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synced 2025-09-18 14:02:21 -04:00

- Filtered deck creation now happens as an atomic operation, and is undoable. - The logic for initial search text, normalizing searches and so on has been pushed into the backend. - Use protobuf to pass the filtered deck to the updated dialog, so we don't need to deal with untyped JSON. - Change the "revise your search?" prompt to be a simple info box - user has access to cancel and build buttons, and doesn't need a separate prompt. Tweak the wording so the 'show excluded' button should be more obvious. - Filtered decks have a time appended to them instead of a number, primarily because it's easier to implement. No objections going back to the old behaviour if someone wants to contribute a clean patch. The standard de-duplication will happen if two decks are created in the same minute with the same name. - Tweak the default sort order, and start with two searches. The UI will still hide the second search by default, but by starting with two, the frontend doesn't need logic for creating the starting text. - Search errors now have their own error type, instead of using InvalidInput, as that was intended mainly for bad API calls. The markdown conversion is done when the error is converted from the backend, allowing errors to printed as a string without any special handling by the calling code. TODO: when building a new filtered deck, update_active() is clobbering the undo log when the overview is refreshed
591 lines
19 KiB
Python
591 lines
19 KiB
Python
# Copyright: Ankitects Pty Ltd and contributors
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# License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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from __future__ import annotations
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import copy
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import pprint
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import sys
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import traceback
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from typing import Any, Dict, Iterable, List, NewType, Optional, Sequence, Tuple, Union
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import anki # pylint: disable=unused-import
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import anki._backend.backend_pb2 as _pb
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from anki.collection import OpChanges, OpChangesWithCount, OpChangesWithID
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from anki.consts import *
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from anki.errors import NotFoundError
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from anki.utils import from_json_bytes, ids2str, intTime, legacy_func, to_json_bytes
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# public exports
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DeckTreeNode = _pb.DeckTreeNode
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DeckNameID = _pb.DeckNameID
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FilteredDeckConfig = _pb.FilteredDeck
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# legacy code may pass this in as the type argument to .id()
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defaultDeck = 0
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defaultDynamicDeck = 1
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# type aliases until we can move away from dicts
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DeckDict = Dict[str, Any]
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DeckConfigDict = Dict[str, Any]
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DeckID = NewType("DeckID", int)
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class DecksDictProxy:
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def __init__(self, col: anki.collection.Collection):
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self._col = col.weakref()
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def _warn(self) -> None:
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traceback.print_stack(file=sys.stdout)
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print("add-on should use methods on col.decks, not col.decks.decks dict")
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def __getitem__(self, item: Any) -> Any:
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self._warn()
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return self._col.decks.get(int(item))
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def __setitem__(self, key: Any, val: Any) -> None:
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self._warn()
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self._col.decks.save(val)
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def __len__(self) -> int:
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self._warn()
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return len(self._col.decks.all_names_and_ids())
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def keys(self) -> Any:
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self._warn()
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return [str(nt.id) for nt in self._col.decks.all_names_and_ids()]
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def values(self) -> Any:
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self._warn()
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return self._col.decks.all()
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def items(self) -> Any:
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self._warn()
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return [(str(nt["id"]), nt) for nt in self._col.decks.all()]
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def __contains__(self, item: Any) -> bool:
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self._warn()
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return self._col.decks.have(item)
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class DeckManager:
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# Registry save/load
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#############################################################
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def __init__(self, col: anki.collection.Collection) -> None:
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self.col = col.weakref()
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self.decks = DecksDictProxy(col)
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def save(self, g: Union[DeckDict, DeckConfigDict] = None) -> None:
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"Can be called with either a deck or a deck configuration."
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if not g:
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print("col.decks.save() should be passed the changed deck")
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return
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# deck conf?
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if "maxTaken" in g:
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self.update_config(g)
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return
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else:
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self.update(g, preserve_usn=False)
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# legacy
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def flush(self) -> None:
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pass
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def __repr__(self) -> str:
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d = dict(self.__dict__)
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del d["col"]
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return f"{super().__repr__()} {pprint.pformat(d, width=300)}"
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# Deck save/load
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#############################################################
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def add_normal_deck_with_name(self, name: str) -> OpChangesWithID:
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"If deck exists, return existing id."
