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# Storage System #
This is going to be a little bit tricky. We love memory management! However, it's going to difficult
since the storage system is a bit *wonky*.. Everything will be stored in a **encrypted string**!
Ideally, we can figure out how to save to specific sections of the file, __but this may come later__!
However, we're going to take a OpenGL pipeline approach! Think of sending the Vertex buffer to the GPU.
We will tell it this: The delimeter is going to be a `|`
## Indexes
Here is what each of the indexes will do:
0. Name
1. Username
2. Password
3. ~~Folder~~