Anki/proto/anki/scheduler.proto
Damien Elmes 82196753ec Rework display of available cards in custom study
In v3, it's more informative to show the count of child decks separately,
since increasing the limit of the current deck does not increase the limits
of child decks. When we rework the decks list in the future, a tooltip
will hopefully provide an easier way for users to see where cards are
available, and where limits are being applied.

Closes #1868
2022-05-20 17:52:02 +10:00

297 lines
7.2 KiB
Protocol Buffer

// Copyright: Ankitects Pty Ltd and contributors
// License: GNU AGPL, version 3 or later; http://www.gnu.org/licenses/agpl.html
syntax = "proto3";
package anki.scheduler;
import "anki/generic.proto";
import "anki/cards.proto";
import "anki/decks.proto";
import "anki/collection.proto";
import "anki/config.proto";
service SchedulerService {
rpc GetQueuedCards(GetQueuedCardsRequest) returns (QueuedCards);
rpc AnswerCard(CardAnswer) returns (collection.OpChanges);
rpc SchedTimingToday(generic.Empty) returns (SchedTimingTodayResponse);
rpc StudiedToday(generic.Empty) returns (generic.String);
rpc StudiedTodayMessage(StudiedTodayMessageRequest) returns (generic.String);
rpc UpdateStats(UpdateStatsRequest) returns (generic.Empty);
rpc ExtendLimits(ExtendLimitsRequest) returns (generic.Empty);
rpc CountsForDeckToday(decks.DeckId) returns (CountsForDeckTodayResponse);
rpc CongratsInfo(generic.Empty) returns (CongratsInfoResponse);
rpc RestoreBuriedAndSuspendedCards(cards.CardIds)
returns (collection.OpChanges);
rpc UnburyDeck(UnburyDeckRequest) returns (collection.OpChanges);
rpc BuryOrSuspendCards(BuryOrSuspendCardsRequest)
returns (collection.OpChangesWithCount);
rpc EmptyFilteredDeck(decks.DeckId) returns (collection.OpChanges);
rpc RebuildFilteredDeck(decks.DeckId) returns (collection.OpChangesWithCount);
rpc ScheduleCardsAsNew(ScheduleCardsAsNewRequest)
returns (collection.OpChanges);
rpc ScheduleCardsAsNewDefaults(ScheduleCardsAsNewDefaultsRequest)
returns (ScheduleCardsAsNewDefaultsResponse);
rpc SetDueDate(SetDueDateRequest) returns (collection.OpChanges);
rpc SortCards(SortCardsRequest) returns (collection.OpChangesWithCount);
rpc SortDeck(SortDeckRequest) returns (collection.OpChangesWithCount);
rpc GetNextCardStates(cards.CardId) returns (NextCardStates);
rpc DescribeNextStates(NextCardStates) returns (generic.StringList);
rpc StateIsLeech(SchedulingState) returns (generic.Bool);
rpc UpgradeScheduler(generic.Empty) returns (generic.Empty);
rpc CustomStudy(CustomStudyRequest) returns (collection.OpChanges);
rpc CustomStudyDefaults(CustomStudyDefaultsRequest)
returns (CustomStudyDefaultsResponse);
}
message SchedulingState {
message New {
uint32 position = 1;
}
message Learning {
uint32 remaining_steps = 1;
uint32 scheduled_secs = 2;
}
message Review {
uint32 scheduled_days = 1;
uint32 elapsed_days = 2;
float ease_factor = 3;
uint32 lapses = 4;
bool leeched = 5;
}
message Relearning {
Review review = 1;
Learning learning = 2;
}
message Normal {
oneof value {
New new = 1;
Learning learning = 2;
Review review = 3;
Relearning relearning = 4;
}
}
message Preview {
uint32 scheduled_secs = 1;
bool finished = 2;
}
message ReschedulingFilter {
Normal original_state = 1;
}
message Filtered {
oneof value {
Preview preview = 1;
ReschedulingFilter rescheduling = 2;
}
}
oneof value {
Normal normal = 1;
Filtered filtered = 2;
}
}
message QueuedCards {
enum Queue {
NEW = 0;
LEARNING = 1;
REVIEW = 2;
}
message QueuedCard {
cards.Card card = 1;
Queue queue = 2;
NextCardStates next_states = 3;
}
repeated QueuedCard cards = 1;
uint32 new_count = 2;
