Anki/rslib/src/undo/mod.rs
Damien Elmes 73d9391f64 update undo skipping; exclude deck/tag expand/collapse
Instead of calling a method inside the transaction body, routines
can now pass Op::SkipUndo if they wish the changes to be discarded
at the end of the transaction. The advantage of doing it this way is
that the list of changes can still be returned, allowing the sync
indicator to update immediately.

Closes #1252
2021-06-25 09:16:15 +10:00

548 lines
16 KiB
Rust

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
mod changes;
use std::collections::VecDeque;
pub(crate) use changes::UndoableChange;
pub use crate::ops::Op;
use crate::{
ops::{OpChanges, StateChanges},
prelude::*,
};
const UNDO_LIMIT: usize = 30;
#[derive(Debug)]
pub(crate) struct UndoableOp {
pub kind: Op,
pub timestamp: TimestampSecs,
pub changes: Vec<UndoableChange>,
pub counter: usize,
}
impl UndoableOp {
/// True if changes non-empty, or a custom undo step.
fn has_changes(&self) -> bool {
!self.changes.is_empty() || matches!(self.kind, Op::Custom(_))
}
}
#[derive(Debug, PartialEq)]
enum UndoMode {
NormalOp,
Undoing,
Redoing,
}
impl Default for UndoMode {
fn default() -> Self {
Self::NormalOp
}
}
pub struct UndoStatus {
pub undo: Option<Op>,
pub redo: Option<Op>,
pub last_step: usize,
}
pub struct UndoOutput {
pub undone_op: Op,
pub reverted_to: TimestampSecs,
pub new_undo_status: UndoStatus,
pub counter: usize,
}
#[derive(Debug, Default)]
pub(crate) struct UndoManager {
// undo steps are added to the front of a double-ended queue, so we can
// efficiently cap the number of steps we retain in memory
undo_steps: VecDeque<UndoableOp>,
// redo steps are added to the end
redo_steps: Vec<UndoableOp>,
mode: UndoMode,
current_step: Option<UndoableOp>,
counter: usize,
}
impl UndoManager {
fn save(&mut self, item: UndoableChange) {
if let Some(step) = self.current_step.as_mut() {
step.changes.push(item)
}
}
fn begin_step(&mut self, op: Option<Op>) {
if op.is_none() {
self.undo_steps.clear();
self.redo_steps.clear();
} else if self.mode == UndoMode::NormalOp {
// a normal op clears the redo queue
self.redo_steps.clear();
}
self.current_step = op.map(|op| UndoableOp {
kind: op,
timestamp: TimestampSecs::now(),
changes: vec![],
counter: {
self.counter += 1;
self.counter
},
});
}
fn end_step(&mut self, skip_undo: bool) {
if let Some(step) = self.current_step.take() {
if step.has_changes() && !skip_undo {
if self.mode == UndoMode::Undoing {
self.redo_steps.push(step);
} else {
self.undo_steps.truncate(UNDO_LIMIT - 1);
self.undo_steps.push_front(step);
}
}
}
}
fn can_undo(&self) -> Option<&Op> {
self.undo_steps.front().map(|s| &s.kind)
}
fn can_redo(&self) -> Option<&Op> {
self.redo_steps.last().map(|s| &s.kind)
}
fn previous_op(&self) -> Option<&UndoableOp> {
self.undo_steps.front()
}
fn current_op(&self) -> Option<&UndoableOp> {
self.current_step.as_ref()
}
fn op_changes(&self) -> OpChanges {
let current_op = self
.current_step
.as_ref()
.expect("current_changes() called when no op set");
let changes = StateChanges::from(&current_op.changes[..]);
OpChanges {
op: current_op.kind.clone(),
changes,
}
}
fn merge_undoable_ops(&mut self, starting_from: usize) -> Result<OpChanges> {
let target_idx = self
.undo_steps
.iter()
.enumerate()
.filter_map(|(idx, op)| {
if op.counter == starting_from {
Some(idx)
} else {
None
}
})
.next()
.ok_or_else(|| AnkiError::invalid_input("target undo op not found"))?;
let mut removed = vec![];
for _ in 0..target_idx {
removed.push(self.undo_steps.pop_front().unwrap());
}
let target = self.undo_steps.front_mut().unwrap();
for step in removed.into_iter().rev() {
target.changes.extend(step.changes.into_iter());
}
Ok(OpChanges {
op: target.kind.clone(),
changes: StateChanges::from(&target.changes[..]),
})
}
/// Start a new step with a custom name, and return its associated
/// counter value, which can be used with `merge_undoable_ops`.
