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Allowing some decks to be FSRS and some SM-2 will lead to confusing behavior when sorting on SM-2 or FSRS-specific fields, or when moving cards between decks.
658 lines
22 KiB
Rust
658 lines
22 KiB
Rust
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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mod current;
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mod learning;
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mod preview;
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mod relearning;
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mod review;
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mod revlog;
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use fsrs::MemoryState;
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use fsrs::NextStates;
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use fsrs::FSRS;
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use rand::prelude::*;
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use rand::rngs::StdRng;
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use revlog::RevlogEntryPartial;
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use super::queue::BuryMode;
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use super::states::steps::LearningSteps;
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use super::states::CardState;
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use super::states::FilteredState;
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use super::states::NormalState;
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use super::states::SchedulingStates;
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use super::states::StateContext;
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use super::timespan::answer_button_time_collapsible;
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use super::timing::SchedTimingToday;
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use crate::card::CardQueue;
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use crate::card::CardType;
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use crate::deckconfig::DeckConfig;
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use crate::deckconfig::LeechAction;
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use crate::decks::Deck;
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use crate::prelude::*;
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use crate::scheduler::fsrs::weights::fsrs_items_for_memory_state;
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use crate::search::SearchNode;
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#[derive(Copy, Clone)]
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pub enum Rating {
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Again,
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Hard,
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Good,
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Easy,
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}
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pub struct CardAnswer {
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pub card_id: CardId,
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pub current_state: CardState,
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pub new_state: CardState,
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pub rating: Rating,
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pub answered_at: TimestampMillis,
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pub milliseconds_taken: u32,
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pub custom_data: Option<String>,
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}
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impl CardAnswer {
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fn cap_answer_secs(&mut self, max_secs: u32) {
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self.milliseconds_taken = self.milliseconds_taken.min(max_secs * 1000);
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}
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}
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/// Holds the information required to determine a given card's
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/// current state, and to apply a state change to it.
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struct CardStateUpdater {
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card: Card,
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deck: Deck,
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config: DeckConfig,
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timing: SchedTimingToday,
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now: TimestampSecs,
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fuzz_seed: Option<u64>,
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/// Set if FSRS is enabled.
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fsrs_next_states: Option<NextStates>,
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}
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impl CardStateUpdater {
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/// Returns information required when transitioning from one card state to
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/// another with `next_states()`. This separate structure decouples the
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/// state handling code from the rest of the Anki codebase.
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pub(crate) fn state_context(&self) -> StateContext<'_> {
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StateContext {
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fuzz_factor: get_fuzz_factor(self.fuzz_seed),
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steps: self.learn_steps(),
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graduating_interval_good: self.config.inner.graduating_interval_good,
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graduating_interval_easy: self.config.inner.graduating_interval_easy,
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initial_ease_factor: self.config.inner.initial_ease,
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hard_multiplier: self.config.inner.hard_multiplier,
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easy_multiplier: self.config.inner.easy_multiplier,
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interval_multiplier: self.config.inner.interval_multiplier,
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maximum_review_interval: self.config.inner.maximum_review_interval,
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leech_threshold: self.config.inner.leech_threshold,
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relearn_steps: self.relearn_steps(),
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lapse_multiplier: self.config.inner.lapse_multiplier,
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minimum_lapse_interval: self.config.inner.minimum_lapse_interval,
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in_filtered_deck: self.deck.is_filtered(),
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preview_step: if let DeckKind::Filtered(deck) = &self.deck.kind {
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deck.preview_delay
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} else {
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0
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},
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fsrs_next_states: self.fsrs_next_states.clone(),
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}
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}
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fn learn_steps(&self) -> LearningSteps<'_> {
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LearningSteps::new(&self.config.inner.learn_steps)
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}
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fn relearn_steps(&self) -> LearningSteps<'_> {
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LearningSteps::new(&self.config.inner.relearn_steps)
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}
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fn secs_until_rollover(&self) -> u32 {
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self.timing.next_day_at.elapsed_secs_since(self.now) as u32
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}
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fn into_card(self) -> Card {
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self.card
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}
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fn apply_study_state(
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&mut self,
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current: CardState,
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next: CardState,
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) -> Result<RevlogEntryPartial> {
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let revlog = match next {
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CardState::Normal(normal) => {
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// transitioning from filtered state?
