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synced 2025-09-19 06:22:22 -04:00

The existing code was really difficult to reason about: - The default notetype depended on the selected deck, and vice versa, and this logic was buried in the deck and notetype choosing screens, and models.py. - Changes to the notetype were not passed back directly, but were fired via a hook, which changed any screen in the app that had a notetype selector. It also wasn't great for performance, as the most recent deck and tags were embedded in the notetype, which can be expensive to save and sync for large notetypes. To address these points: - The current deck for a notetype, and notetype for a deck, are now stored in separate config variables, instead of directly in the deck or notetype. These are cheap to read and write, and we'll be able to sync them individually in the future once config syncing is updated in the future. I seem to recall some users not wanting the tag saving behaviour, so I've dropped that for now, but if people end up missing it, it would be simple to add as an extra auxiliary config variable. - The logic for getting the starting deck and notetype has been moved into the backend. It should be the same as the older Python code, with one exception: when "change deck depending on notetype" is enabled in the preferences, it will start with the current notetype ("curModel"), instead of first trying to get a deck-specific notetype. - ModelChooser has been duplicated into notetypechooser.py, and it has been updated to solely be concerned with keeping track of a selected notetype - it no longer alters global state.
565 lines
18 KiB
Python
565 lines
18 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import copy
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import pprint
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import sys
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import traceback
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from typing import Any, Dict, Iterable, List, Optional, Sequence, Tuple, Union
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import anki # pylint: disable=unused-import
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import anki._backend.backend_pb2 as _pb
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from anki.consts import *
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from anki.errors import NotFoundError
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from anki.utils import from_json_bytes, ids2str, intTime, to_json_bytes
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# public exports
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DeckTreeNode = _pb.DeckTreeNode
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DeckNameID = _pb.DeckNameID
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# legacy code may pass this in as the type argument to .id()
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defaultDeck = 0
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defaultDynamicDeck = 1
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NonFilteredDeck = Dict[str, Any]
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FilteredDeck = Dict[str, Any]
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"""Any kind of deck """
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Deck = Union[NonFilteredDeck, FilteredDeck]
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"""Configuration of standard deck, as seen from the deck picker's gear."""
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Config = Dict[str, Any]
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"""Configurationf of some deck, filtered deck for filtered deck, config for standard deck"""
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DeckConfig = Union[FilteredDeck, Config]
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""" New/lrn/rev conf, from deck config"""
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QueueConfig = Dict[str, Any]
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DeckID = int
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class DecksDictProxy:
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def __init__(self, col: anki.collection.Collection):
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self._col = col.weakref()
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def _warn(self) -> None:
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traceback.print_stack(file=sys.stdout)
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print("add-on should use methods on col.decks, not col.decks.decks dict")
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def __getitem__(self, item: Any) -> Any:
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self._warn()
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return self._col.decks.get(int(item))
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def __setitem__(self, key: Any, val: Any) -> None:
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self._warn()
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self._col.decks.save(val)
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def __len__(self) -> int:
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self._warn()
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return len(self._col.decks.all_names_and_ids())
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def keys(self) -> Any:
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self._warn()
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return [str(nt.id) for nt in self._col.decks.all_names_and_ids()]
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def values(self) -> Any:
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self._warn()
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return self._col.decks.all()
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def items(self) -> Any:
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self._warn()
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return [(str(nt["id"]), nt) for nt in self._col.decks.all()]
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def __contains__(self, item: Any) -> bool:
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self._warn()
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return self._col.decks.have(item)
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class DeckManager:
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# Registry save/load
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#############################################################
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def __init__(self, col: anki.collection.Collection) -> None:
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self.col = col.weakref()
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self.decks = DecksDictProxy(col)
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def save(self, g: Union[Deck, Config] = None) -> None:
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"Can be called with either a deck or a deck configuration."
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if not g:
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print("col.decks.save() should be passed the changed deck")
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return
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# deck conf?
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if "maxTaken" in g:
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self.update_config(g)
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return
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else:
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self.update(g, preserve_usn=False)
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# legacy
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def flush(self) -> None:
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pass
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def __repr__(self) -> str:
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d = dict(self.__dict__)
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del d["col"]
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return f"{super().__repr__()} {pprint.pformat(d, width=300)}"
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# Deck save/load
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#############################################################
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def id(
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self,
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name: str,
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create: bool = True,
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type: int = 0,
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) -> Optional[int]:
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"Add a deck with NAME. Reuse deck if already exists. Return id as int."
