Code Cleanup & Basic Input System
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7563a8c587
commit
9836198e38
3 changed files with 44 additions and 30 deletions
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@ -11,24 +11,14 @@ int32_t flippypass_app(void* p) {
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uiManager* ui = ui_create();
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// Drawwing the UI
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InputEvent event;
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while(ui->running) {
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// Getting the input event
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FuriStatus status = furi_message_queue_get(ui->event_queue, &event, 100);
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furi_mutex_acquire(ui->mutex, FuriWaitForever);
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if (status == FuriStatusOk) {
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if (event.key == InputKeyBack) {
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ui->running = false;
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return 0;
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}
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} else {
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FURI_LOG_D(TAG, "Event Timeout");
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// Do we want to quit?
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if (ui->input == Back) {
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ui->running = false;
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}
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// Updating canvas
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view_port_update(ui->canvas);
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furi_mutex_release(ui->mutex);
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}
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// Cleanup
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43
project/ui.c
43
project/ui.c
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@ -16,23 +16,42 @@ uiManager* ui_create() {
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// Creating a canvas
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result->canvas = view_port_alloc();
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view_port_draw_callback_set(result->canvas, ui_draw, result);
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view_port_input_callback_set(result->canvas, ui_input, result);
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gui_add_view_port(result->gui, result->canvas, GuiLayerFullscreen);
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// Creating mutex
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result->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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if (!result->mutex) {
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FURI_LOG_E(TAG, "Failed to create Mutex\r\n");
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free(result);
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return NULL;
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}
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// Creating event queue
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result->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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// Returning the UI Manager
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return result;
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}
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void ui_input(InputEvent* event, void* ctx) {
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// Turning the context back into the UI Manager
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uiManager* manager = (uiManager*)ctx;
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// Getting input
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switch(event->key) {
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case InputKeyUp:
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manager->input = Up;
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break;
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case InputKeyDown:
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manager->input = Down;
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break;
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case InputKeyLeft:
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manager->input = Left;
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break;
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case InputKeyRight:
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manager->input = Right;
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break;
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case InputKeyOk:
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manager->input = Ok;
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break;
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case InputKeyBack:
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manager->input = Back;
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break;
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default:
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break;
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}
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}
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void ui_draw(Canvas* canvas, void* ctx) {
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// Showing the Main Menu
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ui_p_mainmenu(canvas);
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@ -67,11 +86,9 @@ void ui_p_mainmenu(Canvas* canvas) {
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}
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void ui_delete(uiManager* manager) {
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furi_message_queue_free(manager->event_queue);
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view_port_enabled_set(manager->canvas, false);
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gui_remove_view_port(manager->gui, manager->canvas);
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view_port_free(manager->canvas);
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furi_record_close(RECORD_GUI);
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furi_mutex_free(manager->mutex);
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free(manager);
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}
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15
project/ui.h
15
project/ui.h
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@ -9,12 +9,19 @@
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// Structures
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typedef struct {
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FuriMessageQueue* event_queue;
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FuriMutex* mutex;
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ViewPort* canvas;
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Gui* gui;
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int page;
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enum ui_input {
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Up,
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Down,
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Left,
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Right,
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Ok,
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Back
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} input;
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int page;
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bool running;
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} uiManager;
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@ -22,7 +29,7 @@ typedef struct {
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uiManager* ui_create();
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// Functions
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void ui_timer(void* event_queue);
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void ui_input(InputEvent* event, void* ctx);
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void ui_draw(Canvas* canvas, void* ctx);
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void ui_p_mainmenu(Canvas* canvas);
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