The tags tables were initially added to speed up the loading of the browser by
speeding up two operations: gathering a list of all tags to show in the
dropdown box, and finding cards with a given tag. The former functionality is
provided by the tags table, and the latter functionality by the cardTags
table.
Selective study is handled by groups now, which perform better since they
don't require a join or subselect, and can be embedded in the index. So the
only remaining benefit of cardTags is for the browser.
Performance testing indicates that cardTags is not saving us a large amount.
It only takes us 30ms to search a 50k card table for matches with a hot cache.
On a cold cache it means the facts table has to be loaded into memory, which
roughly doubles the load time with the default settings (we need to load the
cards table too, as we're sorting the cards), but that startup time was
necessary with certain settings in the past too (sorting by fact created for
example). With groups implemented, the cost of maintaining a cache just for
initial browser load time is hard to justify.
Other changes:
- the tags table has any missing tags added to it when facts are added/edited.
This means old tags will stick around even when no cards reference them, but
is much cheaper than reference counting or a separate table, and simplifies
updates and syncing.
- the tags table has a modified field now so we can can sync it instead of
having to scan all facts coming across in a sync
- priority field removed
- we no longer put model names or card templates into the tags table. There
were two reasons we did this in the past: so we could cram/selective study
them, and for plugins. Selective study uses groups now, and plugins can
check the model's name instead (and most already do). This also does away
with the somewhat confusing behaviour of names also being tags.
- facts have their tags as _tags now. You can get a list with tags(), but
editing operations should use add/deleteTags() instead of manually editing
the string.
- removed 'created' column from various tables. We don't care when things like
models are created, and card creation time didn't reflect the actual time a
card was created
- facts were previously ordered by their creation date. The code would
manually set the creation time for subsequent facts on import by 0.0001
seconds, and then card due times were set by adding the fact time to the
ordinal number*0.000001. This was prone to error, and the number of zeros used
was actually different in different parts of the code. Instead of this, we
replace it with a 'pos' column on facts, which increments for each new fact.
- importing should add new facts with a higher pos, but concurrent updates in
a synced deck can have multiple facts with the same pos
- due times are completely different now, and depend on the card type
- new cards have due=fact.pos or random(0, 10000)
- reviews have due set to an integer representing days since deck
creation/download
- cards in the learn queue use an integer timestamp in seconds
- many columns like modified, lastSync, factor, interval, etc have been converted to
integer columns. They are cheaper to store (large decks can save 10s of
megabytes) and faster to search for.
- cards have their group assigned on fact creation. In the future we'll add a
per-template option for a default group.
- switch to due/random order for the review queue on upgrade. Users can still
switch to the old behaviour if they want, but many people don't care what
it's set to, and due is considerably faster, which may result in a better
user experience
- instead of the old 4 settings, we move to just two, as there's no point
having separate include and exclude options for a non-overlapping set of
cards
- revGroups and newGroups are a list of groupIds to include in the queue. If
all groups are enabled, the UI should set it to an empty list rather than a
list of every available group, and groupLimit() will leave off the
constraint completely
- skip updating buried cards on startup; it's expensive and we'll do that on
deck close in the future
- add an index for groupId. Initial profiling indicates that groupId-based
selective study is considerably faster in certain scenarios
The 50k element deck I'm testing with now opens and builds the queue in 40ms
on a cold cache, of which 34ms is the initial deck startup and 6ms the queue
build. Adding back the undo log and backups will of course increase this, but
this is a big improvement for checking due times in the deck browser.
Users who want to study small subsections at one time (eg, "lesson 14") are
currently best served by creating lots of little decks. This is because:
- selective study is a bit cumbersome to switch between
- the graphs and statitics are for the entire deck
- selective study can be slow on mobile devices - when the list of cards to
hide/show is big, or when there are many due cards, performance can suffer
- scheduling can only be configured per deck
Groups are intended to address the above problems. All cards start off in the
same group, but they can have their group changed. Unlike tags, cards can only
be a member of a single group at once time. This allows us to divide the deck
up into a non-overlapping set of cards, which will make things like showing
due counts for a single category considerably cheaper. The user interface
might want to show something like a deck browser for decks that have more than
one group, showing due counts and allowing people to study each group
individually, or to study all at once.
Instead of storing the scheduling config in the deck or the model, we move the
scheduling into a separate config table, and link that to the groups table.
That way a user can have multiple groups that all share the same scheduling
information if they want.
And deletion tracking is now in a single table.
- limits are stored separately so we can access them quickly when checking
deck counts
- data is used to store cssCache and hexCache; these may be refactored or go
away in the future
- model config is now stored as a json-serialized dict, which allows us to
quickly gather the info and allows for adding extra options more easily in
the future
- denormalize modelId into the cards table, so we can get the model scheduling
information without having to hit the facts table
- remove position - since we will handle spacing differently we don't need a
separate variable to due to define sort order
- remove lastInterval from cards; the new cram mode and review early shouldn't
need it
- successive->streak
- add new columns for learn mode
- move cram mode into new file; learn more and review early need more thought
- initial work on learn mode
- initial unit tests