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id = self.id_for_name(name)
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if id:
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return id
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elif not create:
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return None
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deck = self.new_deck_legacy(bool(type))
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deck["name"] = name
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self.update(deck, preserve_usn=False)
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return deck["id"]
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def rem(self, did: int, cardsToo: bool = True, childrenToo: bool = True) -> None:
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"Remove the deck. If cardsToo, delete any cards inside."
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if isinstance(did, str):
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did = int(did)
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assert cardsToo and childrenToo
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self.col._backend.remove_deck(did)
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def all_names_and_ids(
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self, skip_empty_default: bool = False, include_filtered: bool = True
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) -> Sequence[DeckNameID]:
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"A sorted sequence of deck names and IDs."
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return self.col._backend.get_deck_names(
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skip_empty_default=skip_empty_default, include_filtered=include_filtered
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)
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def id_for_name(self, name: str) -> Optional[int]:
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try:
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return self.col._backend.get_deck_id_by_name(name)
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except NotFoundError:
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return None
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def get_legacy(self, did: int) -> Optional[Deck]:
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try:
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return from_json_bytes(self.col._backend.get_deck_legacy(did))
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except NotFoundError:
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return None
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def have(self, id: int) -> bool:
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return not self.get_legacy(int(id))
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def get_all_legacy(self) -> List[Deck]:
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return list(from_json_bytes(self.col._backend.get_all_decks_legacy()).values())
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def new_deck_legacy(self, filtered: bool) -> Deck:
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return from_json_bytes(self.col._backend.new_deck_legacy(filtered))
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def deck_tree(self) -> DeckTreeNode:
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return self.col._backend.deck_tree(top_deck_id=0, now=0)
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@classmethod
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def find_deck_in_tree(
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cls, node: DeckTreeNode, deck_id: int
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) -> Optional[DeckTreeNode]:
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if node.deck_id == deck_id:
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return node
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for child in node.children:
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match = cls.find_deck_in_tree(child, deck_id)
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if match:
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return match
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return None
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def all(self) -> List[Deck]:
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"All decks. Expensive; prefer all_names_and_ids()"
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return self.get_all_legacy()
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def allIds(self) -> List[str]:
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print("decks.allIds() is deprecated, use .all_names_and_ids()")
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return [str(x.id) for x in self.all_names_and_ids()]
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def allNames(self, dyn: bool = True, force_default: bool = True) -> List[str]:
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print("decks.allNames() is deprecated, use .all_names_and_ids()")
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return [
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x.name
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for x in self.all_names_and_ids(
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skip_empty_default=not force_default, include_filtered=dyn
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)
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]
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def collapse(self, did: int) -> None:
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deck = self.get(did)
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deck["collapsed"] = not deck["collapsed"]
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self.save(deck)
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def collapseBrowser(self, did: int) -> None:
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deck = self.get(did)
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collapsed = deck.get("browserCollapsed", False)
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deck["browserCollapsed"] = not collapsed
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self.save(deck)
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def count(self) -> int:
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return len(self.all_names_and_ids())
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def card_count(self, did: int, include_subdecks: bool) -> Any:
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dids: List[int] = [did]
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if include_subdecks:
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dids += [r[1] for r in self.children(did)]
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count = self.col.db.scalar(
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"select count() from cards where did in {0} or "
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"odid in {0}".format(ids2str(dids))
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)
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return count
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def get(self, did: Union[int, str], default: bool = True) -> Optional[Deck]:
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if not did:
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if default:
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return self.get_legacy(1)
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else:
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return None
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id = int(did)
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deck = self.get_legacy(id)
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if deck:
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return deck
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elif default:
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return self.get_legacy(1)
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else:
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return None
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def byName(self, name: str) -> Optional[Deck]:
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"""Get deck with NAME, ignoring case."""
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id = self.id_for_name(name)
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if id:
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return self.get_legacy(id)
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return None
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def update(self, g: Deck, preserve_usn: bool = True) -> None:
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"Add or update an existing deck. Used for syncing and merging."
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g["id"] = self.col._backend.add_or_update_deck_legacy(
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deck=to_json_bytes(g), preserve_usn_and_mtime=preserve_usn
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)
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def rename(self, g: Deck, newName: str) -> None:
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"Rename deck prefix to NAME if not exists. Updates children."
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g["name"] = newName
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self.update(g, preserve_usn=False)
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return
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# Drag/drop
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#############################################################
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def drag_drop_decks(self, source_decks: List[DeckID], target_deck: DeckID) -> None:
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"""Rename one or more source decks that were dropped on `target_deck`.
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If target_deck is 0, decks will be placed at the top level."""
