Anki/rslib/src/deckconfig/mod.rs
RumovZ c521753057
Refactor error handling (#2136)
* Add crate snafu

* Replace all inline structs in AnkiError

* Derive Snafu on AnkiError

* Use snafu for card type errors

* Use snafu whatever error for InvalidInput

* Use snafu for NotFoundError and improve message

* Use snafu for FileIoError to attach context

Remove IoError.
Add some context-attaching helpers to replace code returning bare
io::Errors.

* Add more context-attaching io helpers

* Add message, context and backtrace to new snafus

* Utilize error context and backtrace on frontend

* Rename LocalizedError -> BackendError.
* Remove DocumentedError.
* Have all backend exceptions inherit BackendError.

* Rename localized(_description) -> message

* Remove accidentally committed experimental trait

* invalid_input_context -> ok_or_invalid

* ensure_valid_input! -> require!

* Always return `Err` from `invalid_input!`

Instead of a Result to unwrap, the macro accepts a source error now.

* new_tempfile_in_parent -> new_tempfile_in_parent_of

* ok_or_not_found -> or_not_found

* ok_or_invalid -> or_invalid

* Add crate convert_case

* Use unqualified lowercase type name

* Remove uses of snafu::ensure

* Allow public construction of InvalidInputErrors (dae)

Needed to port the AnkiDroid changes.

* Make into_protobuf() public (dae)

Also required for AnkiDroid. Not sure why it worked previously - possible
bug in older Rust version?
2022-10-21 18:02:12 +10:00

177 lines
5.7 KiB
Rust

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
mod schema11;
pub(crate) mod undo;
mod update;
pub use schema11::{DeckConfSchema11, NewCardOrderSchema11};
pub use update::UpdateDeckConfigsRequest;
pub use crate::pb::deck_config::{
config::{
LeechAction, NewCardGatherPriority, NewCardInsertOrder, NewCardSortOrder, ReviewCardOrder,
ReviewMix,
},
Config as DeckConfigInner,
};
/// Old deck config and cards table store 250% as 2500.
pub(crate) const INITIAL_EASE_FACTOR_THOUSANDS: u16 = (INITIAL_EASE_FACTOR * 1000.0) as u16;
use crate::{define_newtype, prelude::*, scheduler::states::review::INITIAL_EASE_FACTOR};
define_newtype!(DeckConfigId, i64);
#[derive(Debug, PartialEq, Clone)]
pub struct DeckConfig {
pub id: DeckConfigId,
pub name: String,
pub mtime_secs: TimestampSecs,
pub usn: Usn,
pub inner: DeckConfigInner,
}
impl Default for DeckConfig {
fn default() -> Self {
DeckConfig {
id: DeckConfigId(0),
name: "".to_string(),
mtime_secs: Default::default(),
usn: Default::default(),
inner: DeckConfigInner {
learn_steps: vec![1.0, 10.0],
relearn_steps: vec![10.0],
new_per_day: 20,
reviews_per_day: 200,
new_per_day_minimum: 0,
initial_ease: 2.5,
easy_multiplier: 1.3,
hard_multiplier: 1.2,
lapse_multiplier: 0.0,
interval_multiplier: 1.0,
maximum_review_interval: 36_500,
minimum_lapse_interval: 1,
graduating_interval_good: 1,
graduating_interval_easy: 4,
new_card_insert_order: NewCardInsertOrder::Due as i32,
new_card_gather_priority: NewCardGatherPriority::Deck as i32,
new_card_sort_order: NewCardSortOrder::Template as i32,
review_order: ReviewCardOrder::Day as i32,
new_mix: ReviewMix::MixWithReviews as i32,
interday_learning_mix: ReviewMix::MixWithReviews as i32,
leech_action: LeechAction::TagOnly as i32,
leech_threshold: 8,
disable_autoplay: false,
cap_answer_time_to_secs: 60,
show_timer: false,
skip_question_when_replaying_answer: false,
bury_new: false,
bury_reviews: false,
bury_interday_learning: false,
other: vec![],
},
}
}
}
impl DeckConfig {
pub(crate) fn set_modified(&mut self, usn: Usn) {
self.mtime_secs = TimestampSecs::now();
self.usn = usn;
}
}
impl Collection {
/// If fallback is true, guaranteed to return a deck config.
pub fn get_deck_config(
&self,
dcid: DeckConfigId,
fallback: bool,
) -> Result<Option<DeckConfig>> {
if let Some(conf) = self.storage.get_deck_config(dcid)? {
return Ok(Some(conf));
}
if fallback {
if let Some(conf) = self.storage.get_deck_config(DeckConfigId(1))? {
return Ok(Some(conf));
}
// if even the default deck config is missing, just return the defaults
Ok(Some(DeckConfig::default()))
} else {
Ok(None)
}
}
}
impl Collection {
pub(crate) fn add_or_update_deck_config(&mut self, config: &mut DeckConfig) -> Result<()> {
let usn = Some(self.usn()?);
if config.id.0 == 0 {
self.add_deck_config_inner(config, usn)
} else {
let original = self
.storage
.get_deck_config(config.id)?
.or_not_found(config.id)?;
self.update_deck_config_inner(config, original, usn)
}
}
/// Used by the old import code; if provided id is non-zero, will add
/// instead of ignoring. Does not support undo.
pub(crate) fn add_or_update_deck_config_legacy(
&mut self,
config: &mut DeckConfig,
) -> Result<()> {
let usn = Some(self.usn()?);
if config.id.0 == 0 {
self.add_deck_config_inner(config, usn)
} else {
config.set_modified(usn.unwrap());
self.storage
.add_or_update_deck_config_with_existing_id(config)
}
}
/// Assigns an id and adds to DB. If usn is provided, modification time and
/// usn will be updated.
pub(crate) fn add_deck_config_inner(
&mut self,
config: &mut DeckConfig,
usn: Option<Usn>,
) -> Result<()> {
if let Some(usn) = usn {
config.set_modified(usn);
}
config.id.0 = TimestampMillis::now().0;
self.add_deck_config_undoable(config)
}
/// Update an existing deck config. If usn is provided, modification time
/// and usn will be updated.
pub(crate) fn update_deck_config_inner(
&mut self,
config: &mut DeckConfig,
original: DeckConfig,
usn: Option<Usn>,
) -> Result<()> {
if config == &original {
return Ok(());
}
if let Some(usn) = usn {
config.set_modified(usn);
}
self.update_deck_config_undoable(config, original)
}
/// Remove a deck configuration. This will force a full sync.
pub(crate) fn remove_deck_config_inner(&mut self, dcid: DeckConfigId) -> Result<()> {
require!(dcid.0 != 1, "can't delete default conf");
let conf = self.storage.get_deck_config(dcid)?.or_not_found(dcid)?;
self.set_schema_modified()?;
self.remove_deck_config_undoable(conf)
}
}