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Damien Elmes bc9f6e6a24 add USNs
Decks now have an "update sequence number". All objects also have a USN, which
is set to the deck USN each time they are modified. When syncing, each side
sends any objects with a USN >= clientUSN. When objects are copied via sync,
they have their USNs bumped to the current serverUSN. After a sync, the USN on
both sides is set to serverUSN + 1.

This solves the failing three way test, ensures we receive all changes
regardless of clock drift, and as the revlog also has a USN now, ensures that
old revlog entries are imported properly too.

Objects retain a separate modification time, which is used for conflict
resolution, deck subscriptions/importing, and info for the user.

Note that if the clock is too far off, it will still cause confusion for
users, as the due counts may be different depending on the time. For this
reason it's probably a good idea to keep a limit on how far the clock can
deviate.

We still keep track of the last sync time, but only so we can determine if the
schema has changed since the last sync.

The media code needs to be updated to use USNs too.
2011-09-13 21:10:21 +09:00
anki add USNs 2011-09-13 21:10:21 +09:00
tests add USNs 2011-09-13 21:10:21 +09:00
tools Remove call to iterate over removed dir (features) 2009-06-15 20:02:38 +02:00
.gitignore auto-detect '=' as import delimiter, strip fields 2010-03-14 11:40:31 +01:00
ChangeLog.old initial commit from hg 2008-09-27 23:50:03 +09:00
LICENSE update license link 2011-04-28 09:24:01 +09:00