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![]() Previously we used getCard() to fetch a card at the time. This required a number of indices to perform efficiently, and the indices were expensive in terms of disk space and time required to keep them up to date. Instead we now gather a bunch of cards at once. - Drop checkDue()/isDue so writes are not necessary to the DB when checking for due cards - Due counts checked on deck load, and only updated once a day or at the end of a session. This prevents cards from expiring during reviews, leading to confusing undo behaviour and due counts that go up instead of down as you review. The default will be to only expire cards once a day, which represents a change from the way things were done previously. - Set deck var defaults on deck load/create instead of upgrade, which should fix upgrade issues - The scheduling code can now have bits and pieces switched out, which should make review early / cram etc easier to integrate - Cards with priority <= 0 now have their type incremented by three, so we can get access to schedulable cards with a single column. - rebuildQueue() -> reset() - refresh() -> refreshSession() - Views and many of the indices on the cards table are now obsolete and will be removed in the future. I won't remove them straight away, so as to not break backward compatibility. - Use bigger intervals between successive card templates, as the previous intervals were too small to represent in doubles in some circumstances Still to do: - review early - learn more - failing mature cards where delay1 > delay0 |
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.. | ||
deck | ||
importing | ||
syncing/media-tests | ||
__init__.py | ||
shared.py | ||
test_deck.py | ||
test_exporting.py | ||
test_importing.py | ||
test_sync.py | ||
test_utils.py |