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* remove unfinished polygon and remove selectable for shapes in polygon mode * make group and polygon position remain inside canvas area * click through transparent area in grouped object * add some shortcuts for basic usages * tools button icon in center & switch mode border * fix load svg image * basic rtl support, panzoom have issues in rtl mode * better zoom option both in ltr and rtl * handle zoom event in mask editor * add h button to handle toggle mask * add more mime type * use capital M (shift+m) for toggle mask * allow io shortcuts in mask editor only * make other shapes also remain in canvas bound area * better zoom implementation, zoom from center add zoom to resize event listener * add a border to corner to handle blend of control * add refresh button to go to selection menu * add tooltip to shortcuts and also add shortcut for other tools * make opacity remain in same state when toggled on * opacity for group/ungroup objects * update shortcuts implementation
41 lines
1.4 KiB
TypeScript
41 lines
1.4 KiB
TypeScript
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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import { fabric } from "fabric";
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import { opacityStateStore } from "image-occlusion/store";
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import { get } from "svelte/store";
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import { enableUniformScaling, stopDraw, TEXT_BACKGROUND_COLOR, TEXT_FONT_FAMILY, TEXT_PADDING } from "./lib";
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import { undoStack } from "./tool-undo-redo";
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export const drawText = (canvas: fabric.Canvas): void => {
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canvas.selectionColor = "rgba(0, 0, 0, 0)";
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stopDraw(canvas);
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canvas.on("mouse:down", function(o) {
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if (o.target) {
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return;
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}
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const pointer = canvas.getPointer(o.e);
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const text = new fabric.IText("text", {
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id: "text-" + new Date().getTime(),
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left: pointer.x,
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top: pointer.y,
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originX: "left",
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originY: "top",
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selectable: true,
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strokeWidth: 1,
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noScaleCache: false,
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fontFamily: TEXT_FONT_FAMILY,
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backgroundColor: TEXT_BACKGROUND_COLOR,
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padding: TEXT_PADDING,
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opacity: get(opacityStateStore) ? 0.4 : 1,
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});
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enableUniformScaling(canvas, text);
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canvas.add(text);
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canvas.setActiveObject(text);
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undoStack.onObjectAdded(text.id);
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text.enterEditing();
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text.selectAll();
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});
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};
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