// Define once #ifndef H_NAVBAR #define H_NAVBAR // Includes /// Externals #include /// Engine #include /// Game #include // Classes class Navbar{ private: // Variables Tilemap* tilemap; SDL_Texture* texture; bool didClick; // Functions void _drawBackground(); void _drawFlagCounter(); void _drawFace(); void _drawTime(); Vector2 _getNumber(int number); public: // Variables // Constructor Navbar(Tilemap* tilemap); // Functions void Update(); void Draw(); }; // End definition #endif