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if let CardState::Filtered(filtered) = ¤t {
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match filtered {
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FilteredState::Preview(_) => {
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invalid_input!("should set finished=true, not return different state")
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}
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FilteredState::Rescheduling(_) => {
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// card needs to be removed from normal filtered deck, then scheduled
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// normally
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self.card.remove_from_filtered_deck_before_reschedule();
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}
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}
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}
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// apply normal scheduling
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self.apply_normal_study_state(current, normal)
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}
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CardState::Filtered(filtered) => {
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self.ensure_filtered()?;
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match filtered {
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FilteredState::Preview(next) => self.apply_preview_state(current, next),
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FilteredState::Rescheduling(next) => {
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self.apply_normal_study_state(current, next.original_state)
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}
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}
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}
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};
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Ok(revlog)
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}
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fn apply_normal_study_state(
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&mut self,
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current: CardState,
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next: NormalState,
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) -> RevlogEntryPartial {
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self.card.reps += 1;
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self.card.original_due = 0;
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let revlog = match next {
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NormalState::New(next) => self.apply_new_state(current, next),
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NormalState::Learning(next) => self.apply_learning_state(current, next),
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NormalState::Review(next) => self.apply_review_state(current, next),
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NormalState::Relearning(next) => self.apply_relearning_state(current, next),
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};
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if next.leeched() && self.config.inner.leech_action() == LeechAction::Suspend {
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self.card.queue = CardQueue::Suspended;
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}
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revlog
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}
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fn ensure_filtered(&self) -> Result<()> {
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require!(
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self.card.original_deck_id.0 != 0,
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"card answering can't transition into filtered state",
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);
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Ok(())
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}
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}
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impl Rating {
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fn as_number(self) -> u8 {
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match self {
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Rating::Again => 1,
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Rating::Hard => 2,
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Rating::Good => 3,
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Rating::Easy => 4,
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}
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}
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}
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impl Collection {
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/// Return the next states that will be applied for each answer button.
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pub fn get_scheduling_states(&mut self, cid: CardId) -> Result<SchedulingStates> {
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let card = self.storage.get_card(cid)?.or_not_found(cid)?;
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let ctx = self.card_state_updater(card)?;
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let current = ctx.current_card_state();
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let state_ctx = ctx.state_context();
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Ok(current.next_states(&state_ctx))
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}
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/// Describe the next intervals, to display on the answer buttons.
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pub fn describe_next_states(&mut self, choices: &SchedulingStates) -> Result<Vec<String>> {
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let collapse_time = self.learn_ahead_secs();
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let now = TimestampSecs::now();
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let timing = self.timing_for_timestamp(now)?;
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let secs_until_rollover = timing.next_day_at.elapsed_secs_since(now).max(0) as u32;
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Ok(vec![
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answer_button_time_collapsible(
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choices
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.again
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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answer_button_time_collapsible(
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choices
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.hard
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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answer_button_time_collapsible(
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choices
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.good
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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answer_button_time_collapsible(
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choices
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.easy
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.interval_kind()
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.maybe_as_days(secs_until_rollover)
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.as_seconds(),
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collapse_time,
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&self.tr,
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),
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])
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}
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/// Answer card, writing its new state to the database.
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/// Provided [CardAnswer] has its answer time capped to deck preset.
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pub fn answer_card(&mut self, answer: &mut CardAnswer) -> Result<OpOutput<()>> {
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self.transact(Op::AnswerCard, |col| col.answer_card_inner(answer))
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}
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fn answer_card_inner(&mut self, answer: &mut CardAnswer) -> Result<()> {
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let card = self
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.storage
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.get_card(answer.card_id)?