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if id := self.col.decks.id_for_name(name):
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return OpChangesWithID(id=id)
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else:
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deck = self.col.decks.new_deck_legacy(filtered=False)
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deck["name"] = name
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return self.add_deck_legacy(deck)
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def add_deck_legacy(self, deck: DeckDict) -> OpChangesWithID:
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"Add a deck created with new_deck_legacy(). Must have id of 0."
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assert deck["id"] == 0
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return self.col._backend.add_deck_legacy(to_json_bytes(deck))
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def id(
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self,
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name: str,
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create: bool = True,
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type: int = 0,
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) -> Optional[int]:
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"Add a deck with NAME. Reuse deck if already exists. Return id as int."
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id = self.id_for_name(name)
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if id:
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return id
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elif not create:
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return None
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deck = self.new_deck_legacy(bool(type))
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deck["name"] = name
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out = self.add_deck_legacy(deck)
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return out.id
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@legacy_func(sub="remove")
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def rem(self, did: int, cardsToo: bool = True, childrenToo: bool = True) -> None:
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"Remove the deck. If cardsToo, delete any cards inside."
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if isinstance(did, str):
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did = int(did)
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assert cardsToo and childrenToo
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self.remove([did])
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def remove(self, dids: Sequence[int]) -> OpChangesWithCount:
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return self.col._backend.remove_decks(dids)
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def all_names_and_ids(
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self, skip_empty_default: bool = False, include_filtered: bool = True
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) -> Sequence[DeckNameID]:
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"A sorted sequence of deck names and IDs."
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return self.col._backend.get_deck_names(
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skip_empty_default=skip_empty_default, include_filtered=include_filtered
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)
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def id_for_name(self, name: str) -> Optional[int]:
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try:
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return self.col._backend.get_deck_id_by_name(name)
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except NotFoundError:
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return None
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def get_legacy(self, did: int) -> Optional[DeckDict]:
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try:
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return from_json_bytes(self.col._backend.get_deck_legacy(did))
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except NotFoundError:
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return None
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def have(self, id: int) -> bool:
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return not self.get_legacy(int(id))
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def get_all_legacy(self) -> List[DeckDict]:
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return list(from_json_bytes(self.col._backend.get_all_decks_legacy()).values())
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def new_deck_legacy(self, filtered: bool) -> DeckDict:
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deck = from_json_bytes(self.col._backend.new_deck_legacy(filtered))
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if deck["dyn"]:
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# Filtered decks are now created via a scheduler method, but old unit
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# tests still use this method. Set the default values to what the tests
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# expect: one empty search term, and ordering by oldest first.
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del deck["terms"][1]
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deck["terms"][0][0] = ""
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deck["terms"][0][2] = 0
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return deck
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def deck_tree(self) -> DeckTreeNode:
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return self.col._backend.deck_tree(top_deck_id=0, now=0)
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@classmethod
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def find_deck_in_tree(
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cls, node: DeckTreeNode, deck_id: int
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) -> Optional[DeckTreeNode]:
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if node.deck_id == deck_id:
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return node
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for child in node.children:
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match = cls.find_deck_in_tree(child, deck_id)
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if match:
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return match
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return None
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def all(self) -> List[DeckDict]:
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"All decks. Expensive; prefer all_names_and_ids()"
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return self.get_all_legacy()
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def allIds(self) -> List[str]:
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print("decks.allIds() is deprecated, use .all_names_and_ids()")
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return [str(x.id) for x in self.all_names_and_ids()]
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def allNames(self, dyn: bool = True, force_default: bool = True) -> List[str]:
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print("decks.allNames() is deprecated, use .all_names_and_ids()")
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return [
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x.name
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for x in self.all_names_and_ids(
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skip_empty_default=not force_default, include_filtered=dyn
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)
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]
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def collapse(self, did: int) -> None:
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deck = self.get(did)
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deck["collapsed"] = not deck["collapsed"]
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self.save(deck)
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def collapseBrowser(self, did: int) -> None:
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deck = self.get(did)
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collapsed = deck.get("browserCollapsed", False)
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deck["browserCollapsed"] = not collapsed
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self.save(deck)
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def count(self) -> int:
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return len(self.all_names_and_ids())
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def card_count(
