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146 lines
4.7 KiB
Rust
146 lines
4.7 KiB
Rust
// Copyright: Ankitects Pty Ltd and contributors
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// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
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use crate::{
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card::{Card, CardID, CardQueue, CardType},
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collection::Collection,
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deckconf::INITIAL_EASE_FACTOR_THOUSANDS,
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decks::DeckID,
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err::Result,
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notes::NoteID,
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search::SortMode,
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types::Usn,
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};
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use rand::seq::SliceRandom;
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use std::collections::{HashMap, HashSet};
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impl Card {
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fn schedule_as_new(&mut self, position: u32) {
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self.remove_from_filtered_deck_before_reschedule();
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self.due = position as i32;
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self.ctype = CardType::New;
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self.queue = CardQueue::New;
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self.interval = 0;
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if self.ease_factor == 0 {
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// unlike the old Python code, we leave the ease factor alone
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// if it's already set
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self.ease_factor = INITIAL_EASE_FACTOR_THOUSANDS;
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}
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}
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/// If the card is new, change its position.
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fn set_new_position(&mut self, position: u32) {
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if self.queue != CardQueue::New || self.ctype != CardType::New {
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return;
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}
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self.due = position as i32;
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}
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}
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pub(crate) struct NewCardSorter {
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position: HashMap<NoteID, u32>,
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}
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impl NewCardSorter {
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pub(crate) fn new(cards: &[Card], starting_from: u32, step: u32, random: bool) -> Self {
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let nids: HashSet<_> = cards.iter().map(|c| c.note_id).collect();
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let mut nids: Vec<_> = nids.into_iter().collect();
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if random {
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nids.shuffle(&mut rand::thread_rng());
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} else {
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nids.sort_unstable();
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}
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NewCardSorter {
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position: nids
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.into_iter()
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.enumerate()
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.map(|(i, nid)| (nid, ((i as u32) * step) + starting_from))
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.collect(),
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}
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}
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pub(crate) fn position(&self, card: &Card) -> u32 {
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self.position
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.get(&card.note_id)
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.cloned()
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.unwrap_or_default()
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}
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}
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impl Collection {
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pub fn reschedule_cards_as_new(&mut self, cids: &[CardID], log: bool) -> Result<()> {
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let usn = self.usn()?;
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let mut position = self.get_next_card_position();
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self.transact(None, |col| {
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col.storage.set_search_table_to_card_ids(cids, true)?;
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let cards = col.storage.all_searched_cards_in_search_order()?;
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for mut card in cards {
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let original = card.clone();
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if log {
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col.log_manually_scheduled_review(&card, usn, 0)?;
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}
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card.schedule_as_new(position);
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col.update_card(&mut card, &original, usn)?;
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position += 1;
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}
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col.set_next_card_position(position)?;
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col.storage.clear_searched_cards_table()?;
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Ok(())
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})
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}
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pub fn sort_cards(
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&mut self,
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cids: &[CardID],
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starting_from: u32,
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step: u32,
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random: bool,
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shift: bool,
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) -> Result<()> {
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let usn = self.usn()?;
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self.transact(None, |col| {
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col.sort_cards_inner(cids, starting_from, step, random, shift, usn)
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})
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}
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fn sort_cards_inner(
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&mut self,
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cids: &[CardID],
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starting_from: u32,
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step: u32,
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random: bool,
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shift: bool,
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usn: Usn,
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) -> Result<()> {
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if shift {
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self.shift_existing_cards(starting_from, step * cids.len() as u32, usn)?;
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}
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self.storage.set_search_table_to_card_ids(cids, true)?;
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let cards = self.storage.all_searched_cards_in_search_order()?;
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let sorter = NewCardSorter::new(&cards, starting_from, step, random);
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for mut card in cards {
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let original = card.clone();
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card.set_new_position(sorter.position(&card));
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self.update_card(&mut card, &original, usn)?;
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}
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self.storage.clear_searched_cards_table()
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}
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/// This creates a transaction - we probably want to split it out
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/// in the future if calling it as part of a deck options update.
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pub fn sort_deck(&mut self, deck: DeckID, random: bool) -> Result<()> {
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let cids = self.search_cards(&format!("did:{}", deck), SortMode::NoOrder)?;
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self.sort_cards(&cids, 1, 1, random, false)
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}
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fn shift_existing_cards(&mut self, start: u32, by: u32, usn: Usn) -> Result<()> {
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self.storage.search_cards_at_or_above_position(start)?;
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for mut card in self.storage.all_searched_cards()? {
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let original = card.clone();
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card.set_new_position(card.due as u32 + by);
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self.update_card(&mut card, &original, usn)?;
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}
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self.storage.clear_searched_cards_table()?;
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Ok(())
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}
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}
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