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.or_not_found(answer.card_id)?;
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let original = card.clone();
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let usn = self.usn()?;
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let mut updater = self.card_state_updater(card)?;
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answer.cap_answer_secs(updater.config.inner.cap_answer_time_to_secs);
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let current_state = updater.current_card_state();
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require!(
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current_state == answer.current_state,
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"card was modified: {current_state:#?} {:#?}",
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answer.current_state,
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);
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let revlog_partial = updater.apply_study_state(current_state, answer.new_state)?;
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self.add_partial_revlog(revlog_partial, usn, answer)?;
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self.update_deck_stats_from_answer(usn, answer, &updater, original.queue)?;
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self.maybe_bury_siblings(&original, &updater.config)?;
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let timing = updater.timing;
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let mut card = updater.into_card();
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if let Some(data) = answer.custom_data.take() {
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card.custom_data = data;
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card.validate_custom_data()?;
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}
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self.update_card_inner(&mut card, original, usn)?;
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if answer.new_state.leeched() {
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self.add_leech_tag(card.note_id)?;
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}
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self.update_queues_after_answering_card(&card, timing)
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}
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fn maybe_bury_siblings(&mut self, card: &Card, config: &DeckConfig) -> Result<()> {
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let bury_mode = BuryMode::from_deck_config(config);
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if bury_mode.any_burying() {
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self.bury_siblings(card, card.note_id, bury_mode)?;
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}
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Ok(())
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}
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fn add_partial_revlog(
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&mut self,
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partial: RevlogEntryPartial,
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usn: Usn,
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answer: &CardAnswer,
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) -> Result<()> {
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let revlog = partial.into_revlog_entry(
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usn,
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answer.card_id,
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answer.rating.as_number(),
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answer.answered_at,
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answer.milliseconds_taken,
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);
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self.add_revlog_entry_undoable(revlog)?;
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Ok(())
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}
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fn update_deck_stats_from_answer(
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&mut self,
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usn: Usn,
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answer: &CardAnswer,
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updater: &CardStateUpdater,
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from_queue: CardQueue,
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) -> Result<()> {
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let mut new_delta = 0;
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let mut review_delta = 0;
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match from_queue {
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CardQueue::New => new_delta += 1,
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CardQueue::Review | CardQueue::DayLearn => review_delta += 1,
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_ => {}
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}
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self.update_deck_stats(
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updater.timing.days_elapsed,
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usn,
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anki_proto::scheduler::UpdateStatsRequest {
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deck_id: updater.deck.id.0,
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new_delta,
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review_delta,
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millisecond_delta: answer.milliseconds_taken as i32,
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},
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)
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}
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fn card_state_updater(&mut self, card: Card) -> Result<CardStateUpdater> {
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let timing = self.timing_today()?;
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let deck = self
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.storage
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.get_deck(card.deck_id)?
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.or_not_found(card.deck_id)?;
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let config = self.home_deck_config(deck.config_id(), card.original_deck_id)?;
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let fsrs_next_states = if self.get_config_bool(BoolKey::Fsrs) {
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let fsrs = FSRS::new(Some(&config.inner.fsrs_weights))?;
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let memory_state = if let Some(state) = card.memory_state {
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Some(MemoryState::from(state))
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} else if card.ctype == CardType::New {
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None
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} else {
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// Card has been moved or imported into an FSRS deck after weights were set,
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// and will need its initial memory state to be calculated based on review
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// history.
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let revlog = self.revlog_for_srs(SearchNode::CardIds(card.id.to_string()))?;
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let mut fsrs_items = fsrs_items_for_memory_state(revlog, timing.next_day_at);
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fsrs_items.pop().map(|(_cid, item)| fsrs.memory_state(item))
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};
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Some(fsrs.next_states(
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memory_state,
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config.inner.desired_retention,
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card.days_since_last_review(&timing).unwrap_or_default(),
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))
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} else {
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None
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};
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Ok(CardStateUpdater {
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fuzz_seed: get_fuzz_seed(&card),
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card,
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deck,
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config,
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timing,
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now: TimestampSecs::now(),
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fsrs_next_states,
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})
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}
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fn home_deck_config(
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&self,
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config_id: Option<DeckConfigId>,
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home_deck_id: DeckId,
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) -> Result<DeckConfig> {
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let config_id = if let Some(config_id) = config_id {
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config_id
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} else {
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let home_deck = self
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.storage
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.get_deck(home_deck_id)?
