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https://github.com/ankitects/anki.git
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* refactor: accept window title in some dialog methods * feat: match sync initial title with state Sync iniates in the `Checked` state, so the initial title is changed to match it instead of using the generic `Anki` title * feat: use `Sync` as the tile of login screen Maybe a new string should be created for that. * feat: Use `Sync` as title of the sync conflict dialog Maybe a new string should be used for that * refactor: fix formatting * fix: alias in CONTRIBUTORS Even in 2025, the script isn't smart enough to handle different casing or use just the GitHub ID
382 lines
14 KiB
Python
382 lines
14 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import time
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from collections.abc import Callable
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from concurrent.futures import Future
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from dataclasses import dataclass
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import aqt.forms
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from anki._legacy import print_deprecation_warning
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from anki.collection import Progress
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from aqt.qt import *
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from aqt.qt import sip
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from aqt.utils import disable_help_button, tr
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# Progress info
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##########################################################################
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class ProgressManager:
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def __init__(self, mw: aqt.AnkiQt) -> None:
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self.mw = mw
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self.app = mw.app
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self.inDB = False
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self.blockUpdates = False
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self._show_timer: QTimer | None = None
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self._busy_cursor_timer: QTimer | None = None
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self._win: ProgressDialog | None = None
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self._levels = 0
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self._backend_timer: QTimer | None = None
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# Safer timers
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##########################################################################
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# Custom timers which avoid firing while a progress dialog is active
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# (likely due to some long-running DB operation)
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def timer(
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self,
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ms: int,
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func: Callable,
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repeat: bool,
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requiresCollection: bool = True,
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*,
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parent: QObject | None = None,
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) -> QTimer:
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"""Create and start a standard Anki timer. For an alternative see `single_shot()`.
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If the timer fires while a progress window is shown:
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- if it is a repeating timer, it will wait the same delay again
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- if it is non-repeating, it will try again in 100ms
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If requiresCollection is True, the timer will not fire if the
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collection has been unloaded. Setting it to False will allow the
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timer to fire even when there is no collection, but will still
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only fire when there is no current progress dialog.
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Issues and alternative
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---
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The created timer will only be destroyed when `parent` is destroyed.
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This can cause memory leaks, because anything captured by `func` isn't freed either.
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If there is no QObject that will get destroyed reasonably soon, and you have to
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pass `mw`, you should call `deleteLater()` on the returned QTimer as soon as
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it's served its purpose, or use `single_shot()`.
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Also note that you may not be able to pass an adequate parent, if you want to
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make a callback after a widget closes. If you passed that widget, the timer
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would get destroyed before it could fire.
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"""
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if parent is None:
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print_deprecation_warning(
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"to avoid memory leaks, pass an appropriate parent to progress.timer()"
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" or use progress.single_shot()"
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)
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parent = self.mw
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qtimer = QTimer(parent)
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if not repeat:
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qtimer.setSingleShot(True)
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qconnect(qtimer.timeout, self._get_handler(func, repeat, requiresCollection))
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qtimer.start(ms)
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return qtimer
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def single_shot(
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self,
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ms: int,
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func: Callable[[], None],
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requires_collection: bool = True,
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) -> None:
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"""Create and start a one-off Anki timer. For an alternative and more
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documentation, see `timer()`.
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Issues and alternative
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---
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`single_shot()` cleans itself up, so a passed closure won't leak any memory.
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However, if `func` references a QObject other than `mw`, which gets deleted before the
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timer fires, an Exception is raised. To avoid this, either use `timer()` passing
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that object as the parent, or check in `func` with `sip.isdeleted(object)` if
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it still exists.
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On the other hand, if a widget is supposed to make an external callback after it closes,
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you likely want to use `single_shot()`, which will fire even if the calling
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widget is already destroyed.
