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213 commits

Author SHA1 Message Date
Damien Elmes
2f27133705 drop sqlalchemy; massive refactor
SQLAlchemy is a great tool, but it wasn't a great fit for Anki:
- We often had to drop down to raw SQL for performance reasons.
- The DB cursors and results were wrapped, which incurred a
  sizable performance hit due to introspection. Operations like fetching 50k
  records from a hot cache were taking more than twice as long to complete.
- We take advantage of sqlite-specific features, so SQL language abstraction
  is useless to us.
- The anki schema is quite small, so manually saving and loading objects is
  not a big burden.

In the process of porting to DBAPI, I've refactored the database schema:
- App configuration data that we don't need in joins or bulk updates has been
  moved into JSON objects. This simplifies serializing, and means we won't
  need DB schema changes to store extra options in the future. This change
  obsoletes the deckVars table.
- Renamed tables:
-- fieldModels -> fields
-- cardModels -> templates
-- fields -> fdata
- a number of attribute names have been shortened

Classes like Card, Fact & Model remain. They maintain a reference to the deck.
To write their state to the DB, call .flush().

Objects no longer have their modification time manually updated. Instead, the
modification time is updated when they are flushed. This also applies to the
deck.

Decks will now save on close, because various operations that were done at
deck load will be moved into deck close instead. Operations like undoing
buried card are cheap on a hot cache, but expensive on startup.
Programmatically you can call .close(save=False) to avoid a save and a
modification bump. This will be useful for generating due counts.

Because of the new saving behaviour, the save and save as options will be
removed from the GUI in the future.

The q/a cache and field cache generating has been centralized. Facts will
automatically rebuild the cache on flush; models can do so with
model.updateCache().

Media handling has also been reworked. It has moved into a MediaRegistry
object, which the deck holds. Refcounting has been dropped - it meant we had
to compare old and new value every time facts or models were changed, and
existed for the sole purpose of not showing errors on a missing media
download. Instead we just media.registerText(q+a) when it's updated. The
download function will be expanded to ask the user if they want to continue
after a certain number of files have failed to download, which should be an
adequate alternative. And we now add the file into the media DB when it's
copied to th emedia directory, not when the card is commited. This fixes
duplicates a user would get if they added the same media to a card twice
without adding the card.

The old DeckStorage object had its upgrade code split in a previous commit;
the opening and upgrading code has been merged back together, and put in a
separate storage.py file. The correct way to open a deck now is import anki; d
= anki.Deck(path).

deck.getCard() -> deck.sched.getCard()
same with answerCard
deck.getCard(id) returns a Card object now.

And the DB wrapper has had a few changes:
- sql statements are a more standard DBAPI:
 - statement() -> execute()
 - statements() -> executemany()
- called like execute(sql, 1, 2, 3) or execute(sql, a=1, b=2, c=3)
- column0 -> list
2011-04-28 09:23:53 +09:00
Damien Elmes
8e40fdcb18 set the initial factor when card graduates, not when it's created 2011-04-28 09:23:29 +09:00
Damien Elmes
1d6dbf9900 rework tag handling and remove cardTags
The tags tables were initially added to speed up the loading of the browser by
speeding up two operations: gathering a list of all tags to show in the
dropdown box, and finding cards with a given tag. The former functionality is
provided by the tags table, and the latter functionality by the cardTags
table.

Selective study is handled by groups now, which perform better since they
don't require a join or subselect, and can be embedded in the index. So the
only remaining benefit of cardTags is for the browser.

Performance testing indicates that cardTags is not saving us a large amount.
It only takes us 30ms to search a 50k card table for matches with a hot cache.
On a cold cache it means the facts table has to be loaded into memory, which
roughly doubles the load time with the default settings (we need to load the
cards table too, as we're sorting the cards), but that startup time was
necessary with certain settings in the past too (sorting by fact created for
example). With groups implemented, the cost of maintaining a cache just for
initial browser load time is hard to justify.

Other changes:

- the tags table has any missing tags added to it when facts are added/edited.
  This means old tags will stick around even when no cards reference them, but
  is much cheaper than reference counting or a separate table, and simplifies
  updates and syncing.
- the tags table has a modified field now so we can can sync it instead of
  having to scan all facts coming across in a sync
- priority field removed
- we no longer put model names or card templates into the tags table. There
  were two reasons we did this in the past: so we could cram/selective study
  them, and for plugins. Selective study uses groups now, and plugins can
  check the model's name instead (and most already do). This also does away
  with the somewhat confusing behaviour of names also being tags.
- facts have their tags as _tags now. You can get a list with tags(), but
  editing operations should use add/deleteTags() instead of manually editing
  the string.
2011-04-28 09:23:29 +09:00
Damien Elmes
55f4b9b7d0 favour integers, change due representation, fact&card ordering, more
- removed 'created' column from various tables. We don't care when things like
  models are created, and card creation time didn't reflect the actual time a
  card was created
- facts were previously ordered by their creation date. The code would
  manually set the creation time for subsequent facts on import by 0.0001
  seconds, and then card due times were set by adding the fact time to the
  ordinal number*0.000001. This was prone to error, and the number of zeros used
  was actually different in different parts of the code. Instead of this, we
  replace it with a 'pos' column on facts, which increments for each new fact.
- importing should add new facts with a higher pos, but concurrent updates in
  a synced deck can have multiple facts with the same pos

