Reschedule a new card that's graduated for the first time."
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card.ivl = self._graduatingIvl(card, conf, early)
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card.due = self.today + card.ivl
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card.factor = conf["initialFactor"]
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def _logLrn(
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self,
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card: Card,
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ease: int,
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conf: QueueConfig,
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leaving: bool,
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type: int,
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lastLeft: int,
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) -> None:
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lastIvl = -(self._delayForGrade(conf, lastLeft))
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ivl = card.ivl if leaving else -(self._delayForGrade(conf, card.left))
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def log() -> None:
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self.col.db.execute(
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"insert into revlog values (?,?,?,?,?,?,?,?,?)",
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int(time.time() * 1000),
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card.id,
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self.col.usn(),
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ease,
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ivl,
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lastIvl,
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card.factor,
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card.timeTaken(),
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type,
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)
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try:
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log()
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except:
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# duplicate pk; retry in 10ms
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time.sleep(0.01)
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log()
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def removeLrn(self, ids: Optional[List[int]] = None) -> None:
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"Remove cards from the learning queues."
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if ids:
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extra = f" and id in {ids2str(ids)}"
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else:
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# benchmarks indicate it's about 10x faster to search all decks
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# with the index than scan the table
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extra = " and did in " + ids2str(
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d.id for d in self.col.decks.all_names_and_ids()
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)
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# review cards in relearning
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self.col.db.execute(
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f"""
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update cards set
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due = odue, queue = {QUEUE_TYPE_REV}, mod = %d, usn = %d, odue = 0
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where queue in ({QUEUE_TYPE_LRN},{QUEUE_TYPE_DAY_LEARN_RELEARN}) and type = {CARD_TYPE_REV}
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%s
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"""
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% (intTime(), self.col.usn(), extra)
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)
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# new cards in learning
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self.forgetCards(
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self.col.db.list(
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f"select id from cards where queue in ({QUEUE_TYPE_LRN},{QUEUE_TYPE_DAY_LEARN_RELEARN}) %s"
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% extra
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)
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)
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def _lrnForDeck(self, did: int) -> int:
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cnt = (
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self.col.db.scalar(
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f"""
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select sum(left/1000) from
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(select left from cards where did = ? and queue = {QUEUE_TYPE_LRN} and due < ? limit ?)""",
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did,
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intTime() + self.col.conf["collapseTime"],
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self.reportLimit,
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)
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or 0
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)
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return cnt + self.col.db.scalar(
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f"""
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select count() from
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(select 1 from cards where did = ? and queue = {QUEUE_TYPE_DAY_LEARN_RELEARN}
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and due <= ? limit ?)""",
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did,
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self.today,
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self.reportLimit,
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)
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# Reviews
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##########################################################################
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def _deckRevLimit(self, did: int) -> int:
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return self._deckNewLimit(did, self._deckRevLimitSingle)
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def _resetRev(self) -> None:
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self._revQueue: List[Any] = []
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self._revDids = self.col.decks.active()[:]
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def _fillRev(self, recursing: bool = False) -> bool:
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"True if a review card can be fetched."
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if self._revQueue:
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return True
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if not self.revCount:
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return False
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while self._revDids:
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did = self._revDids[0]
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lim = min(self.queueLimit, self._deckRevLimit(did))
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if lim:
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# fill the queue with the current did
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self._revQueue = self.col.db.list(
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f"""
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select id from cards where
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did = ? and queue = {QUEUE_TYPE_REV} and due <= ? limit ?""",
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did,
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self.today,
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lim,
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)
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if self._revQueue:
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# ordering
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if self.col.decks.get(did)["dyn"]:
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# dynamic decks need due order preserved
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self._revQueue.reverse()
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else:
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# random order for regular reviews
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r = random.Random()
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r.seed(self.today)
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r.shuffle(self._revQueue)
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# is the current did empty?
