// Libraries #include #include "ui.h" // Entry Point int32_t flippypass_app(void* p) { // Not using P Parameter UNUSED(p); // Creating the UI struct uiManager* ui = ui_create(); // Drawwing the UI while(ui->running) { // Do we want to quit? if (ui->input == Back) { ui->running = false; } // Updating canvas view_port_update(ui->canvas); } // Cleanup ui_delete(ui); // Exit App return 0; }