// Define once #ifndef H_ENGINE #define H_ENGINE // Includes /// External #include "externals.h" /// Engine #include "vectors.h" // Constants #define SCR_WIDTH 512 #define SCR_HEIGHT 562 #define SCR_H_BUFFER 50 // Classes class Engine{ private: // Variables SDL_Window* window; Uint32 last; public: // Variables static double deltaTime; static SDL_Renderer* renderer; static Vector2 mousePos; static int clicking; bool running; // Constructor Engine(); // Functions void Update(); void Clear(); void Display(); void Delete(); }; // End definition #endif