67 lines
No EOL
1.6 KiB
C
67 lines
No EOL
1.6 KiB
C
// Header
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#include "overview.h"
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// Functions
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void FP_Scene_Callback_Overview(void* context, uint32_t index) {
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// Setting context
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FP_App* app = context;
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// Sending it to the scene manager
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scene_manager_handle_custom_event(app->scene_manager, index);
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}
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void FP_Scene_Enter_Overview(void* context) {
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// Setting context
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FP_App* app = context;
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// Reset menu
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submenu_reset(app->submenu);
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// Adding menu items
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for (int i = 0; i < app->manager->count; i++) {
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submenu_add_item(
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app->submenu,
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app->manager->names[i],
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i,
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FP_Scene_Callback_Overview,
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app
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);
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}
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// Sending view to Flipper
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view_dispatcher_switch_to_view(app->view_dispatcher, FP_View_Submenu);
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}
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void FP_Scene_Exit_Overview(void* context) {
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// Setting context
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FP_App* app = context;
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// Reset menu
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submenu_reset(app->submenu);
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}
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bool FP_Scene_Event_Overview(void* context, SceneManagerEvent event) {
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// Setting context
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FP_App* app = context;
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bool consumed = false;
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// Switching based on event
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if (event.type == SceneManagerEventTypeCustom) {
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// We consumed it
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consumed = true;
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// Loading password
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manager_loadpass(app->manager, app->manager->names[event.event]);
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// Is the current password a fake?
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if (!app->manager->current) {
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FURI_LOG_E(TAG, "Password is NULL!");
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furi_crash();
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}
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// Switch to password view screen
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scene_manager_next_scene(app->scene_manager, FP_Scene_View);
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} else {
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consumed = false;
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}
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// Return result
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return consumed;
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} |