uint32 learning_count = 3;
uint32 review_count = 4;
}
message GetQueuedCardsRequest {
uint32 fetch_limit = 1;
bool intraday_learning_only = 2;
}
message SchedTimingTodayResponse {
uint32 days_elapsed = 1;
int64 next_day_at = 2;
}
message StudiedTodayMessageRequest {
uint32 cards = 1;
double seconds = 2;
}
message UpdateStatsRequest {
int64 deck_id = 1;
int32 new_delta = 2;
int32 review_delta = 4;
int32 millisecond_delta = 5;
}
message ExtendLimitsRequest {
int64 deck_id = 1;
int32 new_delta = 2;
int32 review_delta = 3;
}
message CountsForDeckTodayResponse {
int32 new = 1;
int32 review = 2;
}
message CongratsInfoResponse {
uint32 learn_remaining = 1;
uint32 secs_until_next_learn = 2;
bool review_remaining = 3;
bool new_remaining = 4;
bool have_sched_buried = 5;
bool have_user_buried = 6;
bool is_filtered_deck = 7;
bool bridge_commands_supported = 8;
string deck_description = 9;
}
message UnburyDeckRequest {
enum Mode {
ALL = 0;
SCHED_ONLY = 1;
USER_ONLY = 2;
}
int64 deck_id = 1;
Mode mode = 2;
}
message BuryOrSuspendCardsRequest {
enum Mode {
SUSPEND = 0;
BURY_SCHED = 1;
BURY_USER = 2;
}
repeated int64 card_ids = 1;
repeated int64 note_ids = 2;
Mode mode = 3;
}
message ScheduleCardsAsNewRequest {
enum Context {
BROWSER = 0;
REVIEWER = 1;
}
repeated int64 card_ids = 1;
bool log = 2;
bool restore_position = 3;
bool reset_counts = 4;
optional Context context = 5;
}
message ScheduleCardsAsNewDefaultsRequest {
ScheduleCardsAsNewRequest.Context context = 1;
}
message ScheduleCardsAsNewDefaultsResponse {
bool restore_position = 1;
bool reset_counts = 2;
}
message SetDueDateRequest {
repeated int64 card_ids = 1;
string days = 2;
config.OptionalStringConfigKey config_key = 3;
}
message SortCardsRequest {
repeated int64 card_ids = 1;
uint32 starting_from = 2;
uint32 step_size = 3;
bool randomize = 4;
bool shift_existing = 5;
}
message SortDeckRequest {
int64 deck_id = 1;
bool randomize = 2;
}
message NextCardStates {
SchedulingState current = 1;
SchedulingState again = 2;
SchedulingState hard = 3;
SchedulingState good = 4;
SchedulingState easy = 5;
}
message CardAnswer {
enum Rating {
AGAIN = 0;
HARD = 1;
GOOD = 2;
EASY = 3;
}
int64 card_id = 1;
SchedulingState current_state = 2;
SchedulingState new_state = 3;
Rating rating = 4;
int64 answered_at_millis = 5;
uint32 milliseconds_taken = 6;
}
message CustomStudyRequest {
message Cram {
enum CramKind {
// due cards in due order
CRAM_KIND_DUE = 0;
// new cards in added order
CRAM_KIND_NEW = 1;
// review cards in random order
CRAM_KIND_REVIEW = 2;
// all cards in random order; no rescheduling
CRAM_KIND_ALL = 3;
}
CramKind kind = 1;
// the maximimum number of cards
uint32 card_limit = 2;
// cards must match one of these, if unempty
repeated string tags_to_include = 3;
// cards must not match any of these
repeated string tags_to_exclude = 4;
}
int64 deck_id = 1;
oneof value {
// increase new limit by x
int32 new_limit_delta = 2;
// increase review limit by x
int32 review_limit_delta = 3;
// repeat cards forgotten in the last x days
uint32 forgot_days = 4;
// review cards due in the next x days
uint32 review_ahead_days = 5;
// preview new cards added in the last x days
uint32 preview_days = 6;
Cram cram = 7;
}
}
message CustomStudyDefaultsRequest {
int64 deck_id = 1;
}
message CustomStudyDefaultsResponse {
message Tag {
string name = 1;
bool include = 2;
bool exclude = 3;
}
repeated Tag tags = 1;
uint32 extend_new = 2;
uint32 extend_review = 3;
uint32 available_new = 4;
uint32 available_review = 5;
// in v3, counts for children are provided separately
uint32 available_new_in_children = 6;
uint32 available_review_in_children = 7;
}