# Storage System # This is going to be a little bit tricky. We love memory management! However, it's going to difficult since the storage system is a bit *wonky*.. Everything will be stored in a **encrypted string**! Ideally, we can figure out how to save to specific sections of the file, __but this may come later__! However, we're going to take a OpenGL pipeline approach! Think of sending the Vertex buffer to the GPU. We will tell it this: The delimeter is going to be a `|` ## Indexes Here is what each of the indexes will do: 0. Name 1. Username 2. Password 3. ~~Folder~~