// Libraries #include #include "ui.h" // Entry Point int32_t flippypass_app(void* p) { // Not using P Parameter UNUSED(p); // Creating the UI struct uiManager* ui = ui_create(); // Timer int alive_timer = 0; // Drawwing the UI while(ui->running) { // Updating canvas view_port_update(ui->canvas); alive_timer += 1; if (alive_timer > 10000000) {ui->running = false; break;} } // Exit App return 0; }