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.or_not_found(home_deck_id)?;
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home_deck.config_id().or_invalid("home deck is filtered")?
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};
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Ok(self.storage.get_deck_config(config_id)?.unwrap_or_default())
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}
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fn add_leech_tag(&mut self, nid: NoteId) -> Result<()> {
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self.add_tags_to_notes_inner(&[nid], "leech")?;
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Ok(())
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}
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}
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#[cfg(test)]
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pub mod test_helpers {
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use super::*;
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pub struct PostAnswerState {
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pub card_id: CardId,
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pub new_state: CardState,
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}
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impl Collection {
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pub(crate) fn answer_again(&mut self) -> PostAnswerState {
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self.answer(|states| states.again, Rating::Again).unwrap()
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}
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#[allow(dead_code)]
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pub(crate) fn answer_hard(&mut self) -> PostAnswerState {
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self.answer(|states| states.hard, Rating::Hard).unwrap()
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}
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pub(crate) fn answer_good(&mut self) -> PostAnswerState {
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self.answer(|states| states.good, Rating::Good).unwrap()
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}
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pub(crate) fn answer_easy(&mut self) -> PostAnswerState {
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self.answer(|states| states.easy, Rating::Easy).unwrap()
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}
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fn answer<F>(&mut self, get_state: F, rating: Rating) -> Result<PostAnswerState>
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where
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F: FnOnce(&SchedulingStates) -> CardState,
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{
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let queued = self.get_next_card()?.unwrap();
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let new_state = get_state(&queued.states);
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self.answer_card(&mut CardAnswer {
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card_id: queued.card.id,
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current_state: queued.states.current,
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new_state,
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rating,
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answered_at: TimestampMillis::now(),
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milliseconds_taken: 0,
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custom_data: None,
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})?;
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Ok(PostAnswerState {
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card_id: queued.card.id,
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new_state,
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})
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}
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}
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}
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/// Return a consistent seed for a given card at a given number of reps.
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/// If in test environment, disable fuzzing.
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fn get_fuzz_seed(card: &Card) -> Option<u64> {
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if *crate::PYTHON_UNIT_TESTS || cfg!(test) {
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None
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} else {
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Some((card.id.0 as u64).wrapping_add(card.reps as u64))
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}
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}
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/// Return a fuzz factor from the range `0.0..1.0`, using the provided seed.
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/// None if seed is None.
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fn get_fuzz_factor(seed: Option<u64>) -> Option<f32> {
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seed.map(|s| StdRng::seed_from_u64(s).gen_range(0.0..1.0))
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::card::CardType;
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use crate::deckconfig::ReviewMix;
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use crate::search::SortMode;
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fn current_state(col: &mut Collection, card_id: CardId) -> CardState {
