Added headers
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2 changed files with 21 additions and 0 deletions
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@ -128,6 +128,20 @@ bool FP_Scene_Event_Create(void* context, SceneManagerEvent event) {
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// Set selection
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// Set selection
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app->selection = event.event;
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app->selection = event.event;
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// Setting the title
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app->keyboard = malloc(sizeof(char*));
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switch(app->selection){
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case 0:
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app->keyboard = "Name";
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break;
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case 1:
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app->keyboard = "Username";
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break;
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case 2:
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app->keyboard = "Password";
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break;
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}
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// Switch to keyboard scene
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// Switch to keyboard scene
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scene_manager_next_scene(app->scene_manager, FP_Scene_Type);
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scene_manager_next_scene(app->scene_manager, FP_Scene_Type);
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break;
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break;
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@ -24,6 +24,13 @@ void FP_Scene_Enter_Type(void* context) {
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// Does the keyboard variable still have something in it?
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// Does the keyboard variable still have something in it?
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if (app->keyboard) {
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if (app->keyboard) {
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// It's a title!
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text_input_set_header_text(
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app->textinput,
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app->keyboard
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);
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// Freeing it in memory
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free(app->keyboard);
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free(app->keyboard);
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}
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}
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