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self.col._backend.drag_drop_decks(
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source_deck_ids=source_decks, target_deck_id=target_deck
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)
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# legacy
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def renameForDragAndDrop(
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self, draggedDeckDid: Union[int, str], ontoDeckDid: Optional[Union[int, str]]
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) -> None:
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if not ontoDeckDid:
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onto = 0
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else:
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onto = int(ontoDeckDid)
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self.drag_drop_decks([int(draggedDeckDid)], onto)
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# Deck configurations
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#############################################################
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def all_config(self) -> List[Config]:
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"A list of all deck config."
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return list(from_json_bytes(self.col._backend.all_deck_config_legacy()))
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def confForDid(self, did: int) -> DeckConfig:
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deck = self.get(did, default=False)
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assert deck
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if "conf" in deck:
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dcid = int(deck["conf"]) # may be a string
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conf = self.get_config(dcid)
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if not conf:
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# fall back on default
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conf = self.get_config(1)
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conf["dyn"] = False
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return conf
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# dynamic decks have embedded conf
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return deck
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def get_config(self, conf_id: int) -> Optional[DeckConfig]:
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try:
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return from_json_bytes(self.col._backend.get_deck_config_legacy(conf_id))
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except NotFoundError:
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return None
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def update_config(self, conf: DeckConfig, preserve_usn: bool = False) -> None:
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conf["id"] = self.col._backend.add_or_update_deck_config_legacy(
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config=to_json_bytes(conf), preserve_usn_and_mtime=preserve_usn
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)
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def add_config(
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self, name: str, clone_from: Optional[DeckConfig] = None
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) -> DeckConfig:
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if clone_from is not None:
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conf = copy.deepcopy(clone_from)
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conf["id"] = 0
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else:
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conf = from_json_bytes(self.col._backend.new_deck_config_legacy())
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conf["name"] = name
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self.update_config(conf)
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return conf
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def add_config_returning_id(
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self, name: str, clone_from: Optional[DeckConfig] = None
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) -> int:
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return self.add_config(name, clone_from)["id"]
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def remove_config(self, id: int) -> None:
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"Remove a configuration and update all decks using it."
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self.col.modSchema(check=True)
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for g in self.all():
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# ignore cram decks
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if "conf" not in g:
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continue
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if str(g["conf"]) == str(id):
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g["conf"] = 1
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self.save(g)
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self.col._backend.remove_deck_config(id)
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def setConf(self, grp: DeckConfig, id: int) -> None:
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grp["conf"] = id
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self.save(grp)
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def didsForConf(self, conf: DeckConfig) -> List[int]:
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dids = []
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for deck in self.all():
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if "conf" in deck and deck["conf"] == conf["id"]:
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dids.append(deck["id"])
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return dids
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def restoreToDefault(self, conf: DeckConfig) -> None:
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oldOrder = conf["new"]["order"]
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new = from_json_bytes(self.col._backend.new_deck_config_legacy())
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new["id"] = conf["id"]
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new["name"] = conf["name"]
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self.update_config(new)
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# if it was previously randomized, re-sort
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if not oldOrder:
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self.col.sched.resortConf(new)
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# legacy
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allConf = all_config
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getConf = get_config
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updateConf = update_config
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remConf = remove_config
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confId = add_config_returning_id
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# Deck utils
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#############################################################
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def name(self, did: int, default: bool = False) -> str:
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deck = self.get(did, default=default)
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if deck:
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return deck["name"]
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return self.col.tr(TR.DECKS_NO_DECK)
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def name_if_exists(self, did: int) -> Optional[str]:
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deck = self.get(did, default=False)
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if deck:
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return deck["name"]
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return None
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def setDeck(self, cids: List[int], did: int) -> None:
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self.col.db.execute(
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f"update cards set did=?,usn=?,mod=? where id in {ids2str(cids)}",
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did,
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self.col.usn(),
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intTime(),
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)
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def cids(self, did: int, children: bool = False) -> List[int]:
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if not children:
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return self.col.db.list("select id from cards where did=?", did)
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dids = [did]
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for name, id in self.children(did):
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dids.append(id)
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return self.col.db.list(f"select id from cards where did in {ids2str(dids)}")
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def for_card_ids(self, cids: List[int]) -> List[int]:
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return self.col.db.list(f"select did from cards where id in {ids2str(cids)}")
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# Deck selection
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#############################################################
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def active(self) -> List[int]:
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"The currrently active dids."
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return self.col.get_config("activeDecks", [1])
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def selected(self) -> int:
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"The currently selected did."
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return int(self.col.conf["curDeck"])
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def current(self) -> Deck:
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return self.get(self.selected())
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def select(self, did: int) -> None:
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"Select a new branch."
