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* Add crate snafu * Replace all inline structs in AnkiError * Derive Snafu on AnkiError * Use snafu for card type errors * Use snafu whatever error for InvalidInput * Use snafu for NotFoundError and improve message * Use snafu for FileIoError to attach context Remove IoError. Add some context-attaching helpers to replace code returning bare io::Errors. * Add more context-attaching io helpers * Add message, context and backtrace to new snafus * Utilize error context and backtrace on frontend * Rename LocalizedError -> BackendError. * Remove DocumentedError. * Have all backend exceptions inherit BackendError. * Rename localized(_description) -> message * Remove accidentally committed experimental trait * invalid_input_context -> ok_or_invalid * ensure_valid_input! -> require! * Always return `Err` from `invalid_input!` Instead of a Result to unwrap, the macro accepts a source error now. * new_tempfile_in_parent -> new_tempfile_in_parent_of * ok_or_not_found -> or_not_found * ok_or_invalid -> or_invalid * Add crate convert_case * Use unqualified lowercase type name * Remove uses of snafu::ensure * Allow public construction of InvalidInputErrors (dae) Needed to port the AnkiDroid changes. * Make into_protobuf() public (dae) Also required for AnkiDroid. Not sure why it worked previously - possible bug in older Rust version?
177 lines
5.7 KiB
Rust
177 lines
5.7 KiB
Rust
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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mod schema11;
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pub(crate) mod undo;
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mod update;
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pub use schema11::{DeckConfSchema11, NewCardOrderSchema11};
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pub use update::UpdateDeckConfigsRequest;
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pub use crate::pb::deck_config::{
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config::{
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LeechAction, NewCardGatherPriority, NewCardInsertOrder, NewCardSortOrder, ReviewCardOrder,
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ReviewMix,
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},
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Config as DeckConfigInner,
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};
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/// Old deck config and cards table store 250% as 2500.
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pub(crate) const INITIAL_EASE_FACTOR_THOUSANDS: u16 = (INITIAL_EASE_FACTOR * 1000.0) as u16;
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use crate::{define_newtype, prelude::*, scheduler::states::review::INITIAL_EASE_FACTOR};
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define_newtype!(DeckConfigId, i64);
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#[derive(Debug, PartialEq, Clone)]
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pub struct DeckConfig {
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pub id: DeckConfigId,
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pub name: String,
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pub mtime_secs: TimestampSecs,
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pub usn: Usn,
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pub inner: DeckConfigInner,
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}
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impl Default for DeckConfig {
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fn default() -> Self {
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DeckConfig {
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id: DeckConfigId(0),
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name: "".to_string(),
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mtime_secs: Default::default(),
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usn: Default::default(),
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inner: DeckConfigInner {
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learn_steps: vec![1.0, 10.0],
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relearn_steps: vec![10.0],
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new_per_day: 20,
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reviews_per_day: 200,
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new_per_day_minimum: 0,
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initial_ease: 2.5,
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easy_multiplier: 1.3,
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hard_multiplier: 1.2,
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lapse_multiplier: 0.0,
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interval_multiplier: 1.0,
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maximum_review_interval: 36_500,
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minimum_lapse_interval: 1,
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graduating_interval_good: 1,
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graduating_interval_easy: 4,
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new_card_insert_order: NewCardInsertOrder::Due as i32,
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new_card_gather_priority: NewCardGatherPriority::Deck as i32,
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new_card_sort_order: NewCardSortOrder::Template as i32,
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review_order: ReviewCardOrder::Day as i32,
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new_mix: ReviewMix::MixWithReviews as i32,
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interday_learning_mix: ReviewMix::MixWithReviews as i32,
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leech_action: LeechAction::TagOnly as i32,
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leech_threshold: 8,
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disable_autoplay: false,
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cap_answer_time_to_secs: 60,
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show_timer: false,
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skip_question_when_replaying_answer: false,
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bury_new: false,
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bury_reviews: false,
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bury_interday_learning: false,
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other: vec![],
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},
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}
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}
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}
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impl DeckConfig {
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pub(crate) fn set_modified(&mut self, usn: Usn) {
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self.mtime_secs = TimestampSecs::now();
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self.usn = usn;
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}
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}
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impl Collection {
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/// If fallback is true, guaranteed to return a deck config.
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pub fn get_deck_config(
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&self,
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dcid: DeckConfigId,
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fallback: bool,
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) -> Result<Option<DeckConfig>> {
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if let Some(conf) = self.storage.get_deck_config(dcid)? {
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return Ok(Some(conf));
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}
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if fallback {
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if let Some(conf) = self.storage.get_deck_config(DeckConfigId(1))? {
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return Ok(Some(conf));
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}
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// if even the default deck config is missing, just return the defaults
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Ok(Some(DeckConfig::default()))
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} else {
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Ok(None)
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}
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}
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}
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impl Collection {
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pub(crate) fn add_or_update_deck_config(&mut self, config: &mut DeckConfig) -> Result<()> {
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let usn = Some(self.usn()?);
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if config.id.0 == 0 {
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self.add_deck_config_inner(config, usn)
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} else {
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let original = self
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.storage
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.get_deck_config(config.id)?
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.or_not_found(config.id)?;
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self.update_deck_config_inner(config, original, usn)
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}
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}
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/// Used by the old import code; if provided id is non-zero, will add
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/// instead of ignoring. Does not support undo.
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pub(crate) fn add_or_update_deck_config_legacy(
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&mut self,
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config: &mut DeckConfig,
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) -> Result<()> {
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let usn = Some(self.usn()?);
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if config.id.0 == 0 {
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self.add_deck_config_inner(config, usn)
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} else {
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config.set_modified(usn.unwrap());
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self.storage
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.add_or_update_deck_config_with_existing_id(config)
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}
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}
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/// Assigns an id and adds to DB. If usn is provided, modification time and
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/// usn will be updated.
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pub(crate) fn add_deck_config_inner(
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&mut self,
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config: &mut DeckConfig,
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usn: Option<Usn>,
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) -> Result<()> {
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if let Some(usn) = usn {
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config.set_modified(usn);
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}
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config.id.0 = TimestampMillis::now().0;
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self.add_deck_config_undoable(config)
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}
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/// Update an existing deck config. If usn is provided, modification time
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/// and usn will be updated.
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pub(crate) fn update_deck_config_inner(
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&mut self,
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config: &mut DeckConfig,
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original: DeckConfig,
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usn: Option<Usn>,
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) -> Result<()> {
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if config == &original {
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return Ok(());
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}
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if let Some(usn) = usn {
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config.set_modified(usn);
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}
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self.update_deck_config_undoable(config, original)
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}
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/// Remove a deck configuration. This will force a full sync.
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pub(crate) fn remove_deck_config_inner(&mut self, dcid: DeckConfigId) -> Result<()> {
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require!(dcid.0 != 1, "can't delete default conf");
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let conf = self.storage.get_deck_config(dcid)?.or_not_found(dcid)?;
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self.set_schema_modified()?;
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self.remove_deck_config_undoable(conf)
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}
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}
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