// Header #include "auth.h" // Constants #define KEYBOARD_STR_LEN 64 // Functions void FP_Scene_Callback_Auth(void* context) { // Setting context FP_App* app = context; // Loading manager with key app->manager = manager_init(app->keyboard); // Freeing key free(app->keyboard); // Going to main menu! scene_manager_next_scene(app->scene_manager, FP_Scene_MainMenu); } void FP_Scene_Enter_Auth(void* context) { // Set Context FP_App* app = context; // Reset view text_input_reset(app->textinput); // Creating keyboard string app->keyboard = malloc(sizeof(char) * KEYBOARD_STR_LEN); // Setting stuff text_input_set_header_text( app->textinput, "Enter Passphrase" ); text_input_set_result_callback( app->textinput, FP_Scene_Callback_Auth, app, app->keyboard, KEYBOARD_STR_LEN, true ); // Send view to Flipper view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_TextInput); } void FP_Scene_Exit_Auth(void* context) { // Setting context FP_App* app = context; // Reset menu submenu_reset(app->submenu); } bool FP_Scene_Event_Auth(void* context, SceneManagerEvent event) { // Return result UNUSED(context); return event.type == SceneManagerEventTypeCustom; }