// Define once #ifndef H_TILEMAP #define H_TILEMAP // Includes /// Externals #include /// Engine #include // Constants #define GRID_W 10 #define GRID_H 10 #define GRID_B 10 // Classes class Tilemap{ private: // Variables std::vector grid_bomb; std::vector grid_flag; std::vector grid_show; SDL_Texture* texture; int savedClick = 0; bool didClick; bool gameBegan; bool cascading; float timepassed; // Functions void _init(); void createGrid(Vector2 mousePos); int getSurrounding(Vector2 tilePos); void revealTiles(Vector2 mousePos); void spawnCascade(Vector2 position); void _leftClick(); void _rightClick(); void winDetection(); void clickDetection(); public: // Variables bool playing; bool win; int flags; int gameTime; // Constructors Tilemap(); // Functions void Update(); void Draw(); void Reset(); }; // End definiton #endif