fn add_custom_step(&mut self, name: String) -> usize {
self.begin_step(Some(Op::Custom(name)));
self.end_step(false);
self.counter
}
}
impl Collection {
pub fn can_undo(&self) -> Option<&Op> {
self.state.undo.can_undo()
}
pub fn can_redo(&self) -> Option<&Op> {
self.state.undo.can_redo()
}
pub fn undo(&mut self) -> Result<OpOutput<UndoOutput>> {
if let Some(step) = self.state.undo.undo_steps.pop_front() {
self.undo_inner(step, UndoMode::Undoing)
} else {
Err(AnkiError::UndoEmpty)
}
}
pub fn redo(&mut self) -> Result<OpOutput<UndoOutput>> {
if let Some(step) = self.state.undo.redo_steps.pop() {
self.undo_inner(step, UndoMode::Redoing)
} else {
Err(AnkiError::UndoEmpty)
}
}
pub fn undo_status(&self) -> UndoStatus {
UndoStatus {
undo: self.can_undo().cloned(),
redo: self.can_redo().cloned(),
last_step: self.state.undo.counter,
}
}
/// Merge multiple undoable operations into one, and return the union of
/// their changes.
pub fn merge_undoable_ops(&mut self, starting_from: usize) -> Result<OpChanges> {
self.state.undo.merge_undoable_ops(starting_from)
}
/// Add an empty custom undo step, which subsequent changes can be merged into.
pub fn add_custom_undo_step(&mut self, name: String) -> usize {
self.state.undo.add_custom_step(name)
}
}
impl Collection {
/// If op is None, clears the undo/redo queues.
pub(crate) fn begin_undoable_operation(&mut self, op: Option<Op>) {
self.state.undo.begin_step(op);
}
/// Called at the end of a successful transaction.
/// In most instances, this will also clear the study queues.
pub(crate) fn end_undoable_operation(&mut self, skip_undo: bool) {
self.state.undo.end_step(skip_undo);
}
pub(crate) fn discard_undo_and_study_queues(&mut self) {
self.state.undo.begin_step(None);
self.clear_study_queues();
}
pub(crate) fn update_state_after_dbproxy_modification(&mut self) {
self.discard_undo_and_study_queues();
self.state.modified_by_dbproxy = true;
}
#[inline]
pub(crate) fn save_undo(&mut self, item: impl Into<UndoableChange>) {
self.state.undo.save(item.into());
}
pub(crate) fn current_undo_op(&self) -> Option<&UndoableOp> {
self.state.undo.current_op()
}
pub(crate) fn previous_undo_op(&self) -> Option<&UndoableOp> {
self.state.undo.previous_op()
}
pub(crate) fn undoing_or_redoing(&self) -> bool {
self.state.undo.mode != UndoMode::NormalOp
}
pub(crate) fn current_undo_step_has_changes(&self) -> bool {
self.state
.undo
.current_op()
.map(|op| op.has_changes())
.unwrap_or_default()
}
/// Used for coalescing successive note updates.
pub(crate) fn pop_last_change(&mut self) -> Option<UndoableChange> {
self.state
.undo
.current_step
.as_mut()
.expect("no operation active")
.changes
.pop()
}
/// Return changes made by the current op. Must only be called in a transaction,
/// when an operation was passed to transact().
pub(crate) fn op_changes(&self) -> OpChanges {
self.state.undo.op_changes()
}
fn undo_inner(&mut self, step: UndoableOp, mode: UndoMode) -> Result<OpOutput<UndoOutput>> {
let undone_op = step.kind;
let reverted_to = step.timestamp;
let changes = step.changes;
let counter = step.counter;
self.state.undo.mode = mode;
let res = self.transact(undone_op.clone(), |col| {
for change in changes.into_iter().rev() {
change.undo(col)?;
}
Ok(UndoOutput {
undone_op,
reverted_to,
new_undo_status: col.undo_status(),
counter,
})
});
self.state.undo.mode = UndoMode::NormalOp;
res
}
}
impl From<&[UndoableChange]> for StateChanges {
fn from(changes: &[UndoableChange]) -> Self {
let mut out = StateChanges::default();
if !changes.is_empty() {
out.mtime = true;
}
for change in changes {
match change {
UndoableChange::Card(_) => out.card = true,
UndoableChange::Note(_) => out.note = true,
UndoableChange::Deck(_) => out.deck = true,
UndoableChange::Tag(_) => out.tag = true,
UndoableChange::Revlog(_) => {}
UndoableChange::Queue(_) => {}
UndoableChange::Config(_) => out.config = true,
UndoableChange::DeckConfig(_) => out.deck_config = true,
UndoableChange::Collection(_) => {}
UndoableChange::Notetype(_) => out.notetype = true,
}
}
out
}
}
#[cfg(test)]
mod test {
use super::UndoableChange;
use crate::{card::Card, collection::open_test_collection, prelude::*};
#[test]
fn undo() -> Result<()> {
let mut col = open_test_collection();
let mut card = Card {
interval: 1,
..Default::default()
};
col.add_card(&mut card).unwrap();
let cid = card.id;
assert_eq!(col.can_undo(), None);
assert_eq!(col.can_redo(), None);
// outside of a transaction, no undo info recorded
let card = col
.get_and_update_card(cid, |card| {
card.interval = 2;
Ok(())
})
.unwrap();
assert_eq!(card.interval, 2);
assert_eq!(col.can_undo(), None);
assert_eq!(col.can_redo(), None);
// record a few undo steps
for i in 3..=4 {
col.transact(Op::UpdateCard, |col| {