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self, dids: Union[int, Iterable[int]], include_subdecks: bool
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) -> Any:
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if isinstance(dids, int):
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dids = {dids}
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else:
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dids = set(dids)
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if include_subdecks:
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dids.update([child[1] for did in dids for child in self.children(did)])
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count = self.col.db.scalar(
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"select count() from cards where did in {0} or "
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"odid in {0}".format(ids2str(dids))
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)
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return count
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def get(self, did: Union[int, str], default: bool = True) -> Optional[DeckDict]:
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if not did:
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if default:
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return self.get_legacy(1)
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else:
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return None
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id = int(did)
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deck = self.get_legacy(id)
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if deck:
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return deck
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elif default:
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return self.get_legacy(1)
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else:
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return None
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def byName(self, name: str) -> Optional[DeckDict]:
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"""Get deck with NAME, ignoring case."""
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id = self.id_for_name(name)
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if id:
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return self.get_legacy(id)
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return None
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def update(self, g: DeckDict, preserve_usn: bool = True) -> None:
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"Add or update an existing deck. Used for syncing and merging."
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g["id"] = self.col._backend.add_or_update_deck_legacy(
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deck=to_json_bytes(g), preserve_usn_and_mtime=preserve_usn
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)
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def rename(self, deck: Union[DeckDict, DeckID], new_name: str) -> OpChanges:
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"Rename deck prefix to NAME if not exists. Updates children."
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if isinstance(deck, int):
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deck_id = deck
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else:
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deck_id = deck["id"]
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return self.col._backend.rename_deck(deck_id=deck_id, new_name=new_name)
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# Drag/drop
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#############################################################
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def reparent(
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self, deck_ids: Sequence[DeckID], new_parent: DeckID
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) -> OpChangesWithCount:
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"""Rename one or more source decks that were dropped on `new_parent`.
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If new_parent is 0, decks will be placed at the top level."""
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return self.col._backend.reparent_decks(
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deck_ids=deck_ids, new_parent=new_parent
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)
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# legacy
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def renameForDragAndDrop(
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self, draggedDeckDid: Union[int, str], ontoDeckDid: Optional[Union[int, str]]
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) -> None:
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if not ontoDeckDid:
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onto = 0
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else:
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onto = int(ontoDeckDid)
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self.reparent([DeckID(int(draggedDeckDid))], DeckID(onto))
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# Deck configurations
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#############################################################
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def all_config(self) -> List[DeckConfigDict]:
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"A list of all deck config."
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return list(from_json_bytes(self.col._backend.all_deck_config_legacy()))
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def confForDid(self, did: int) -> DeckConfigDict:
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deck = self.get(did, default=False)
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assert deck
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if "conf" in deck:
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dcid = int(deck["conf"]) # may be a string
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conf = self.get_config(dcid)
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if not conf:
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# fall back on default
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conf = self.get_config(1)
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conf["dyn"] = False
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return conf
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# dynamic decks have embedded conf
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return deck
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def get_config(self, conf_id: int) -> Optional[DeckConfigDict]:
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try:
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return from_json_bytes(self.col._backend.get_deck_config_legacy(conf_id))
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except NotFoundError:
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return None
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def update_config(self, conf: DeckConfigDict, preserve_usn: bool = False) -> None:
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conf["id"] = self.col._backend.add_or_update_deck_config_legacy(
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config=to_json_bytes(conf), preserve_usn_and_mtime=preserve_usn
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)
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def add_config(
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self, name: str, clone_from: Optional[DeckConfigDict] = None
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) -> DeckConfigDict:
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if clone_from is not None:
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conf = copy.deepcopy(clone_from)
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conf["id"] = 0
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else:
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conf = from_json_bytes(self.col._backend.new_deck_config_legacy())
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conf["name"] = name
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self.update_config(conf)
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return conf
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def add_config_returning_id(
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self, name: str, clone_from: Optional[DeckConfigDict] = None
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) -> int:
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return self.add_config(name, clone_from)["id"]
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def remove_config(self, id: int) -> None:
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"Remove a configuration and update all decks using it."
