// Header #include "send.h" // Functions void FP_Scene_Callback_Send(DialogExResult result, void* context) { // Setting context FP_App* app = context; // Sending it to the scene manager scene_manager_handle_custom_event(app->scene_manager, result); } void FP_Scene_Enter_Send(void* context) { // Setting context FP_App* app = context; // Reset view dialog_ex_reset(app->dialog); // Adding dialog content dialog_ex_set_header( app->dialog, "Send via BadUSB", 0,0, AlignLeft, AlignTop ); dialog_ex_set_text( app->dialog, "This will type out either the Username or Password using BadUSB", 5,15, AlignLeft, AlignTop ); dialog_ex_set_left_button_text( app->dialog, "Username" ); dialog_ex_set_right_button_text( app->dialog, "Password" ); // Setting context and callback dialog_ex_set_result_callback(app->dialog, FP_Scene_Callback_Send); dialog_ex_set_context(app->dialog, app); // Send view to Flipper view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_Dialog); } void FP_Scene_Exit_Send(void* context) { // Setting context FP_App* app = context; // Reset menu submenu_reset(app->submenu); } bool FP_Scene_Event_Send(void* context, SceneManagerEvent event) { // Setting context FP_App* app = context; bool consumed = false; // Switching based on event if (event.type == SceneManagerEventTypeCustom) { // We consumed it consumed = true; UNUSED(app); // What to do? switch (event.event) { default: break; } } else { consumed = false; } // Return result return consumed; }