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"""
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QTimer.singleShot(ms, self._get_handler(func, False, requires_collection))
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def _get_handler(
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self, func: Callable[[], None], repeat: bool, requires_collection: bool
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) -> Callable[[], None]:
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def handler() -> None:
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if requires_collection and not self.mw.col:
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# no current collection; timer is no longer valid
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print(f"Ignored progress func as collection unloaded: {repr(func)}")
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return
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if not self._levels:
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# no current progress; safe to fire
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func()
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else:
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if repeat:
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# skip this time; we'll fire again
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pass
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else:
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# retry in 100ms
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self.single_shot(100, func, requires_collection)
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return handler
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# Creating progress dialogs
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##########################################################################
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def start(
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self,
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max: int = 0,
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min: int = 0,
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label: str | None = None,
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parent: QWidget | None = None,
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immediate: bool = False,
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title: str = "Anki",
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) -> ProgressDialog | None:
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self._levels += 1
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if self._levels > 1:
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return None
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# setup window
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parent = parent or self.app.activeWindow()
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if not parent and self.mw.isVisible():
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parent = self.mw
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label = label or tr.qt_misc_processing()
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self._win = ProgressDialog(parent)
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self._win.form.progressBar.setMinimum(min)
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self._win.form.progressBar.setMaximum(max)
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self._win.form.progressBar.setTextVisible(False)
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self._win.form.label.setText(label)
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self._win.setWindowTitle(title)
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self._win.setWindowModality(Qt.WindowModality.ApplicationModal)
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self._win.setMinimumWidth(300)
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self._busy_cursor_timer = QTimer(self.mw)
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self._busy_cursor_timer.setSingleShot(True)
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self._busy_cursor_timer.start(300)
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qconnect(self._busy_cursor_timer.timeout, self._set_busy_cursor)
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self._shown: float = 0
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self._counter = min
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self._min = min
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self._max = max
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self._firstTime = time.monotonic()
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self._show_timer = QTimer(self.mw)
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self._show_timer.setSingleShot(True)
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self._show_timer.start(immediate and 100 or 600)
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qconnect(self._show_timer.timeout, self._on_show_timer)
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return self._win
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def start_with_backend_updates(
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self,
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progress_update: Callable[[Progress, ProgressUpdate], None],
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start_label: str | None = None,
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parent: QWidget | None = None,
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) -> None:
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self._backend_timer = QTimer()
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self._backend_timer.setSingleShot(False)
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self._backend_timer.setInterval(100)
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if not (dialog := self.start(immediate=True, label=start_label, parent=parent)):
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print("Progress dialog already running; aborting will not work")
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def on_progress() -> None:
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assert self.mw
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user_wants_abort = dialog and dialog.wantCancel or False
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update = ProgressUpdate(user_wants_abort=user_wants_abort)
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progress = self.mw.backend.latest_progress()
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progress_update(progress, update)
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if update.abort:
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self.mw.backend.set_wants_abort()
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if update.has_update():
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self.update(label=update.label, value=update.value, max=update.max)
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qconnect(self._backend_timer.timeout, on_progress)
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self._backend_timer.start()
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def update(
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self,
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label: str | None = None,
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value: int | None = None,
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process: bool = True,
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maybeShow: bool = True,
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max: int | None = None,
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) -> None:
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# print("update", label, self._levels, self._min, self._counter, self._max, label, time.monotonic() - self._shown)
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if not self.mw.inMainThread():
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print("progress.update() called on wrong thread")
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return
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if maybeShow:
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self._maybeShow()
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if not self._shown:
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return
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assert self._win is not None
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if label:
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self._win.form.label.setText(label)
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self._max = max or 0
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self._win.form.progressBar.setMaximum(self._max)
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if self._max:
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self._counter = value if value is not None else (self._counter + 1)
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self._win.form.progressBar.setValue(self._counter)
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def finish(self) -> None:
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def do_window_cleanup(future: Future | None = None):
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# this method can be called in an async fashion from taskman where a future
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# is passed or in synchronous manner from the main thread
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if future is not None:
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future.result()
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next_levels = self._levels - 1
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next_levels = max(0, next_levels)
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try:
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if next_levels == 0:
