// Libraries #include #include "backend/ui.h" // Entry Point int32_t flippypass_app(void* p) { // Not using P Parameter UNUSED(p); // Saving to a default file: store_save("Data", "Apple|example@objnull.net|password|0|Microsoft|person@objnull.net|password|0|Google|user1@objnull.net|password|0|Facebook|user2@objnull.net|password|0|Twitter|user3@objnull.net|password|0|Instagram|user4@objnull.net|password|0|LinkedIn|user5@objnull.net|password|0|GitHub|user6@objnull.net|password|0|Reddit|user7@objnull.net|password|0|Spotify|user8@objnull.net|password|0|Netflix|user9@objnull.net|password|0|Dropbox|user10@objnull.net|password|0|Proton|user54@objnull.net|password|0|Authentik|user19@objnull.net|password|0"); // Creating the UI struct UIManager* ui = ui_create(); // Drawwing the UI while(ui->running) { // Do we want to quit? ui_quit(ui); // Updating canvas view_port_update(ui->canvas); // Delay? furi_delay_ms(100); } // Cleanup ui_delete(ui); // Exit App return 0; }