157 lines
No EOL
5.1 KiB
C
157 lines
No EOL
5.1 KiB
C
// Header
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#include "app.h"
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// Scenes
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#include "scenes/auth.h"
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#include "scenes/mainmenu.h"
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#include "scenes/overview.h"
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#include "scenes/view.h"
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#include "scenes/cred.h"
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#include "scenes/send.h"
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#include "scenes/create.h"
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#include "scenes/type.h"
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#include "scenes/archive.h"
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#include "scenes/import.h"
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// Handlers
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void (*const FP_Scene_Enter_Handlers[])(void*) = {
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FP_Scene_Enter_Auth,
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FP_Scene_Enter_MainMenu,
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FP_Scene_Enter_Overview,
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FP_Scene_Enter_View,
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FP_Scene_Enter_Cred,
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FP_Scene_Enter_Send,
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FP_Scene_Enter_Create,
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FP_Scene_Enter_Type,
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FP_Scene_Enter_Archive,
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FP_Scene_Enter_Import
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};
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bool (*const FP_Scene_Event_Handlers[])(void*, SceneManagerEvent) = {
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FP_Scene_Event_Auth,
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FP_Scene_Event_MainMenu,
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FP_Scene_Event_Overview,
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FP_Scene_Event_View,
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FP_Scene_Event_Cred,
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FP_Scene_Event_Send,
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FP_Scene_Event_Create,
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FP_Scene_Event_Type,
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FP_Scene_Event_Archive,
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FP_Scene_Event_Import
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};
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void (*const FP_Scene_Exit_Handlers[])(void*) = {
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FP_Scene_Exit_Auth,
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FP_Scene_Exit_MainMenu,
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FP_Scene_Exit_Overview,
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FP_Scene_Exit_View,
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FP_Scene_Exit_Cred,
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FP_Scene_Exit_Send,
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FP_Scene_Exit_Create,
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FP_Scene_Exit_Type,
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FP_Scene_Exit_Archive,
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FP_Scene_Exit_Import
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};
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// Main Handler
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const SceneManagerHandlers FP_SceneEventHandlers = {
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.on_enter_handlers = FP_Scene_Enter_Handlers,
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.on_event_handlers = FP_Scene_Event_Handlers,
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.on_exit_handlers = FP_Scene_Exit_Handlers,
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.scene_num = FP_Scene_Count};
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// Functions - Private
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bool FP_SceneManager_Callback_CustomEvent(void* context, uint32_t custom_event) {
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// Is our context okay?
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furi_assert(context);
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// Setting context
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FP_App* app = context;
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// Return event
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return scene_manager_handle_custom_event(app->scene_manager, custom_event);
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}
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bool FP_SceneManager_Callback_Navigation(void* context) {
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// Is our context okay?
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furi_assert(context);
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// Setting context
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FP_App* app = context;
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// Return navigation
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return scene_manager_handle_back_event(app->scene_manager);
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}
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// Constructors
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FP_App* fp_app_init() {
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// Allocate memory for new app variable
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FP_App* result = malloc(sizeof(FP_App));
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// Init Scene Manager
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result->scene_manager = scene_manager_alloc(&FP_SceneEventHandlers, result);
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// Init View Dispatcher
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result->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_enable_queue(result->view_dispatcher);
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// Allocating all types of views
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result->varitemlist = variable_item_list_alloc();
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result->textinput = text_input_alloc();
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result->dialog = dialog_ex_alloc();
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result->submenu = submenu_alloc();
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result->textbox = text_box_alloc();
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result->popup = popup_alloc();
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// Event handling
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view_dispatcher_set_event_callback_context(result->view_dispatcher, result);
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view_dispatcher_set_custom_event_callback(result->view_dispatcher, FP_SceneManager_Callback_CustomEvent);
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view_dispatcher_set_navigation_event_callback(result->view_dispatcher, FP_SceneManager_Callback_Navigation);
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// Adding views to dispatcher
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view_dispatcher_add_view(result->view_dispatcher, FP_View_VariableItemList, variable_item_list_get_view(result->varitemlist));
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view_dispatcher_add_view(result->view_dispatcher, FP_View_TextInput, text_input_get_view(result->textinput));
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view_dispatcher_add_view(result->view_dispatcher, FP_View_TextBox, text_box_get_view(result->textbox));
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view_dispatcher_add_view(result->view_dispatcher, FP_View_Dialog, dialog_ex_get_view(result->dialog));
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view_dispatcher_add_view(result->view_dispatcher, FP_View_Submenu, submenu_get_view(result->submenu));
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view_dispatcher_add_view(result->view_dispatcher, FP_View_Popup, popup_get_view(result->popup));
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// Return app
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return result;
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}
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// Functions
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void fp_app_run(FP_App* app) {
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// Creating GUI
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Gui* gui = furi_record_open(RECORD_GUI);
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// Attaching view dispatcher to GUI
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view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
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// Starting scene
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scene_manager_next_scene(app->scene_manager, FP_Scene_Auth);
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// Start view dispatcher
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view_dispatcher_run(app->view_dispatcher);
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/* Post Application */
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furi_record_close(RECORD_GUI);
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}
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void fp_app_free(FP_App* app) {
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// Freeing stuff from memory
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manager_free(app->manager);
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scene_manager_free(app->scene_manager);
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view_dispatcher_remove_view(app->view_dispatcher, FP_View_VariableItemList);
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view_dispatcher_remove_view(app->view_dispatcher, FP_View_TextInput);
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view_dispatcher_remove_view(app->view_dispatcher, FP_View_Submenu);
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view_dispatcher_remove_view(app->view_dispatcher, FP_View_TextBox);
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view_dispatcher_remove_view(app->view_dispatcher, FP_View_Dialog);
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view_dispatcher_remove_view(app->view_dispatcher, FP_View_Popup);
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view_dispatcher_free(app->view_dispatcher);
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variable_item_list_free(app->varitemlist);
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text_input_free(app->textinput);
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dialog_ex_free(app->dialog);
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text_box_free(app->textbox);
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submenu_free(app->submenu);
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popup_free(app->popup);
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free(app->keyboard);
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free(app);
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} |