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self.col.modSchema(check=True)
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for g in self.all():
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# ignore cram decks
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if "conf" not in g:
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continue
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if str(g["conf"]) == str(id):
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g["conf"] = 1
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self.save(g)
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self.col._backend.remove_deck_config(id)
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def setConf(self, grp: DeckConfigDict, id: int) -> None:
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grp["conf"] = id
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self.save(grp)
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def didsForConf(self, conf: DeckConfigDict) -> List[int]:
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dids = []
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for deck in self.all():
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if "conf" in deck and deck["conf"] == conf["id"]:
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dids.append(deck["id"])
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return dids
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def restoreToDefault(self, conf: DeckConfigDict) -> None:
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oldOrder = conf["new"]["order"]
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new = from_json_bytes(self.col._backend.new_deck_config_legacy())
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new["id"] = conf["id"]
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new["name"] = conf["name"]
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self.update_config(new)
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# if it was previously randomized, re-sort
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if not oldOrder:
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self.col.sched.resortConf(new)
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# legacy
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allConf = all_config
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getConf = get_config
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updateConf = update_config
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remConf = remove_config
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confId = add_config_returning_id
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# Deck utils
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#############################################################
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def name(self, did: int, default: bool = False) -> str:
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deck = self.get(did, default=default)
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if deck:
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return deck["name"]
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return self.col.tr(TR.DECKS_NO_DECK)
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def name_if_exists(self, did: int) -> Optional[str]:
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deck = self.get(did, default=False)
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if deck:
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return deck["name"]
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return None
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def setDeck(self, cids: List[int], did: int) -> None:
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self.col.db.execute(
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f"update cards set did=?,usn=?,mod=? where id in {ids2str(cids)}",
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did,
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self.col.usn(),
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intTime(),
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)
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def cids(self, did: int, children: bool = False) -> List[int]:
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if not children:
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return self.col.db.list("select id from cards where did=?", did)
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dids = [did]
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for name, id in self.children(did):
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dids.append(id)
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return self.col.db.list(f"select id from cards where did in {ids2str(dids)}")
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def for_card_ids(self, cids: List[int]) -> List[int]:
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return self.col.db.list(f"select did from cards where id in {ids2str(cids)}")
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# Deck selection
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#############################################################
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def active(self) -> List[int]:
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"The currrently active dids."
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return self.col.get_config("activeDecks", [1])
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def selected(self) -> DeckID:
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"The currently selected did."
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return DeckID(int(self.col.conf["curDeck"]))
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def current(self) -> DeckDict:
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return self.get(self.selected())
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def select(self, did: int) -> None:
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"Select a new branch."
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# make sure arg is an int
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did = int(did)
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current = self.selected()
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active = self.deck_and_child_ids(did)
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if current != did or active != self.active():
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self.col.conf["curDeck"] = did
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self.col.conf["activeDecks"] = active
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# don't use this, it will likely go away
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def update_active(self) -> None:
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self.select(self.current()["id"])
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# Parents/children
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#############################################################
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@staticmethod
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def path(name: str) -> List[str]:
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return name.split("::")
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_path = path
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@classmethod
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def basename(cls, name: str) -> str:
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return cls.path(name)[-1]
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_basename = basename
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@classmethod
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def immediate_parent_path(cls, name: str) -> List[str]:
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return cls._path(name)[:-1]
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@classmethod
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def immediate_parent(cls, name: str) -> Optional[str]:
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pp = cls.immediate_parent_path(name)
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if pp:
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return "::".join(pp)
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return None
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@classmethod
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def key(cls, deck: DeckDict) -> List[str]:
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return cls.path(deck["name"])
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def children(self, did: int) -> List[Tuple[str, int]]:
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"All children of did, as (name, id)."