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if len(self._revQueue) < lim:
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self._revDids.pop(0)
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return True
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# nothing left in the deck; move to next
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self._revDids.pop(0)
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|
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# if we didn't get a card but the count is non-zero,
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# we need to check again for any cards that were
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# removed from the queue but not buried
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if recursing:
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print("bug: fillRev()")
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return False
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self._reset_counts()
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self._resetRev()
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return self._fillRev(recursing=True)
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|
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# Answering a review card
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##########################################################################
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def _answerRevCard(self, card: Card, ease: int) -> None:
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delay: int = 0
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if ease == BUTTON_ONE:
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delay = self._rescheduleLapse(card)
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else:
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self._rescheduleRev(card, ease)
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self._logRev(card, ease, delay, REVLOG_REV)
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|
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def _rescheduleLapse(self, card: Card) -> int:
|
|
conf = self._lapseConf(card)
|
|
card.lastIvl = card.ivl
|
|
if self._resched(card):
|
|
card.lapses += 1
|
|
card.ivl = self._nextLapseIvl(card, conf)
|
|
card.factor = max(1300, card.factor - 200)
|
|
card.due = self.today + card.ivl
|
|
# if it's a filtered deck, update odue as well
|
|
if card.odid:
|
|
card.odue = card.due
|
|
# if suspended as a leech, nothing to do
|
|
delay: int = 0
|
|
if self._checkLeech(card, conf) and card.queue == QUEUE_TYPE_SUSPENDED:
|
|
return delay
|
|
# if no relearning steps, nothing to do
|
|
if not conf["delays"]:
|
|
return delay
|
|
# record rev due date for later
|
|
if not card.odue:
|
|
card.odue = card.due
|
|
delay = self._delayForGrade(conf, 0)
|
|
card.due = int(delay + time.time())
|
|
card.left = self._startingLeft(card)
|
|
# queue 1
|
|
if card.due < self.dayCutoff:
|
|
self.lrnCount += card.left // 1000
|
|
card.queue = QUEUE_TYPE_LRN
|
|
heappush(self._lrnQueue, (card.due, card.id))
|
|
else:
|
|
# day learn queue
|
|
ahead = ((card.due - self.dayCutoff) // 86400) + 1
|
|
card.due = self.today + ahead
|
|
card.queue = QUEUE_TYPE_DAY_LEARN_RELEARN
|
|
return delay
|
|
|
|
def _nextLapseIvl(self, card: Card, conf: QueueConfig) -> int:
|
|
return max(conf["minInt"], int(card.ivl * conf["mult"]))
|
|
|
|
def _rescheduleRev(self, card: Card, ease: int) -> None: # type: ignore[override]
|
|
# update interval
|
|
card.lastIvl = card.ivl
|
|
if self._resched(card):
|
|
self._updateRevIvl(card, ease)
|
|
# then the rest
|
|
card.factor = max(1300, card.factor + [-150, 0, 150][ease - 2])
|
|
card.due = self.today + card.ivl
|
|
else:
|
|
card.due = card.odue
|
|
if card.odid:
|
|
card.did = card.odid
|
|
card.odid = 0
|
|
card.odue = 0
|
|
|
|
# Interval management
|
|
##########################################################################
|
|
|
|
def _nextRevIvl(self, card: Card, ease: int) -> int: # type: ignore[override]
|
|
"Ideal next interval for CARD, given EASE."
|
|
delay = self._daysLate(card)
|
|
conf = self._revConf(card)
|
|
fct = card.factor / 1000
|
|
ivl2 = self._constrainedIvl((card.ivl + delay // 4) * 1.2, conf, card.ivl)
|
|
ivl3 = self._constrainedIvl((card.ivl + delay // 2) * fct, conf, ivl2)
|
|
ivl4 = self._constrainedIvl(
|
|
(card.ivl + delay) * fct * conf["ease4"], conf, ivl3
|
|
)
|
|
if ease == BUTTON_TWO:
|
|
interval = ivl2
|
|
elif ease == BUTTON_THREE:
|
|
interval = ivl3
|
|
elif ease == BUTTON_FOUR:
|
|
interval = ivl4
|
|
# interval capped?
|
|
return min(interval, conf["maxIvl"])
|
|
|
|
def _constrainedIvl(self, ivl: float, conf: QueueConfig, prev: int) -> int: # type: ignore[override]
|
|
"Integer interval after interval factor and prev+1 constraints applied."
|
|
new = ivl * conf.get("ivlFct", 1)
|
|
return int(max(new, prev + 1))
|
|
|
|
def _updateRevIvl(self, card: Card, ease: int) -> None:
|
|
idealIvl = self._nextRevIvl(card, ease)
|
|
card.ivl = min(
|
|
max(self._adjRevIvl(card, idealIvl), card.ivl + 1),
|
|
self._revConf(card)["maxIvl"],
|
|
)
|
|
|
|
def _adjRevIvl(self, card: Card, idealIvl: int) -> int:
|
|
if self._spreadRev:
|
|
idealIvl = self._fuzzedIvl(idealIvl)
|
|
return idealIvl
|
|
|
|
# Filtered deck handling
|
|
##########################################################################
|
|
|
|
def _dynIvlBoost(self, card: Card) -> int:
|
|
assert card.odid and card.type == CARD_TYPE_REV
|
|
assert card.factor
|
|
elapsed = card.ivl - (card.odue - self.today)
|
|
factor = ((card.factor / 1000) + 1.2) / 2
|
|
ivl = int(max(card.ivl, elapsed * factor, 1))
|
|
conf = self._revConf(card)
|
|
return min(conf["maxIvl"], ivl)
|
|
|
|
# Leeches
|
|
##########################################################################
|
|
|
|
def _checkLeech(self, card: Card, conf: QueueConfig) -> bool:
|
|
"Leech handler. True if card was a leech."