col.get_and_update_card(cid, |card| {
card.interval = i;
Ok(())
})
.unwrap();
Ok(())
})
.unwrap();
}
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 4);
assert_eq!(col.can_undo(), Some(&Op::UpdateCard));
assert_eq!(col.can_redo(), None);
// undo a step
col.undo().unwrap();
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 3);
assert_eq!(col.can_undo(), Some(&Op::UpdateCard));
assert_eq!(col.can_redo(), Some(&Op::UpdateCard));
// and again
col.undo().unwrap();
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 2);
assert_eq!(col.can_undo(), None);
assert_eq!(col.can_redo(), Some(&Op::UpdateCard));
// redo a step
col.redo().unwrap();
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 3);
assert_eq!(col.can_undo(), Some(&Op::UpdateCard));
assert_eq!(col.can_redo(), Some(&Op::UpdateCard));
// and another
col.redo().unwrap();
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 4);
assert_eq!(col.can_undo(), Some(&Op::UpdateCard));
assert_eq!(col.can_redo(), None);
// and undo the redo
col.undo().unwrap();
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 3);
assert_eq!(col.can_undo(), Some(&Op::UpdateCard));
assert_eq!(col.can_redo(), Some(&Op::UpdateCard));
// if any action is performed, it should clear the redo queue
col.transact(Op::UpdateCard, |col| {
col.get_and_update_card(cid, |card| {
card.interval = 5;
Ok(())
})
})?;
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 5);
assert_eq!(col.can_undo(), Some(&Op::UpdateCard));
assert_eq!(col.can_redo(), None);
// and any action that doesn't support undoing will clear both queues
col.transact_no_undo(|_col| Ok(())).unwrap();
assert_eq!(col.can_undo(), None);
assert_eq!(col.can_redo(), None);
// if an object is mutated multiple times in one operation,
// the changes should be undone in the correct order
col.transact(Op::UpdateCard, |col| {
col.get_and_update_card(cid, |card| {
card.interval = 10;
Ok(())
})?;
col.get_and_update_card(cid, |card| {
card.interval = 15;
Ok(())
})
})?;
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 15);
col.undo()?;
assert_eq!(col.storage.get_card(cid).unwrap().unwrap().interval, 5);
Ok(())
}
#[test]
fn custom() -> Result<()> {
let mut col = open_test_collection();
// perform some actions in separate steps
let nt = col.get_notetype_by_name("Basic")?.unwrap();
let mut note = nt.new_note();
col.add_note(&mut note, DeckId(1))?;
assert_eq!(col.undo_status().last_step, 1);
let card = col.storage.all_cards_of_note(note.id)?.remove(0);
col.transact(Op::UpdateCard, |col| {
col.get_and_update_card(card.id, |card| {
card.due = 10;
Ok(())
})
})?;
let restore_point = col.add_custom_undo_step("hello".to_string());
col.transact(Op::UpdateCard, |col| {
col.get_and_update_card(card.id, |card| {
card.due = 20;
Ok(())
})
})?;
col.transact(Op::UpdateCard, |col| {
col.get_and_update_card(card.id, |card| {
card.due = 30;
Ok(())
})
})?;
// dummy op name
col.transact(Op::Bury, |col| col.set_current_notetype_id(NotetypeId(123)))?;
// merge subsequent changes into our restore point
let op = col.merge_undoable_ops(restore_point)?;
assert!(op.changes.card);
assert!(op.changes.config);
// the last undo action should be at the end of the step list,
// before the modtime bump
assert!(matches!(
col.state
.undo
.previous_op()
.unwrap()
.changes
.iter()
.rev()
.nth(1)
.unwrap(),
UndoableChange::Config(_)
));
// if we then undo, we'll be back to before step 3
assert_eq!(col.storage.get_card(card.id)?.unwrap().due, 30);
col.undo()?;
assert_eq!(col.storage.get_card(card.id)?.unwrap().due, 10);
Ok(())
}
#[test]
fn undo_mtime_bump() -> Result<()> {
let mut col = open_test_collection();
col.storage.db.execute_batch("update col set mod = 0")?;
// a no-op change should not bump mtime
let out = col.set_config_bool(BoolKey::AddingDefaultsToCurrentDeck, true, true)?;
assert_eq!(
col.storage.get_collection_timestamps()?.collection_change.0,
0
);
assert!(!out.changes.had_change());
// if there is an undoable step, mtime should change
let out = col.set_config_bool(BoolKey::AddingDefaultsToCurrentDeck, false, true)?;
assert_ne!(
col.storage.get_collection_timestamps()?.collection_change.0,
0
);
assert!(out.changes.had_change());
// when skipping undo, mtime should still only be bumped on a change
col.storage.db.execute_batch("update col set mod = 0")?;
let out = col.set_config_bool(BoolKey::AddingDefaultsToCurrentDeck, false, false)?;
assert_eq!(
col.storage.get_collection_timestamps()?.collection_change.0,
0
);
assert!(!out.changes.had_change());
// op output will reflect changes were made
let out = col.set_config_bool(BoolKey::AddingDefaultsToCurrentDeck, true, false)?;
assert_ne!(
col.storage.get_collection_timestamps()?.collection_change.0,
0
);
assert!(out.changes.had_change());
Ok(())
}
}