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if self._win:
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self._closeWin()
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if self._busy_cursor_timer:
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self._busy_cursor_timer.stop()
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self._busy_cursor_timer = None
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self._restore_cursor()
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if self._show_timer:
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self._show_timer.stop()
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self._show_timer = None
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if self._backend_timer:
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self._backend_timer.stop()
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self._backend_timer.deleteLater()
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self._backend_timer = None
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except RuntimeError as exc:
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# during shutdown, the timers may have already been deleted by Qt
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print(f"do_window_cleanup error ignored: {exc}")
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self._levels = next_levels
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# if the window is not currently shown, we can do cleanup immediately, if it is
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# currently shown then we need to give the window system a half-second to
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# present the window before we close it again - fixes progress window getting
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# stuck, especially on ubuntu 16.10+
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elapsed_time = time.monotonic() - self._shown
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time_to_wait = 0.5 - elapsed_time
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# NOTE: we must not yield control if the window is not shown since we don't want
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# to expose ourselves to the possibility of something showing the window in the
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# meantime
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if (not self._shown) or (time_to_wait <= 0):
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do_window_cleanup()
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else:
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# NOTE: we can't use self.single_shot here since it won't call the callback
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# until _levels = 0, but if we are in this branch then _levels > 0
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self.mw.taskman.run_in_background(
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lambda time_to_wait=time_to_wait: time.sleep(time_to_wait),
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do_window_cleanup,
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uses_collection=False,
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)
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def clear(self) -> None:
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"Restore the interface after an error."
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if self._levels:
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self._levels = 1
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self.finish()
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def _maybeShow(self) -> None:
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if not self._levels:
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return
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if self._shown:
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return
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delta = time.monotonic() - self._firstTime
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if delta > 0.5:
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self._showWin()
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def _showWin(self) -> None:
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assert self._win is not None
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self._shown = time.monotonic()
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self._win.show()
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def _closeWin(self) -> None:
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# if the parent window has been deleted, the progress dialog may have
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# already been dropped; delete it if it hasn't been
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if not sip.isdeleted(self._win):
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assert self._win is not None
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self._win.cancel()
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self._win = None
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self._shown = 0
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def _set_busy_cursor(self) -> None:
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self.mw.app.setOverrideCursor(QCursor(Qt.CursorShape.WaitCursor))
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def _restore_cursor(self) -> None:
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self.app.restoreOverrideCursor()
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def busy(self) -> int:
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"True if processing."
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return self._levels
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def _on_show_timer(self) -> None:
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if self.mw.app.focusWindow() is None:
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# if no window is focused (eg app is minimized), defer display
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assert self._show_timer is not None
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self._show_timer.start(10)
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return
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self._show_timer = None
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self._showWin()
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def want_cancel(self) -> bool:
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win = self._win
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if win:
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return win.wantCancel
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else:
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return False
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def set_title(self, title: str) -> None:
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win = self._win
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if win:
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win.setWindowTitle(title)
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class ProgressDialog(QDialog):
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def __init__(self, parent: QWidget | None) -> None:
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QDialog.__init__(self, parent)
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disable_help_button(self)
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self.form = aqt.forms.progress.Ui_Dialog()
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self.form.setupUi(self)
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self._closingDown = False
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self.wantCancel = False
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# required for smooth progress bars
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self.form.progressBar.setStyleSheet("QProgressBar::chunk { width: 1px; }")
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def cancel(self) -> None:
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self._closingDown = True
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self.hide()
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self.deleteLater()
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def closeEvent(self, evt: QCloseEvent | None) -> None:
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assert evt is not None
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if self._closingDown:
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evt.accept()
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else:
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self.wantCancel = True
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evt.ignore()
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def keyPressEvent(self, evt: QKeyEvent | None) -> None:
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assert evt is not None
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if evt.key() == Qt.Key.Key_Escape:
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evt.ignore()
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self.wantCancel = True
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@dataclass
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class ProgressUpdate:
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label: str | None = None
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value: int | None = None
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max: int | None = None
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user_wants_abort: bool = False
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abort: bool = False
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def has_update(self) -> bool:
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return self.label is not None or self.value is not None or self.max is not None
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