|
|
lf = conf["leechFails"]
|
|
if not lf:
|
|
return False
|
|
# if over threshold or every half threshold reps after that
|
|
if card.lapses >= lf and (card.lapses - lf) % (max(lf // 2, 1)) == 0:
|
|
# add a leech tag
|
|
f = card.note()
|
|
f.addTag("leech")
|
|
f.flush()
|
|
# handle
|
|
a = conf["leechAction"]
|
|
if a == LEECH_SUSPEND:
|
|
# if it has an old due, remove it from cram/relearning
|
|
if card.odue:
|
|
card.due = card.odue
|
|
if card.odid:
|
|
card.did = card.odid
|
|
card.odue = card.odid = 0
|
|
card.queue = QUEUE_TYPE_SUSPENDED
|
|
# notify UI
|
|
hooks.card_did_leech(card)
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
# Tools
|
|
##########################################################################
|
|
|
|
def _newConf(self, card: Card) -> QueueConfig:
|
|
conf = self._cardConf(card)
|
|
# normal deck
|
|
if not card.odid:
|
|
return conf["new"]
|
|
# dynamic deck; override some attributes, use original deck for others
|
|
oconf = self.col.decks.confForDid(card.odid)
|
|
delays = conf["delays"] or oconf["new"]["delays"]
|
|
return dict(
|
|
# original deck
|
|
ints=oconf["new"]["ints"],
|
|
initialFactor=oconf["new"]["initialFactor"],
|
|
bury=oconf["new"].get("bury", True),
|
|
# overrides
|
|
delays=delays,
|
|
order=NEW_CARDS_DUE,
|
|
perDay=self.reportLimit,
|
|
)
|
|
|
|
def _lapseConf(self, card: Card) -> QueueConfig:
|
|
conf = self._cardConf(card)
|
|
# normal deck
|
|
if not card.odid:
|
|
return conf["lapse"]
|
|
# dynamic deck; override some attributes, use original deck for others
|
|
oconf = self.col.decks.confForDid(card.odid)
|
|
delays = conf["delays"] or oconf["lapse"]["delays"]
|
|
return dict(
|
|
# original deck
|
|
minInt=oconf["lapse"]["minInt"],
|
|
leechFails=oconf["lapse"]["leechFails"],
|
|
leechAction=oconf["lapse"]["leechAction"],
|
|
mult=oconf["lapse"]["mult"],
|
|
# overrides
|
|
delays=delays,
|
|
resched=conf["resched"],
|
|
)
|
|
|
|
def _resched(self, card: Card) -> bool:
|
|
conf = self._cardConf(card)
|
|
if not conf["dyn"]:
|
|
return True
|
|
return conf["resched"]
|
|
|
|
# Deck finished state
|
|
##########################################################################
|
|
|
|
def haveBuried(self) -> bool:
|
|
sdids = self._deckLimit()
|
|
cnt = self.col.db.scalar(
|
|
f"select 1 from cards where queue = {QUEUE_TYPE_SIBLING_BURIED} and did in %s limit 1"
|
|
% sdids
|
|
)
|
|
return not not cnt
|
|
|
|
# Next time reports
|
|
##########################################################################
|
|
|
|
def nextIvl(self, card: Card, ease: int) -> float:
|
|
"Return the next interval for CARD, in seconds."
|
|
if card.queue in (QUEUE_TYPE_NEW, QUEUE_TYPE_LRN, QUEUE_TYPE_DAY_LEARN_RELEARN):
|
|
return self._nextLrnIvl(card, ease)
|
|
elif ease == BUTTON_ONE:
|
|
# lapsed
|
|
conf = self._lapseConf(card)
|
|
if conf["delays"]:
|
|
return conf["delays"][0] * 60
|
|
return self._nextLapseIvl(card, conf) * 86400
|
|
else:
|
|
# review
|
|
return self._nextRevIvl(card, ease) * 86400
|
|
|
|
# this isn't easily extracted from the learn code
|
|
def _nextLrnIvl(self, card: Card, ease: int) -> float:
|
|
if card.queue == 0:
|
|
card.left = self._startingLeft(card)
|
|
conf = self._lrnConf(card)
|
|
if ease == BUTTON_ONE:
|
|
# fail
|
|
return self._delayForGrade(conf, len(conf["delays"]))
|
|
elif ease == BUTTON_THREE:
|
|
# early removal
|
|
if not self._resched(card):
|
|
return 0
|
|
return self._graduatingIvl(card, conf, True, adj=False) * 86400
|
|
else:
|
|
left = card.left % 1000 - 1
|
|
if left <= 0:
|
|
# graduate
|
|
if not self._resched(card):
|
|
return 0
|
|
return self._graduatingIvl(card, conf, False, adj=False) * 86400
|
|
else:
|
|
return self._delayForGrade(conf, left)
|