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col.get_scheduling_states(card_id).unwrap().current
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}
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// make sure the 'current' state for a card matches the
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// state we applied to it
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#[test]
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fn state_application() -> Result<()> {
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let mut col = Collection::new();
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if col.timing_today()?.near_cutoff() {
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return Ok(());
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}
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let nt = col.get_notetype_by_name("Basic")?.unwrap();
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let mut note = nt.new_note();
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col.add_note(&mut note, DeckId(1))?;
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// new->learning
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let post_answer = col.answer_again();
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assert_eq!(
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post_answer.new_state,
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current_state(&mut col, post_answer.card_id)
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);
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let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.remaining_steps, 2);
|
|
|
|
// learning step
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let post_answer = col.answer_good();
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.remaining_steps, 1);
|
|
|
|
// graduation
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_good();
|
|
// compensate for shifting the due date
|
|
if let CardState::Normal(NormalState::Review(state)) = &mut post_answer.new_state {
|
|
state.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Review);
|
|
assert_eq!(card.interval, 1);
|
|
assert_eq!(card.remaining_steps, 0);
|
|
|
|
// answering a review card again; easy boost
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_easy();
|
|
if let CardState::Normal(NormalState::Review(state)) = &mut post_answer.new_state {
|
|
state.elapsed_days = 4;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Review);
|
|
assert_eq!(card.interval, 4);
|
|
assert_eq!(card.ease_factor, 2650);
|
|
|
|
// lapsing it
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_again();
|
|
if let CardState::Normal(NormalState::Relearning(state)) = &mut post_answer.new_state {
|
|
state.review.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.ctype, CardType::Relearn);
|
|
assert_eq!(card.interval, 1);
|
|
assert_eq!(card.ease_factor, 2450);
|
|
assert_eq!(card.lapses, 1);
|
|
|
|
// failed in relearning
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_again();
|
|
if let CardState::Normal(NormalState::Relearning(state)) = &mut post_answer.new_state {
|
|
state.review.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Learn);
|
|
assert_eq!(card.lapses, 1);
|
|
|
|
// re-graduating
|
|
col.storage.db.execute_batch("update cards set due=0")?;
|
|
col.clear_study_queues();
|
|
let mut post_answer = col.answer_good();
|
|
if let CardState::Normal(NormalState::Review(state)) = &mut post_answer.new_state {
|
|
state.elapsed_days = 1;
|
|
};
|
|
assert_eq!(
|
|
post_answer.new_state,
|
|
current_state(&mut col, post_answer.card_id)
|
|
);
|
|
let card = col.storage.get_card(post_answer.card_id)?.unwrap();
|
|
assert_eq!(card.queue, CardQueue::Review);
|
|
assert_eq!(card.interval, 1);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn v3_test_collection(cards: usize) -> Result<(Collection, Vec<CardId>)> {
|
|
let mut col = Collection::new();
|
|
let nt = col.get_notetype_by_name("Basic")?.unwrap();
|
|
for _ in 0..cards {
|
|
let mut note = Note::new(&nt);
|
|
col.add_note(&mut note, DeckId(1))?;
|
|
}
|
|
col.set_config_bool(BoolKey::Sched2021, true, false)?;
|
|
let cids = col.search_cards("", SortMode::NoOrder)?;
|
|
Ok((col, cids))
|
|
}
|
|
|
|
macro_rules! assert_counts {
|
|
($col:ident, $new:expr, $learn:expr, $review:expr) => {{
|
|
let tree = $col.deck_tree(Some(TimestampSecs::now())).unwrap();
|
|
assert_eq!(tree.new_count, $new);
|
|
assert_eq!(tree.learn_count, $learn);
|
|
assert_eq!(tree.review_count, $review);
|
|
let queued = $col.get_queued_cards(1, false).unwrap();
|
|
assert_eq!(queued.new_count, $new);
|
|
assert_eq!(queued.learning_count, $learn);
|
|
assert_eq!(queued.review_count, $review);
|
|
}};
|
|
}
|
|
|
|
// FIXME: This fails between 3:50-4:00 GMT
|
|
#[test]
|
|
fn new_limited_by_reviews() -> Result<()> {
|
|
let (mut col, cids) = v3_test_collection(4)?;
|
|
col.set_due_date(&cids[0..2], "0", None)?;
|
|
// set a limit of 3 reviews, which should give us 2 reviews and 1 new card
|
|
let mut conf = col.get_deck_config(DeckConfigId(1), false)?.unwrap();
|
|
conf.inner.reviews_per_day = 3;
|
|
conf.inner.set_new_mix(ReviewMix::BeforeReviews);
|
|
col.storage.update_deck_conf(&conf)?;
|
|
|
|
assert_counts!(col, 1, 0, 2);
|
|
// first card is the new card
|
|
col.answer_good();
|
|
assert_counts!(col, 0, 1, 2);
|
|
// then the two reviews
|
|
col.answer_good();
|
|
assert_counts!(col, 0, 1, 1);
|
|
col.answer_good();
|
|
assert_counts!(col, 0, 1, 0);
|
|
// after the final 10 minute step, the queues should be empty
|
|
col.answer_good();
|
|
assert_counts!(col, 0, 0, 0);
|
|
|
|
Ok(())
|
|
}
|
|
}
|