Anki/proto/anki/cards.proto
Arthur Milchior ce2f4136ea
Empty cards become undoable (#3386)
* Empty cards is undoable

If there was a reason for this operation not to be undoable, I can't easily guess it. My main hyposhesis was that the number of deleted card may be too big. But I realized that deleting a deck is undoable and may delete as many note.

As you may know, I realized that only the undoable operations triggered notification in AnkiDroid that we may have to update the UI. And while I just wanted to trigger more notifications, some reviewers thought it would be nicer if the operation were returning a OpChanges. So here it's done. If you would please consider merging it.

I decided to introduce a new string because the closest strings I could find currently are "Empty cards..." and the trailing commas don't seem nice in "undo". And the title, which we may not be able to reuse in all language

* Don't count cards that have already been removed (dae)
2024-08-29 20:06:41 +07:00

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Protocol Buffer

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
syntax = "proto3";
option java_multiple_files = true;
package anki.cards;
import "anki/generic.proto";
import "anki/collection.proto";
service CardsService {
rpc GetCard(CardId) returns (Card);
rpc UpdateCards(UpdateCardsRequest) returns (collection.OpChanges);
rpc RemoveCards(RemoveCardsRequest) returns (collection.OpChangesWithCount);
rpc SetDeck(SetDeckRequest) returns (collection.OpChangesWithCount);
rpc SetFlag(SetFlagRequest) returns (collection.OpChangesWithCount);
}
// Implicitly includes any of the above methods that are not listed in the
// backend service.
service BackendCardsService {}
message CardId {
int64 cid = 1;
}
message CardIds {
repeated int64 cids = 1;
}
message Card {
int64 id = 1;
int64 note_id = 2;
int64 deck_id = 3;
uint32 template_idx = 4;
int64 mtime_secs = 5;
sint32 usn = 6;
uint32 ctype = 7;
sint32 queue = 8;
sint32 due = 9;
uint32 interval = 10;
uint32 ease_factor = 11;
uint32 reps = 12;
uint32 lapses = 13;
uint32 remaining_steps = 14;
sint32 original_due = 15;
int64 original_deck_id = 16;
uint32 flags = 17;
optional uint32 original_position = 18;
optional FsrsMemoryState memory_state = 20;
optional float desired_retention = 21;
string custom_data = 19;
}
message FsrsMemoryState {
float stability = 1;
float difficulty = 2;
}
message UpdateCardsRequest {
repeated Card cards = 1;
bool skip_undo_entry = 2;
}
message RemoveCardsRequest {
repeated int64 card_ids = 1;
}
message SetDeckRequest {
repeated int64 card_ids = 1;
int64 deck_id = 2;
}
message SetFlagRequest {
repeated int64 card_ids = 1;
uint32 flag = 2;
}