// Define once #ifndef H_UI #define H_UI // Libraries #include #include #include #include #include #include #include #include "app.h" #include "manager.h" // Structures typedef struct { SceneManager* scene_manager; ViewDispatcher* view_dispatcher; Submenu* submenu; Popup* popup; } FP_App; // Constructors FP_App* fp_app_create(); // Functions void fp_app_run(FP_App* app); void fp_app_delete(FP_App* app); #endif