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name = self.get(did)["name"]
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|
actv = []
|
|
for g in self.all_names_and_ids():
|
|
if g.name.startswith(f"{name}::"):
|
|
actv.append((g.name, g.id))
|
|
return actv
|
|
|
|
def child_ids(self, parent_name: str) -> Iterable[int]:
|
|
prefix = f"{parent_name}::"
|
|
return (d.id for d in self.all_names_and_ids() if d.name.startswith(prefix))
|
|
|
|
def deck_and_child_ids(self, deck_id: int) -> List[int]:
|
|
parent_name = self.get_legacy(deck_id)["name"]
|
|
out = [deck_id]
|
|
out.extend(self.child_ids(parent_name))
|
|
return out
|
|
|
|
childMapNode = Dict[int, Any]
|
|
# Change to Dict[int, "DeckManager.childMapNode"] when MyPy allow recursive type
|
|
|
|
def childDids(self, did: int, childMap: DeckManager.childMapNode) -> List:
|
|
def gather(node: DeckManager.childMapNode, arr: List) -> None:
|
|
for did, child in node.items():
|
|
arr.append(did)
|
|
gather(child, arr)
|
|
|
|
arr: List[int] = []
|
|
gather(childMap[did], arr)
|
|
return arr
|
|
|
|
def childMap(self) -> DeckManager.childMapNode:
|
|
nameMap = self.nameMap()
|
|
childMap: DeckManager.childMapNode = {}
|
|
|
|
# go through all decks, sorted by name
|
|
for deck in sorted(self.all(), key=self.key):
|
|
node: Dict[int, Any] = {}
|
|
childMap[deck["id"]] = node
|
|
|
|
# add note to immediate parent
|
|
immediateParent = self.immediate_parent(deck["name"])
|
|
if immediateParent is not None:
|
|
pid = nameMap[immediateParent]["id"]
|
|
childMap[pid][deck["id"]] = node
|
|
|
|
return childMap
|
|
|
|
def parents(
|
|
self, did: int, nameMap: Optional[Dict[str, DeckDict]] = None
|
|
) -> List[DeckDict]:
|
|
"All parents of did."
|
|
# get parent and grandparent names
|
|
parents_names: List[str] = []
|
|
for part in self.immediate_parent_path(self.get(did)["name"]):
|
|
if not parents_names:
|
|
parents_names.append(part)
|
|
else:
|
|
parents_names.append(f"{parents_names[-1]}::{part}")
|
|
parents: List[DeckDict] = []
|
|
# convert to objects
|
|
for parent_name in parents_names:
|
|
if nameMap:
|
|
deck = nameMap[parent_name]
|
|
else:
|
|
deck = self.get(self.id(parent_name))
|
|
parents.append(deck)
|
|
return parents
|
|
|
|
def parentsByName(self, name: str) -> List[DeckDict]:
|
|
"All existing parents of name"
|
|
if "::" not in name:
|
|
return []
|
|
names = self.immediate_parent_path(name)
|
|
head = []
|
|
parents: List[DeckDict] = []
|
|
|
|
while names:
|
|
head.append(names.pop(0))
|
|
deck = self.byName("::".join(head))
|
|
if deck:
|
|
parents.append(deck)
|
|
|
|
return parents
|
|
|
|
def nameMap(self) -> Dict[str, DeckDict]:
|
|
return {d["name"]: d for d in self.all()}
|
|
|
|
# Dynamic decks
|
|
##########################################################################
|
|
|
|
def new_filtered(self, name: str) -> int:
|
|
"Return a new dynamic deck and set it as the current deck."
|
|
did = self.id(name, type=1)
|
|
self.select(did)
|
|
return did
|
|
|
|
# 1 for dyn, 0 for standard
|
|
def isDyn(self, did: Union[int, str]) -> int:
|
|
return self.get(did)["dyn"]
|
|
|
|
# legacy
|
|
|
|
newDyn = new_filtered
|
|
nameOrNone = name_if_exists
|