Code cleanup
This commit is contained in:
parent
c7eb4b1ea3
commit
e2f890b2af
4 changed files with 6 additions and 41 deletions
|
@ -100,16 +100,7 @@ Manager* manager_init() {
|
|||
}
|
||||
|
||||
// Functions
|
||||
void manager_savepass(Manager* manager, Password* pass) {
|
||||
// Not using Manager Right Now
|
||||
UNUSED(manager);
|
||||
|
||||
// DEBUG
|
||||
FURI_LOG_D(TAG, "Saving:\nN:%s\nU:%s\nP:%s",
|
||||
pass->name,
|
||||
pass->user,
|
||||
pass->phrase);
|
||||
|
||||
void manager_savepass(Password* pass) {
|
||||
// Our resulting string
|
||||
char* result = store_load("Data");
|
||||
|
||||
|
@ -206,5 +197,6 @@ void manager_free(Manager* manager) {
|
|||
}
|
||||
|
||||
free(manager->current);
|
||||
free(manager->new);
|
||||
free(manager);
|
||||
}
|
|
@ -22,7 +22,7 @@ typedef struct {
|
|||
Manager* manager_init();
|
||||
|
||||
// Functions
|
||||
void manager_savepass(Manager* manager, Password* pass);
|
||||
void manager_savepass(Password* pass);
|
||||
void manager_loadpass(Manager* manager, char* name);
|
||||
void manager_free(Manager* manager);
|
||||
|
||||
|
|
|
@ -528,7 +528,7 @@ bool FP_Scene_Event_Create(void* context, SceneManagerEvent event) {
|
|||
break;
|
||||
case FP_Scene_Create_Event_Done:
|
||||
// Save the password
|
||||
manager_savepass(app->manager, app->manager->new);
|
||||
manager_savepass(app->manager->new);
|
||||
|
||||
// Reload manager
|
||||
manager_free(app->manager);
|
||||
|
@ -548,28 +548,9 @@ bool FP_Scene_Event_Create(void* context, SceneManagerEvent event) {
|
|||
return consumed;
|
||||
}
|
||||
bool FP_Scene_Event_Type(void* context, SceneManagerEvent event) {
|
||||
// Setting context
|
||||
FP_App* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
// Switching based on event
|
||||
if (event.type == SceneManagerEventTypeCustom) {
|
||||
// We consumed it
|
||||
consumed = true;
|
||||
|
||||
UNUSED(app);
|
||||
|
||||
// What to do?
|
||||
switch (event.event) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
consumed = false;
|
||||
}
|
||||
|
||||
// Return result
|
||||
return consumed;
|
||||
UNUSED(context);
|
||||
return event.type == SceneManagerEventTypeCustom;
|
||||
}
|
||||
|
||||
/* Handlers */
|
||||
|
|
|
@ -3,19 +3,11 @@
|
|||
|
||||
#include "backend/ui.h"
|
||||
|
||||
// Functions
|
||||
void debug_template() {
|
||||
store_save("Data", "Apple|example@objnull.net|password|0|Microsoft|person@objnull.net|password|0|Google|user1@objnull.net|password|0|Facebook|user2@objnull.net|password|0|Twitter|user3@objnull.net|password|0|Instagram|user4@objnull.net|password|0|LinkedIn|user5@objnull.net|password|0|GitHub|user6@objnull.net|password|0|Reddit|user7@objnull.net|password|0|Spotify|user8@objnull.net|password|0|Netflix|user9@objnull.net|password|0|Dropbox|user10@objnull.net|password|0|Proton|user54@objnull.net|password|0|Authentik|user19@objnull.net|password|0");
|
||||
}
|
||||
|
||||
// Entry Point
|
||||
int32_t flippypass_app(void* p) {
|
||||
// Not using P Parameter
|
||||
UNUSED(p);
|
||||
|
||||
// Saving to a default file:
|
||||
//debug_template();
|
||||
|
||||
// Creating App
|
||||
FP_App* app = fp_app_init();
|
||||
|
||||
|
|
Loading…
Reference in a new issue