61 lines
No EOL
1.4 KiB
C
61 lines
No EOL
1.4 KiB
C
// Header
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#include "about.h"
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// Functions
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void FP_Scene_Callback_About(void* context, uint32_t index){
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// Setting context
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FP_App* app = context;
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// Sending it to the scene manager
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scene_manager_handle_custom_event(app->scene_manager, index);
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}
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void FP_Scene_Enter_About(void* context){
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// Setting context
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FP_App* app = context;
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// Reset view
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text_box_reset(app->textbox);
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// Setting some content
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text_box_set_text(
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app->textbox,
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"FlippyPass - A Password Manager for the Flipper-Zero\nA robust password manager for the Flipper Zero designed in C"
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);
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// Sending view to Flipper
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view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_TextBox);
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}
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void FP_Scene_Exit_About(void* context){
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// Setting context
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FP_App* app = context;
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// Reset menu
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text_box_reset(app->textbox);
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}
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bool FP_Scene_Event_About(void* context, SceneManagerEvent event){
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// Setting context
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FP_App* app = context;
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bool consumed = false;
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// Switching based on event
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if (event.type == SceneManagerEventTypeCustom) {
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// We consumed it
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consumed = true;
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// Debug log about what we pressed
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FURI_LOG_D(TAG, "Pressed %li", event.event);
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UNUSED(app);
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// What to do?
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switch (event.event) {
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default:
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break;
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}
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} else {
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consumed = false;
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}
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// Return result
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return consumed;
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} |