- due times are completely different now, and depend on the card type
- new cards have due=fact.pos or random(0, 10000)
- reviews have due set to an integer representing days since deck
  creation/download
- cards in the learn queue use an integer timestamp in seconds

- many columns like modified, lastSync, factor, interval, etc have been converted to
  integer columns. They are cheaper to store (large decks can save 10s of
  megabytes) and faster to search for.

- cards have their group assigned on fact creation. In the future we'll add a
  per-template option for a default group.

- switch to due/random order for the review queue on upgrade. Users can still
  switch to the old behaviour if they want, but many people don't care what
  it's set to, and due is considerably faster, which may result in a better
  user experience
2011-04-28 09:23:28 +09:00
Damien Elmes
11a035e2f8 change the default rev sort order to daily random; add randomize 2011-04-28 09:23:28 +09:00
Damien Elmes
7694ff81c5 replace old selective study with new lists; fix upgrade
- instead of the old 4 settings, we move to just two, as there's no point
  having separate include and exclude options for a non-overlapping set of
  cards
- revGroups and newGroups are a list of groupIds to include in the queue. If
  all groups are enabled, the UI should set it to an empty list rather than a
  list of every available group, and groupLimit() will leave off the
  constraint completely
2011-04-28 09:23:28 +09:00
Damien Elmes
4c931e0ff4 move other queue variables into qconf; discard old selective study 2011-04-28 09:23:28 +09:00
Damien Elmes
b3ee91a9d5 add index for groupId, improve startup speed
- skip updating buried cards on startup; it's expensive and we'll do that on
  deck close in the future
- add an index for groupId. Initial profiling indicates that groupId-based
  selective study is considerably faster in certain scenarios

The 50k element deck I'm testing with now opens and builds the queue in 40ms
on a cold cache, of which 34ms is the initial deck startup and 6ms the queue
build. Adding back the undo log and backups will of course increase this, but
this is a big improvement for checking due times in the deck browser.
2011-04-28 09:23:28 +09:00
Damien Elmes
bb79b0e17c add new 'groups' concept, refactor deletions
Users who want to study small subsections at one time (eg, "lesson 14") are
currently best served by creating lots of little decks. This is because:
- selective study is a bit cumbersome to switch between
- the graphs and statitics are for the entire deck
- selective study can be slow on mobile devices - when the list of cards to
  hide/show is big, or when there are many due cards, performance can suffer
- scheduling can only be configured per deck

Groups are intended to address the above problems. All cards start off in the
same group, but they can have their group changed. Unlike tags, cards can only
be a member of a single group at once time. This allows us to divide the deck
up into a non-overlapping set of cards, which will make things like showing
due counts for a single category considerably cheaper. The user interface
might want to show something like a deck browser for decks that have more than
one group, showing due counts and allowing people to study each group
individually, or to study all at once.

Instead of storing the scheduling config in the deck or the model, we move the
scheduling into a separate config table, and link that to the groups table.
That way a user can have multiple groups that all share the same scheduling
information if they want.

And deletion tracking is now in a single table.
2011-04-28 09:23:28 +09:00
Damien Elmes
2613143fe9 improve dynamic indices, implement new queue 2011-04-28 09:23:28 +09:00
Damien Elmes
d34a76d5a0 move deck config into json ala models
- limits are stored separately so we can access them quickly when checking
  deck counts
- data is used to store cssCache and hexCache; these may be refactored or go
  away in the future
2011-04-28 09:23:28 +09:00
Damien Elmes
b0b4074cbd start work on learn mode, change models, more
- model config is now stored as a json-serialized dict, which allows us to
  quickly gather the info and allows for adding extra options more easily in
  the future
- denormalize modelId into the cards table, so we can get the model scheduling
  information without having to hit the facts table
- remove position - since we will handle spacing differently we don't need a
  separate variable to due to define sort order
- remove lastInterval from cards; the new cram mode and review early shouldn't
  need it
- successive->streak
- add new columns for learn mode
- move cram mode into new file; learn more and review early need more thought
- initial work on learn mode
- initial unit tests
2011-04-28 09:23:28 +09:00
Damien Elmes
4e7e8b03bc moving scheduling code into separate file, some preliminary refactoring 2011-04-28 09:23:28 +09:00