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# make sure arg is an int
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did = int(did)
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current = self.selected()
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active = self.deck_and_child_ids(did)
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if current != did or active != self.active():
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self.col.conf["curDeck"] = did
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self.col.conf["activeDecks"] = active
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# don't use this, it will likely go away
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def update_active(self) -> None:
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self.select(self.current()["id"])
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# Parents/children
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#############################################################
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@staticmethod
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def path(name: str) -> List[str]:
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return name.split("::")
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_path = path
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@classmethod
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def basename(cls, name: str) -> str:
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return cls.path(name)[-1]
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_basename = basename
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@classmethod
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def immediate_parent_path(cls, name: str) -> List[str]:
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return cls._path(name)[:-1]
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@classmethod
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def immediate_parent(cls, name: str) -> Optional[str]:
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pp = cls.immediate_parent_path(name)
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if pp:
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return "::".join(pp)
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return None
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@classmethod
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def key(cls, deck: Deck) -> List[str]:
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return cls.path(deck["name"])
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def children(self, did: int) -> List[Tuple[str, int]]:
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"All children of did, as (name, id)."
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name = self.get(did)["name"]
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actv = []
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for g in self.all_names_and_ids():
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if g.name.startswith(f"{name}::"):
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actv.append((g.name, g.id))
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return actv
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def child_ids(self, parent_name: str) -> Iterable[int]:
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prefix = f"{parent_name}::"
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return (d.id for d in self.all_names_and_ids() if d.name.startswith(prefix))
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def deck_and_child_ids(self, deck_id: int) -> List[int]:
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parent_name = self.get_legacy(deck_id)["name"]
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out = [deck_id]
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out.extend(self.child_ids(parent_name))
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return out
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childMapNode = Dict[int, Any]
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# Change to Dict[int, "DeckManager.childMapNode"] when MyPy allow recursive type
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def childDids(self, did: int, childMap: DeckManager.childMapNode) -> List:
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def gather(node: DeckManager.childMapNode, arr: List) -> None:
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for did, child in node.items():
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arr.append(did)
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gather(child, arr)
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arr: List[int] = []
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gather(childMap[did], arr)
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return arr
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def childMap(self) -> DeckManager.childMapNode:
|
|
nameMap = self.nameMap()
|
|
childMap: DeckManager.childMapNode = {}
|
|
|
|
# go through all decks, sorted by name
|
|
for deck in sorted(self.all(), key=self.key):
|
|
node: Dict[int, Any] = {}
|
|
childMap[deck["id"]] = node
|
|
|
|
# add note to immediate parent
|
|
immediateParent = self.immediate_parent(deck["name"])
|
|
if immediateParent is not None:
|
|
pid = nameMap[immediateParent]["id"]
|
|
childMap[pid][deck["id"]] = node
|
|
|
|
return childMap
|
|
|
|
def parents(
|
|
self, did: int, nameMap: Optional[Dict[str, Deck]] = None
|
|
) -> List[Deck]:
|
|
"All parents of did."
|
|
# get parent and grandparent names
|
|
parents_names: List[str] = []
|
|
for part in self.immediate_parent_path(self.get(did)["name"]):
|
|
if not parents_names:
|
|
parents_names.append(part)
|
|
else:
|
|
parents_names.append(f"{parents_names[-1]}::{part}")
|
|
parents: List[Deck] = []
|
|
# convert to objects
|
|
for parent_name in parents_names:
|
|
if nameMap:
|
|
deck = nameMap[parent_name]
|
|
else:
|
|
deck = self.get(self.id(parent_name))
|
|
parents.append(deck)
|
|
return parents
|
|
|
|
def parentsByName(self, name: str) -> List[Deck]:
|
|
"All existing parents of name"
|
|
if "::" not in name:
|
|
return []
|
|
names = self.immediate_parent_path(name)
|
|
head = []
|
|
parents: List[Deck] = []
|
|
|
|
while names:
|
|
head.append(names.pop(0))
|
|
deck = self.byName("::".join(head))
|
|
if deck:
|
|
parents.append(deck)
|
|
|
|
return parents
|
|
|
|
def nameMap(self) -> Dict[str, Deck]:
|
|
return {d["name"]: d for d in self.all()}
|
|
|
|
# Dynamic decks
|
|
##########################################################################
|
|
|
|
def new_filtered(self, name: str) -> int:
|
|
"Return a new dynamic deck and set it as the current deck."
|
|
did = self.id(name, type=1)
|
|
self.select(did)
|
|
return did
|
|
|
|
# 1 for dyn, 0 for standard
|
|
def isDyn(self, did: Union[int, str]) -> int:
|
|
return self.get(did)["dyn"]
|
|
|
|
# legacy
|
|
|
|
newDyn = new_filtered
|
|
nameOrNone = name_if_exists
|